Cambios Leyes 2014-Laws

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    Page numbers and references must be checked in the definitive version. Several

    Articles must be renumbered. The referencing in the glossary must be checked.

    There are a few additions to the Glossary.

    Yellow refers to changes to the current Laws that have been agreed. If not underlined,

    this means they have already been agreed prior to Tromso and thus agreed by theRTRC.

    Radical changes are in bold and underlined and have not yet been agreed by the

    RTRC.

    FIDE A!S "F #$ESS

    #ontents%

    R!"#C! page $

    %#&IC R'L!& (" L#Y page $

    #rticle )* The nature and ob+ectives of the game of chess page $

    #rticle * The initial position of the pieces on the chessboard page $

    #rticle $* The moves of the pieces page -

    #rticle -* The act of moving the pieces page

    #rticle /* The completion of the game page 0

    C(1!TITI(2 R'L!&

    #rticle 3* The chesscloc4 page )5

    #rticle 6* Irregularities page ))

    #rticle * The recording of the moves page )

    #rticle 0* The drawn game page )$

    #rticle )5* 7uic4play finish page )-

    #rticle )5* oints page )/

    #rticle ))* The conduct of the players page )/

    #rticle )* The role of the arbiter 8see reface9 page )3

    #rticle )$* "I:! page )3

    A&&endices%

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    #. Rapidplay page )6

    %. %lit; page )

    C. #lgebraic notation page )0

    :. 7uic4play finishes where no arbiter is present in the venue page )

    :. Rules for play with blind and visually disabled players page

    ! Guidelines in case a game needs to be ad+ourned page -

    'uick&lay finish page /

    #hess()* rules

    Glossary of terms in the Laws of Chess page 3

    "I:! Laws of Chess cover over

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    ).) The game of chess is played between two opponents who move their pieces on a sAuare

    board called a ?chessboard@. The player with the light coloured pieces 8Bhite9 ma4es the

    first move, then the players move alternately, with the player with the dar4

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    .$ The initial position of the pieces on the chessboard is as follows*

    .- The eight vertical columns of sAuares are called ?files@. The eight hori;ontal rows of sAuares

    are called ?ran4s@. # straight line of sAuares of the same colour, running from one edge of

    the board to an ad+acent edge, is called a ?diagonal@.

    Article 1% The moves of the &ieces

    $.) It is not permitted to move a piece to a sAuare occupied by a piece of the same colour. If a

    piece moves to a sAuare occupied by an opponent@s piece the latter is captured and removed

    from the chessboard as part of the same move. # piece is said to attac4 an opponent@s piece

    if the piece could ma4e a capture on that sAuare according to #rticles $. to $..

    # piece is considered to attac4 a sAuare, even if this piece is constrained from moving to

    that sAuare because it would then leave or place the 4ing of its own colour under attac4.

    $. The bishop may move to any sAuare along a diagonal on which it stands.

    $.$ The roo4 may move to any sAuare along the file or the ran4 on which it stands.

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    $.- The Aueen may move to any sAuare along the file, the ran4 or a diagonal on which it stands.

    $./ Bhen ma4ing these moves, the bishop, roo4 or Aueen may not move over any intervening

    pieces.

    $.3 The 4night may move to one of the sAuares nearest to that on which it stands but not on the

    same ran4, file or diagonal.

    $.6 a. The pawn may move forward to the sAuare immediately in front of it on the same

    file, provided that this sAuare is unoccupied, or

    b. on its first move the pawn may move as in $.6.a or alternatively it may advance two sAuares

    along the same file provided, that both sAuares are unoccupied, or

    c. the pawn may move to a sAuare occupied by an opponent@s piece diagonally in front

    of it on an ad+acent file, capturing that piece.

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    d. # pawn occupying a sAuare on the same ran4 as and on an ad+acent file to an

    opponent@s pawn which has advanced two sAuares in one move from its original

    sAuare may capture this opponent@s pawn as though the latter had been moved only

    one sAuare. This capture is only legal on the move following this advance and is

    called an ?en passant@ capture.

    e. When a player, having the move, intends to play a pawn to the rank furthest from its

    starting position, he must exchange that pawn as part of the same move for a new

    queen, rook, bishop or knight of the same colour on the intendedsquare of arrival.

    The player's choice is not restricted to pieces that have been captured previously.

    This exchange of a pawn for another piece is called 'promotion', and the effect of the

    new piece is immediate.

    $. There are two different ways of moving the 4ing*

    a. by moving to an ad+oining sAuare

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    b. by ?castling@. This is a move of the 4ing and either roo4 of the same colour along the

    player@s first ran4, counting as a single move of the 4ing and e=ecuted as follows* the

    4ing is transferred from its original sAuare two sAuares towards the roo4 on its

    original sAuare, then that roo4 is transferred to the sAuare the 4ing has +ust crossed.

    %efore white 4ingside castling #fter white 4ingside castling

    %efore blac4 Aueenside castling #fter blac4 Aueenside castling

    %efore white Aueenside castling #fter white Aueenside castling%efore blac4 4ingside castling #fter blac4 4ingside castling

    8)9 The right to castle has been lost*

    EaF if the 4ing has already moved, or

    EbF with a roo4 that has already moved.

    89 Castling is prevented temporarily*

    EaF if the sAuare on which the 4ing stands, or the sAuare which it must cross,

    or the sAuare which it is to occupy, is attac4ed by one or more of the

    opponents pieces, or

    EbF if there is any piece between the 4ing and the roo4 with which castling isto be effected.

    $.0 The 4ing is said to be in chec4 if it is attac4ed by one or more of the opponents pieces,

    even if such pieces are constrained from moving to the sAuare occupied by the 4ing

    because they would then leave or place their own 4ing in chec4. 2o piece can be moved

    that will either e=pose the 4ing of the same colour to chec4 or leave that 4ing in chec4.

    $.)5 a. # move is legal when all the relevant reAuirements of #rticles $.) H $.0 have

    been fulfilled.

    b. # move is illegal when it fails to meet the relevant reAuirements of #rticles $.)

    $.0.

    c . # position is illegal when it cannot been reached by any series of legal moves.

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    Article 2% The act of moving the &ieces

    -.) !ach move must be made with one hand only.

    -. rovided that he first e=presses his intention 8for e=ample by saying +@adoubeJ or I

    ad+ustJ9, only the player having the move, may ad+ust one or more pieces on their sAuares.

    -.$ !=cept as providedin #rticle -., if the player having the move touches on the chessboard,

    with the intention of moving or capturing*

    a. one or more of his own pieces, he must move the first piece touched that can be

    moved

    b. one or more of his opponent@s pieces, he must capture the first piece touched that can

    be captured

    c. one piece of each colour, he must capture the opponent@s piece with his piece or, if

    this is illegal, move or capture the first piece touched that can be moved or captured.

    If it is unclear whether the player@s own piece or his opponent@s was touched first,

    the player@s own piece shall be considered to have been touched before his

    opponent@s.

    -.- If a player having the move*

    a. touches his 4ing and roo4 he must castle on that side if it is legal to do so

    b. deliberately touches a roo4 and then his 4ing he is not allowed to castle on that side on that

    move and the situation shall be governed by #rticle -.$.a

    c. intending to castle, touches the 4ing and a roo4 at the same time, but castling with

    this roo4 is illegal, the player must ma4e another legal move with his 4ing 8which

    may include castling with the other roo49. If the 4ing has no legal move, the player is

    free to ma4e any legal move.

    d. promotes a pawn, the choice of the piece is finalised when the piece has touched the

    sAuare of promotion.

    -./ If none of the pieces touched in accordance with #rticle -.$ or #rticle -.- can be moved or

    captured, the player may ma4e any legal move.

    -.3 The act of promotion may be performed in various ways:

    1. the pawn does not have to be placed on the square of arrival,

    2. removing the pawn and putting the new piece on the square of arrival may

    occur in any order.

    f an opponent!s piece stands on the square of arrival, it must be captured.

    -.6 Bhen, as a legal move or part of a legal move, a piece has been released on a sAuare, itcannot be moved to another sAuare on this move. The move is considered to have been

    made in the case of*

    a. a capture, when the captured piece has been removed from the chessboard and the

    player, having placed his own piece on its new sAuare, has released this capturing

    piece from his hand.

    b. castling, when the players hand has released the roo4 on the sAuare previously

    crossed by the 4ing. Bhen the player has released the 4ing from his hand, the move

    is not yet made, but the player no longer has the right to ma4e any move other than

    castling on that side, if this is legal. If castling on this side is illegal, the player must

    ma4e another legal move with his 4ing 8which may include castling with the other

    roo49. If the 4ing has no legal move, the player is free to ma4e any legal move.

    c. promotion, when the players hand has released the new piece on the sAuare of

    promotion.

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    -. # player forfeits his right to claim against his opponent@s violation of #rticles -.) H -.6 once

    the player touches a piece with the intention of moving or capturing it.

    Article 3% The com&letion of the game

    /.) a. The game is won by the player who has chec4mated his opponent@s 4ing. Thisimmediately ends the game, provided that the move producing the chec4mate

    position was in accordance with #rticle $ and #rticles -. H -.6.

    b. The game is won by the player whose opponent declares he resigns. This

    immediately ends the game.

    /. a. The game is drawn when the player to move has no legal move and his 4ing is not in

    chec4. The game is said to end in ?stalemate@. This immediately ends the game,

    provided that the move producing the stalemate position was in accordance with

    #rticles $ and #rticles -. H -.6.

    b. The game is drawn when a position has arisen in which neither player can chec4mate

    the opponent@s 4ing with any series of legal moves. The game is said to end in a?dead position@. This immediately ends the game, provided that the move producing

    the position was in accordance with #rticles $ and #rticles -. H -.6.

    c. The game is drawn upon agreement between the two players during the game. This

    immediately ends the game.

    d. The game may be drawn if any identical position is about to appear or has appeared

    on the chessboard at least three times 8see #rticle 0.9.

    e. The game is a dra4 if an identical &osition has a&&eared on the chessboard ten

    consecutive times 5see Article (.)a6.

    f. The game may be drawn if each player has made at least the last /5 consecutive

    moves without the movement of any pawn and without any capture 8see #rticle 0.$9.

    g. The game is a dra4 if each &layer has made 73 consecutive moves 4ithout the

    movement of any &a4n and 4ithout any ca&ture 5see Article (.)b6.

    #"8PETITI"9 R,ES

    Article )% The chessclock

    3.) ?Chesscloc4@ means a cloc4 with two time displays, connected to each other in such a way

    that only one of them can run at one time.

    ?Cloc4@ in the Laws of Chess means one of the two time displays.!ach time display has a ?flag@.

    ?"lag

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    c. The players must handle the chesscloc4 properly. It is forbidden to punch it forcibly,

    to pic4 it up, to press the cloc4 before moving or to 4noc4 it over. Improper cloc4

    handling shall be penalised in accordance with #rticle ).)5.

    d. (nly the player whose cloc4 is running is allowed to ad+ust the pieces.

    e. If a player is unable to use the cloc4, an assistant, who must be acceptable to the

    arbiter, may be provided by the player to perform this operation. Kis cloc4 shall be

    ad+usted by the arbiter in an eAuitable way. #d+ustment of the cloc4 shall not apply tothe cloc4 of a player with a disability.

    3.$ a. Bhen using a chesscloc4, each player must complete a minimum number of moves

    or all moves in an allotted period of time andor may be allocated an additional

    amount of time with each move. #ll these must be specified in advance.

    b. The time saved by a player during one period is added to his time available for the

    ne=t period, where applicable, e=cept in the ?time delay@ mode.

    In the time

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    a. the game shall continue if this occurs in any period of the game e=cept the last period

    b. the game is drawn if this occurs in the period of a game in which all remaining

    moves must be completed.

    3.) a. If the game needs to be interrupted, the arbiter shall stop the chesscloc4.

    b. # player may stop the chesscloc4 only in order to see4 the arbiter@s assistance, for

    e=ample when promotion has ta4en place and the piece reAuired is not available.c. The arbiter shall decide when the game is to be restarted in all cases.

    d. If a player stops the chesscloc4 in order to see4 the arbiter@s assistance, the arbiter

    shall determine if the player had any valid reason for doing so. If the player had no

    valid reason for stopping the chesscloc4, the player shall be penalised in accordance

    with #rticle ).)5.

    3.)$ &creens, monitors, or demonstration boards showing the current position on the chessboard,

    the moves and the number of moves madecompleted, and cloc4s which also show the

    number of moves, are allowed in the playing hall. Kowever, the player may not ma4e a

    claim relying only on information shown in this manner.

    Article 7% Irregularities

    6.) If an irregularity occurs and the pieces have to be restored to a previous position, the

    arbiter shall use his best +udgement to determine the times to be shown on the chesscloc4.

    This includes the right not to change the cloc4 times. Ke shall also, if necessary, ad+ust the

    cloc4@s move

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    6.3 If during a game it is found that pieces have been displaced from their sAuares, the position

    before the irregularity shall be reinstated. If the position immediately before the

    irregularity cannot be determined, the game shall continue from the last identifiable

    position prior to the irregularity. The game shall then continue from this reinstated position.

    Article ;% The recording of the moves

    .) a. In the course of play each player is reAuired to record his own moves and those of his

    opponentin the correct manner, move after move, as clearly and legibly as possible,in the algebraic notation 8#ppendi= !9, on the ?scoresheet@ prescribed for the

    competition. It is forbidden to write the moves in advance, unless the player is

    claiming a draw according to #rticle 0., or 0.$ or ad+ourning a game according to

    #ppendi= G.) a.

    b. The scoresheet shall be used only for recording the moves, the times of the cloc4s,

    the offers of a draw, and matters relating to a claim and other relevant data.

    c. # player may reply to his opponent@s move before recording it, if he so wishes. Ke

    must record his previous move before ma4ing another.d. %oth players must record the offer of a draw on the scoresheet 8see #ppendi= C.)9.

    e. If a player is unable to 4eep score, an assistant, who must be acceptable to the arbiter,

    may be provided by the player to write the moves. Kis cloc4 shall be ad+usted by the

    arbiter in an eAuitable way. This ad+ustment of the cloc4 shall not apply to a player

    with a disability.

    . The scoresheet shall be visible to the arbiter throughout the game.

    .$ The scoresheets are the property of the organiser of the competition.

    .- If a player has less than five minutes left on his cloc4 at some stage in a period and does not

    have additional time of $5 seconds or more added with each move, then for the remainder

    of the period he is not obliged to meet the reAuirements of #rticle .). Immediately after a

    flag has fallen, the player must update his scoresheet completely before moving a piece on

    the chessboard.

    ./ a. If neither player 4eeps score under #rticle .-, the arbiter or an assistant should try to

    be present and 4eep score. In this case, immediately after a flag has fallen,the arbiter

    shall stop the chesscloc4. Then both players shall update their scoresheets, using the

    arbiter@s or the opponent@s scoresheet.

    b. If only one player has not 4ept score under #rticle .-, he must, as soon as either flaghas fallen, update his scoresheet completely before moving a piece on the

    chessboard. rovided it is that player@s move, he may use his opponent@s scoresheet,

    but must return it before ma4ing a move.

    c. If no complete scoresheet is available, the players must reconstruct the game on a

    second chessboard under the control of the arbiter or an assistant. Ke shall first

    record the actual game position, cloc4 times, whose cloc4 was running and the

    number of moves madecompleted, if this information is available, before

    reconstruction ta4es place.

    .3 If the scoresheets cannot be brought up to date showing that a player has overstepped the

    allotted time, the ne=t move made shall be considered as the first of the following timeperiod, unless there is evidence that more moves have been madecompleted.

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    .6 #t the conclusion of the game both players shall sign both scoresheets, indicating the result

    of the game. !ven if incorrect, this result shall stand, unless the arbiter decides otherwise.

    Article (% The dra4n game

    0.) a. The rules of a competition may specify that players cannot agree to a draw, whether

    in less than a specified number of moves or at all, without the consent of the arbiter.b. Kowever, if the rules of a competition allow a draw agreement the following shall

    apply*

    8)9 # player wishing to offer a draw shall do so after having made a move on the

    chessboard and before pressing his cloc4. #n offer at any other time during

    play is still valid but #rticle ))./ must be considered. 2o conditions can be

    attached to the offer. In both cases the offer cannot be withdrawn and remains

    valid until the opponent accepts it, re+ects it orally, re+ects it by touching a

    piece with the intention of moving or capturing it, or until the game is

    concluded in some other way.

    89 The offer of a draw shall be noted by each player on his scoresheet with a

    symbol 8see #ppendi= C.)9.8$9 # claim of a draw under #rticle 0. or 0.$ shall be considered to be an offer of

    a draw.

    0. The game is drawn, upon a correct claim by a player having the move, when the same

    position for at least the third time 8not necessarily by a repetition of moves9*

    a. is about to appear, if he first writes his move, which cannot be changed, on his

    scoresheet and declares to the arbiter his intention to ma4e this move, or

    b. has +ust appeared, and the player claiming the draw has the move.

    ositions areconsidered the same only if the same player has the move, pieces of the

    same 4ind and colour occupy the same sAuares and the possible moves of all the

    pieces of both players are the same. Thus positions are not the same if*

    a. at the start of the seAuence a pawn could have been captured en passant.

    b. a 4ing or roo4 had castling rights, but forfeited these after moving. The castling

    rights are lost only after the 4ing or roo4 is moved.

    0.$ The game is drawn, upon a correct claim by a player having the move, if*

    a. he writes his move, which cannot be changed, on his scoresheet and declares to the

    arbiter his intention to ma4e this move which will result in the last/5 moves having

    been made by each player without the movement of any pawn and without any

    capture, or

    b. the last /5 consecutive moves have been made by each playerwithout the movementof any pawn and without any capture.

    0.- If the player touches a piece as in #rticle -.$, then he loses the right to claim a draw under

    #rticle 0. or 0.$ at that point.

    0./ If a player claims a draw under #rticle 0. or 0.$ he, or the arbiter, shall stop the chesscloc4

    8see #rticle 3.) b9. Ke is not allowed to withdraw his claim.

    a. If the claim is found to be correct, the game is immediately drawn.

    b. If the claim is found to be incorrect, the arbiter shall add two minutes to the

    opponent@s remaining thin4ing time. Then the game shall continue. If the claim was

    based on an intended move, this move must be made in accordance with #rticles $and -.

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    0.3 a. The game is dra4n if the same &osition has a&&eared< as in (.0< for the tenth

    consecutive time.

    b. The game is dra4n if 73 moves< as in (.1< have been com&leted.

    0.6 The game is drawn when a position is reached from which a chec4mate cannot occur by

    any possible series of legal moves. This immediately ends the game, provided that the

    move producing this position was in accordance with #rticle $ and #rticles -. < -.6.

    Article *% 'uick&lay Finish has been moved to the end

    Article *% Points

    )5.) 'nless the rules of a competition specify otherwise, a player who wins his game, or wins by

    forfeit, scores one point 8)9, a player who loses his game, or forfeits scores no points 859

    and a player who draws his game scores a half point 8M9.

    Article % The conduct of the &layers

    )).) The players shall ta4e no action that will bring the game of chess into disrepute.

    )). The ?playing venue@ is defined as the ?playing area@, rest rooms, toilets, refreshment area,

    area set aside for smo4ing and other places as designated by the arbiter.

    The playing area is defined as the place where the games of a competition are played.

    (nly with the permission of the arbiter can

    a.players leave the playing venue.

    b.the player having the move be allowed to leave the playing area.

    c.people, who are neither players nor arbiters be allowed access to the playing area.

    )).$ a. :uring play the players are forbidden to ma4e use of any notes, sources of

    information or advice, or analyse the game on another chessboard.

    b. # player is forbidden to have a mobile phone andor other electronic means of

    communication in the playing venue, unless permitted by the arbiter and the device is

    completely switched off. If it is evident that such a device is not completely switched

    off, the player shall lose the game. The opponent shall win. Kowever see #rticle

    3.08i9 for the opponent@s result.

    The rules of a competition may specify a different, less severe, penalty.

    b. A &layer is forbidden to have a mobile &hone and=or other electronic means of

    communication in the &laying venue. If it is evident that a &layer brought such adevice into the &laying venue< he shall lose the game. The o&&onent shall 4in.

    The rules of a com&etition may s&ecify a different< less severe< &enalty.

    The arbiter may re:uire the &layer to allo4 his clothes< bags or other items to be

    ins&ected< as in air&ort screening in &rivate. The arbiter or a &erson authorised

    by the arbiter< shall ins&ect the &layer and shall be of the same gender as the

    &layer. If a &layer refuses to coo&erate 4ith these obligations< the arbiter shall

    take measures in accordance 4ith Article 0.*.

    c. &mo4ing is permitted only in the section of the venue designated by the arbiter.

    )).- layers who have finished their games shall be considered to be spectators.

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    ))./ It is forbidden to distract or annoy the opponent in any manner whatsoever. This includes

    unreasonable claims, unreasonable offers of a draw or the introduction of a source of noise

    into the playing area.

    )).3 # player shall have the right to reAuest from the arbiter an e=planation of particular points in

    the Laws of Chess.

    )).6 Infraction of any part of #rticles )).) to ))./shall lead to penalties in accordance with

    #rticle ).)5.

    )). ersistent refusal by a player to comply with the Laws of Chess shall be penalised by loss of

    the game. The arbiter shall decide the score of the opponent.

    )).0 If both players are found guilty according to #rticle ))., the game shall be declared lost by

    both players.

    )).)5 'nless the rules of the competition specify otherwise, a player may appeal against any

    decision of the arbiter, even if he has signed the scoresheet 8see #rticle .69.

    Article 0% The role of the Arbiter 5see Preface6

    ).) The arbiter shall ta4e no action that will bring the game of chess into disrepute.

    ). The arbiter shall see that the Laws of Chess are strictly observed.

    ).$ The arbiter shall act in the best interest of the competition. Ke should ensure that a good

    playing environment is maintained and that the players are not disturbed. Ke shall

    supervise the progress of the competition. The arbiter shall ta4e special measures in the

    interests of disabled players and those who need medical attention.

    ).- The arbiter shall observe the games, especially when the players are short of time, enforce

    decisions he has made and impose penalties on players where appropriate.

    )./ The arbiter may appoint assistants to observe games, for e=ample when several players are

    short of time.

    ).3 The arbiter may award either or both players additional time in the event of e=ternal

    disturbance of the game.

    ).6 The arbiter must not intervene in a game e=cept in cases described by the Laws of Chess. Ke

    shall not indicate the number of moves made, e=cept in applying #rticle ./ when at least

    one flag has fallen. The arbiter shall refrain from informing a player that his opponent has

    completed a move or that the player has not pressed his cloc4.

    ). If someone observes an irregularity, he may inform only the arbiter. layers in other games

    are not to spea4 about or otherwise interfere in a game. &pectators are not allowed to

    interfere in a game. The arbiter may e=pel offenders from the playing venue. S&ectators

    may only s&eak about a game outside the &laying venue.

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    ).0 'nless authorised by the arbiter, it is forbidden for anybody to use a mobile phone or any

    4ind of communication device in the playing venue or any contiguous area designated by

    the arbiter.

    ).)5 (ptions available to the arbiter concerning penalties*

    a. warning

    b. increasing the remaining time of the opponentc. reducing the remaining time of the offending player

    d. declaring the game to be lost by the offending player 8the arbiter shall also decide the

    opponent@s score9

    e. increasing the points scored in the game by the opponent to the ma=imum available

    for that game

    f. reducing the points scored in the game by the offending person

    g. a fine announced in advance

    h. e=pulsion from the competition.

    Article 1% FIDE

    )$.) 1ember federations may as4 "I:! to give a ruling on matters relating to the Laws of Chess.

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    APPE9DI#ES

    A&&endi> A Ra&id&lay

    #.) # ?Rapidplay@ game is one where either all the moves must be completed in a fi=ed time of

    more than )5 minutes but less than 35 minutes for each player or the time allotted N 35

    times any increment is of more than )5 minutes, but less than 35 minutes for each player.

    #. layers do not need to record the moves.

    #.$ Bhere one arbiter supervises at most three games the Competition Rules shall apply.

    A.1 The #om&etition Rules shall a&&ly if

    a. one arbiter supervises at most three games,

    b. each game is recorded by the arbiter or his assistant and=or electronic means.

    #.- Bhere one arbiter supervises more than three games the Competition Rules shall apply,

    e=cept where they are overridden by the following*a. (nce each player, from the initial position, has completed three moves no claim can

    be made regarding incorrect set

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    A&&endi> +. +lit?

    %.) # ?blit;@ game@ is one where all the moves must be completed in a fi=ed time of )5 minutes

    or less for each player or the allotted time N 35 times any increment is )5 minutes or less.

    %. The penalties mentioned in #rticles 6 and 0 of the Competition Rules shall be one minute

    instead of two minutes.

    %.$ Bhere one arbiter supervises one game and the game is recorded the Competition Rules and

    #. shall apply.

    %.$ The #om&etition Rules shall a&&ly if

    a. one arbiter supervises one game,

    b. each game is recorded by the arbiter or his assistant and=or electronic means.

    %.- (therwise the following shall apply*

    a. lay shall be governed by the Rapidplay Laws as in #ppendi= # e=cept where they

    are overridden by the following Laws.b. #rticle )5 and #ppendi= #.-.c does not apply.

    b. Article A.2b of A&&endi> A does not a&&ly.

    c. #n illegal move is completed once the player has pressed his cloc4. %efore he has

    made his move, the opponent is then entitled to claim a win. Kowever the game is

    drawn if the position is such that the opponent cannot chec4mate the player@s 4ing by

    any possible series of legal moves.

    (nce the opponent has made his own move, an illegal move cannot be corrected

    unless this is agreed by the players without intervention of the arbiter.

    .

    %./. The Rules for a competition shall specify which of #rticle, %$ or %.- shall apply for the

    entire event.

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    A&&endi> #. Algebraic notation

    "I:! recognises for its own tournaments and matches only one system of notation, the #lgebraic

    &ystem, and recommends the use of this uniform chess notation also for chess literature and

    periodicals. &coresheets using a notation system other than algebraic may not be used as evidence in

    cases where normally the scoresheet of a player is used for that purpose. #n arbiter who observes

    that a player is using a notation system other than the algebraic should warn the player of thisreAuirement.

    Descri&tion of the Algebraic System

    C.) In this description, ?piece@ means a piece other than a pawn.

    C. !ach piece is indicated by an abbreviation. In the !nglish language it is the first letter, a

    capital letter, of its name. !=ample* DO4ing, 7OAueen, ROroo4, %Obishop, 2O4night. 82 is

    used for a 4night, in order to avoid ambiguity.9

    C.$ "or the abbreviation of the name of the pieces, each player is free to use the abbreviation ofthe name which is commonly used in his country. !=amples* " O fou 8"rench for bishop9, L

    O loper 8:utch for bishop9. In printed periodicals, the use of figurines P is recommended.

    C.- awns are not indicated by their first letter, but are recognised by the absence of such a

    letter. !=amples* e/, d-, a/.

    C./ The eight files 8from left to right for Bhite and from right to left for %lac49 are indicated by

    the small letters, a, b, c, d, e, f, g, and h, respectively.

    C.3 The eight ran4s 8from bottom to top for Bhite and from top to bottom for %lac49 are

    numbered ), , $, -, /, 3, 6, , respectively. ConseAuently, in the initial position the white

    pieces and pawns are placed on the first and second ran4s the blac4 pieces and pawns on

    the eighth and seventh ran4s.

    C.6 #s a conseAuence of the previous rules, each of the si=ty

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    C.0 Bhen a piece ma4es a capture, an = may be inserted between a9 the first letter of the name

    of the piece in Auestion and b9 the sAuare of arrival. !=amples* %=e/, 2=f$, R=d), see also

    C)5.

    Bhen a pawn ma4es a capture, the file of departure must be indicated, then an = may be

    inserted, then the sAuare of arrival. !=amples* d=e/, g=f$, a=b/. In the case of an ?en

    passant@ capture, ?e.p.@ may be appended to the notation. !=ample* e=d3 e.p.

    C.)5 If two identical pieces can move to the same sAuare, the piece that is moved is indicated as

    follows*

    ). If both pieces are on the same ran4* by a9 the first letter of the name of the piece, b9

    the file of departure, and c9 the sAuare of arrival.

    . If both pieces are on the same file* by a9 the first letter of the name of the piece, b9

    the ran4 of the sAuare of departure, and c9 the sAuare of arrival.

    If the pieces are on different ran4s and files

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    #ppendi= D. Rules for &lay 4ith +lind and visually disabled &layers

    :.) The organiser, after consulting the arbiter, shall have the power to adapt the following rules

    according to local circumstances. In competitive chess between sighted and visually

    disabledplayers 8legally blind9 either player may demand the use of two boards, the

    sighted player using a normal board, the visually handicapped player using one specially

    constructed. The specially constructed board must meet the following reAuirements*a. measure at least 5 cm by 5 cm, and

    b. the blac4 sAuares slightly raised, and

    c. a securing aperture in each sAuare, and

    d. every piece provided with a peg that fits into the securing aperture, and

    e. pieces of &taunton design, the blac4 pieces being specially mar4ed.

    :. The following regulations shall govern play*

    ). The moves shall be announced clearly, repeated by the opponent and e=ecuted on his

    chessboard. Bhen promoting a pawn, the player must announce which piece is chosen. To ma4e the

    announcement as clear as possible, the use of the following names is suggested instead of the

    corresponding letters*# < #nna

    % < %ella

    C < Cesar

    : < :avid

    ! < !va

    " < "eli=

    G < Gustav

    K < Kector

    'nless the arbiter decides otherwise* ran4s from white to blac4 shall receive the

    German numbers

    ) < eins

    < ;wei

    $ < drei

    - < vier

    / < fuenf

    3 < sechs

    6 < sieben

    < acht

    Castling is announced Lange RochadeJ 8German for long castling9 and Dur;e

    RochadeJ 8German for short castling9.The pieces bear the names* Doenig, :ame, Turm, Laeufer, &pringer, %auer.

    . (n the visually disabled players board a piece shall be considered ?touched@ when it

    has been ta4en out of the securing aperture.

    $. # move shall be considered ?made@ when*

    a. in the case of a capture, the captured piece has been removed from the board of

    the player whose turn it is to move

    b. a piece is placed into a different securing aperture

    c. the move has been announced.

    (nly then shall the opponents cloc4 be started.#s far as points and $ are concerned the normal rules are valid for the sighted

    player.

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    -. # specially constructed chesscloc4 for the visually disabled shall be admissible. It

    shall incorporate the following features*

    a. a dial fitted with reinforced hands, with every five minutes mar4ed by one

    raised dot, and every )/ minutes by two raised dots, and

    b. a flag which can be easily felt care should be ta4en that the flag is so arranged

    as to allow the player to feel the minute hand during the last / minutes of thefull hour.

    c. optionally, a means of announcing audibly to the visually disabled player the

    number of moves.

    /. The visually disabled player must 4eep score of the game in %raille or longhand or

    record the moves on a tape recorder.

    3. # slip of the tongue in the announcement of a move must be corrected immediately

    and before the cloc4 of the opponent is started.

    6. If during a game different positions should arise on the two boards, they must becorrected with the assistance of the arbiter and by consulting both players game

    scores. If the two game scores correspond with each other, the player who has written

    the correct move but made the wrong one must ad+ust his position to correspond with

    the move on the game scores. Bhen the game scores are found to differ, the moves

    shall be retraced to the point where the two scores agree, and the arbiter shall

    read+ust the cloc4s accordingly.

    . The visually disabled player shall have the right to ma4e use of an assistant who shall

    have any or all of the following duties*

    a. ma4ing either players move on the board of the opponent

    b. announcing the moves of both players

    c. 4eeping the game score of the visually disabled player and starting his

    opponents cloc4 84eeping point $.c in mind9

    d. informing the visually disabled player only at his reAuest of the number of

    moves completed and the time used up by both players

    e. claiming the game in cases where the time limit has been e=ceeded and

    informing the arbiter when the sighted player has touched one of his pieces

    f. carrying out the necessary formalities in case the game is ad+ourned.

    0. If the visually disabled player does not ma4e use of an assistant, the sighted player

    may ma4e use of one who shall carry out the duties mentioned in points .a and .b.

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    A&&endi> E Ad/ourned games

    !.). a. If a game is not finished at the end of the time prescribed for play, the arbiter shall

    reAuire the player having the move to ?seal@ that move. The player must write his

    move in unambiguous notation on his scoresheet, put his scoresheet and that of his

    opponent in an envelope, seal the envelope and only then stop the chesscloc4. 'ntil

    he has stopped the chesscloc4 the player retains the right to change his sealed move.If, after being told by the arbiter to seal his move, the player ma4es a move on the

    chessboard he must write that same move on his scoresheet as his sealed move.

    b. # player having the move who ad+ourns the game before the end of the playing

    session shall be considered to have sealed at the nominal time for the end of the

    session, and his remaining time shall so be recorded.

    !.. The following shall be indicated upon the envelope*

    a. the names of the players, and

    b. the position immediately before the sealed move, and

    c. the time used by each player, and

    d. the name of the player who has sealed the move, ande. the number of the sealed move, and

    f. the offer of a draw, if the proposal is current, and

    g. the date, time and venue of resumption of play.

    !.$. The arbiter shallchec4 the accuracy of the information on the envelope and is responsible

    for its safe4eeping.

    !.-. If a player proposes a draw after his opponent has sealed his move, the offer is valid until the

    opponent has accepted it or re+ected it as in #rticle 0.).

    !./. %efore the game is to be resumed, the position immediately before the sealed move shall be

    set up on the chessboard, and the times used by each player when the game was ad+ourned

    shall be indicated on the cloc4s.

    !.3. If prior to the resumption the game is agreed drawn, or if one of the players notifies the

    arbiter that he resigns, the game is concluded.

    !.6. The envelope shall be opened only when the player who must reply to the sealed move is

    present.

    !.. !=cept in the cases mentioned in #rticles /, 3.0 and 0.3, the game is lost by a player whoserecording of his sealed move*

    a. is ambiguous, or

    b. is recorded in such a way that its true significance is impossible to establish, or

    c. is illegal.

    !.0. If, at the agreed resumption time*

    a. the player having to reply to the sealed move is present, the envelope is opened, the

    sealed move is made on the chessboard and his cloc4 is started.

    b. the player having to reply to the sealed move is not present, his cloc4 shall be started

    on his arrival, he may stop his cloc4 and summon the arbiter the envelope is then

    opened and the sealed move is made on the chessboard his cloc4 is then restarted.c. the player who sealed the move is not present, his opponent has the right to record

    his reply on the scoresheet, seal his scoresheet in a fresh envelope, stop his cloc4 and

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    start the absent player@s cloc4 instead of ma4ing his reply in the normal manner. If

    so, the envelope shall be handed to the arbiter for safe4eeping and opened on the

    absent player@s arrival.

    !.)5. #ny player who arrives at the chessboard after the default time shall lose the game unless

    the arbiter decides otherwise. Kowever, if the player who made the sealed move arrives

    after the default time* he shall win if he sealed chec4mate he shall draw if he sealedstalemate. If either player cannot chec4mate as described in #rticle 0.3 then the opponent

    does not lose if he arrives after the default time.

    !.)). If the rules of a competition specify that the default time is not ;ero, the following shall

    apply* If neither player is present initially, the player who has to reply to the sealed move

    shall lose all the time that elapses until he arrives, unless the rules of the competition

    specify or the arbiter decides otherwise.

    !.). a. If the envelope containing the sealed move is missing, the game shall continue from

    the ad+ourned position, with the cloc4 times recorded at the time of ad+ournment. If

    the time used by each player cannot be re

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    'uick&lay Finish

    ). # ?Auic4play finish@ is the phase of a game when all the remaining moves must be made in a

    finite time.

    . If the player having the move has less than two minutes left on his cloc4, he may reAuest

    that a time delay or cumulative time of an e=tra five seconds be introduced for bothplayers, if possible. The cloc4s shall then be set with the e=tra time the opponent shall be

    awarded two e=tra minutes and the game shall continue.

    $. If #rticle does not apply and the player having the move has less than two minutes left on

    his cloc4, he may claim a draw before his flag falls. Ke shall summon the arbiter and may

    stop the chesscloc4 8see #rticle 3.) b9. Ke may claim on the basis that his opponent

    cannot win by normal means, andor that his opponent has been ma4ing no effort to win by

    normal means

    a. If the arbiter agrees that the opponent cannot win by normal means, or that the

    opponent has been ma4ing no effort to win the game by normal means, he shall

    declare the game drawn. (therwise he shall postpone his decision or re+ect the claim.b. If the arbiter postpones his decision, the opponent may be awarded two e=tra minutes

    and the game shall continue, if possible in the presence of an arbiter. The arbiter shall

    declare the final result later in the game or as soon as possible after the flag of either

    player has fallen. Ke shall declare the game drawn if he agrees that the opponent of

    the player whose flag has fallen cannot win by normal means, or that he was not

    ma4ing sufficient attempts to win by normal means.

    c. If the arbiter has re+ected the claim, the opponent shall be awarded two e=tra minutes

    9"TE% The decision of the arbiter shall be final relating to (a), (b) and (c).

    has been removed.

    -. Bhere no arbiter is present in the venue the following shall apply.

    a. # player may claim a draw when he has less than two minutes left on his cloc4 and

    before his flag falls. This concludes the game.

    Ke may claim on the basis*

    )9. that his opponent cannot win by normal means, andor

    9. that his opponent has been ma4ing no effort to win by normal means.

    In )9 the player must write down the final position and his opponent must verify it.

    In 9 the player must write down the final position and submit an up

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    #hess()* Rules

    ) %efore a Chess035 game a starting position is randomly set up, sub+ect to certain rules. #fter

    this, the game is played in the same way as standard chess. In particular, pieces and pawns

    have their normal moves, and each players ob+ective is to chec4mate the opponents 4ing.

    Starting &osition re:uirementsThe starting position for Chess035 must meet certain rules. Bhite pawns are placed on the

    second ran4 as in regular chess. #ll remaining white pieces are placed randomly on the

    first ran4, but with the following restrictions*

    a. the 4ing is placed somewhere between the two roo4s, and

    b. the bishops are placed on opposite

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    -. #ll the sAuares between the 4ings initial and final sAuares 8including the final

    sAuare9 and all the sAuares between the roo4s initial and final sAuares 8including the

    final sAuare9 must be vacant e=cept for the 4ing and castling roo4.

    /. In some starting positions, some sAuares can stay filled during castling that would

    have to be vacant in standard chess. "or e=ample, after c

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    @lossary of terms in the a4s of #hess

    The number after the term is the first time it appears in the Laws.

    ad/ourn% .). Instead of playing the game in one session it is temporarily halted and then continued

    at a later time.

    algebraic notation% .). Recording the moves using a

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    diagonal% .-.# straightline of sAuares of the same colour, running from one edge of the board to

    an ad+acent edge.

    disability% 3.e. a condition, such as a physical or mental handicap, that results in partial or

    complete loss of a persons ability to perform certain chess activities.

    dra4% /.. Bhere the game is concluded with neither side winning.

    dra4 offer% 0.).b. Bhere a player may offer a draw to the opponent. This is indicated on the

    scoresheet with the symbol 8O9.en &assant% $.6d.&ee that article for an e=planation. In notation e.p.

    e>change% . Bhere a player captures a piece of the same value as his own and this piece is

    recaptured. (r 0.Bhere one player has lost a roo4 and the other has lost a bishop or 4night.

    e>&lanation% .). # player is entitled to have a Law e=plained.

    file% .-.a vertical column of eight sAuares on the chessboard.

    Fischer mode% &ee cumulative mode.

    flag% 3.). The device that displays when a time period has e=pired.

    flag fall% 3.). Bhere the allotted time of a player has e=pired.

    forced mate% Bhere, with optimum play, a player can force chec4mate against optimum defence.

    handica&% See disability.

    I ad/ust% &ee [email protected]% -.$c.# position or move that is impossible because of the Laws of Chess.

    im&airment% &ee disability.

    intervene% ).6. To interpose in an action to which one was not at first a party.

    /adoube% -.. Giving notice that the player wishes to ad+ust a piece, but not necessarily intend to

    move it.

    kingside% $.a.The vertical half of the board on which the 4ing stands at the start of the game.

    legal move% &ee #rticle )5.$a.

    made% ).). # move is said to have been ?made@ when the piece has been moved to its new sAuare,

    the hand Auit the piece and the captured piece, if any, removed from the board.

    mate% #bbreviation of chec4mate.

    minor &iece. %ishop or 4night.

    mobile &hone% .1b. cellphone.

    monitor% 3.)$. #n electronic display of the position on the board.

    move% ).). .-5 moves in 05 minutes, refers to -5 moves by each player. (r 0.having the move

    refers to the player@s right to play ne=t. (r 1.Bhite@s best move refers to the single move by white.

    move counter% 3.)5b. # devise on a chesscloc4 which may be used to record the number of times

    the cloc4 has been pressed by each player.

    normal means%*.0b. laying in a positive manner to try to win or, having a position such that

    there is a realistic chance of winning the game other than +ust flag fall.

    o&&onent% ).). The person who is waiting for the player to move.

    organiser. ;.1. The person responsible for such as the venue, dates, pri;e money, invitations, formatof the competition and so on.

    overBtheBboard% introduction.The Lawscover only this type of chess,not internet, nor

    correspondence, etc.

    &enalties% 0.*. The arbiter may apply penalties as listed in )$.0 in ascending order of severity.

    &iece% . .(ne of the $ figurines on the board. (r 0.# Aueen, roo4, bishop or 4night.

    &layer% ).). The person whose turn it is to move.

    &laying area% .0. The place where the games of a comptition are played.

    &laying venue% .0. The only place to which the players have access during play.

    &oints% *.. 2ormally a player scores ) point for a win, M point for a draw, 5 for a loss. #n

    alternative is $ for a win, ) for a draw, 5 for a loss.

    &ress the clock% ).0a. The act of pushing the button or lever on a chess cloc4 which stops theplayer@s cloc4 and starts that of his opponent.

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    &romotion% $.6e. Bhere a pawn reaches the eighth ran4 and is replaced by a new Aueen, roo4,

    bishop or 4night of the same colour.

    :ueen% as inAueen a pawn, meaning to promote a pawn to a Aueen.

    :ueenside% $.a. The vertical half of the board on which the Aueen stands at the start of the game.

    :uick&lay finish% The last part of a game where a player must ma4e an unlimited number of moves

    in a finite time.

    rank% .-. # hori;ontal column of eight sAuares on the chessboard.ra&id&lay% #. # game where each player@s thin4ing time is at least )5 minutes, but less than 35.

    re&etition% /..d. # player may claim a draw if the same position occurs three times.

    resigns% /.)b. Bhere a player gives up, rather than play to mate.

    rest rooms% .0. Toilets, also the room set aside in Borld Championships where the players can

    rela=.

    result% .6. 'sually the result is )