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    CHAPTER 7:

    SOCIAL ENTERTAINMENT

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    Learning Objectives

    What are the forms of social entertainment?

    What are the characteristics of social games andgamer segments?

    How can social media marketers use socialgames to meet branding objectives?

    Why are social games an effective tool formarketing?

    What are the characteristics of alternate realitygames (ARGs)?

    What are the advantages and disadvantages ofusing ARGs as a marcom channel?

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    Social Entertainment Zone

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    Recommended Viewing

    on Social Gaming

    This Week in Social Media: Future of SocialGaming

    http://www.youtube.com/watch?v=ma-IPmbYcyQ

    Social Gaming Summit 2012: Future of SocialGaming

    http://www.youtube.com/watch?v=30SdxhhycTk

    http://www.youtube.com/watch?v=ma-IPmbYcyQhttp://www.youtube.com/watch?v=30SdxhhycTkhttp://www.youtube.com/watch?v=30SdxhhycTkhttp://www.youtube.com/watch?v=30SdxhhycTkhttp://www.youtube.com/watch?v=30SdxhhycTkhttp://www.youtube.com/watch?v=ma-IPmbYcyQhttp://www.youtube.com/watch?v=ma-IPmbYcyQhttp://www.youtube.com/watch?v=ma-IPmbYcyQ
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    Types of Games

    Core or Casual Social

    Multiplayer; Online connectivity among a

    community of players

    Goal-oriented, competitive

    Rules of engagement

    With leaderboards, achievement badges, friend

    lists

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    Game Characteristics

    Platform (system upon which game is played)

    Mode (structure of game)

    Milieu (visual nature of game; e.g., fantasy) Genre (method of play)

    Simulation

    Action Role-playing

    Strategy (and puzzle)

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    Game-Based Marketing

    Advergame

    In-game advertising

    Ads Product placements

    Screen

    Script Transactional

    Plot (immersive)

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    Public Enemies Week

    Product Placement inMafia Wars

    Read more athttp://www.appssavvy.com/publicenemies/

    http://www.appssavvy.com/publicenemies/http://www.appssavvy.com/publicenemies/
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    Ask First

    Are gamers receptive?

    Do brands benefit from association with the

    game? Do players identify with brands used by their

    characters?

    Is game story an unobtrusive way to share abrand message?

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    Why Do Games Work for Marketers?

    Gamers are open to advertising content ingames

    Brands benefit when they associate with a

    successful game Players identify with the brands their characters

    use, increasing brand involvement

    Branding within a games story is an unobtrusiveway to share a brands core message

    Marketers can measure a games promotionalvalue

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    ARGs

    ARGs transmedia, social games

    Immersive fiction

    Branded or dark play Learn more:

    http://www.youtube.com/watch?v=z5w2CNB9clw

    http://www.youtube.com/watch?v=jSCqybwrXJQ

    http://www.youtube.com/watch?v=z5w2CNB9clwhttp://www.youtube.com/watch?v=jSCqybwrXJQhttp://www.youtube.com/watch?v=jSCqybwrXJQhttp://www.youtube.com/watch?v=z5w2CNB9clw
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    Learning about ARGs: Unfiction

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    The Vocabulary of ARGs

    Puppet master: The authors, architects, and managers of the

    story and its scenarios and puzzles. Curtain: The invisible line separating the players from the

    puppet masters.

    Rabbit hole: The clue or site that initiates the game.

    Collective detective: A term that captures the notion of

    collaboration among a team of geographically dispersedplayers who work together to flesh out the story.

    Lurkers and rubberneckers: Lurkers follow the game but donot actively participate; rubberneckers participate in forumsbut do not actively play

    Steganography: The tactic of hiding messages within anothermedium so that the message is undetectable for those who donot know to look for it.

    Trail: A reference index of the game including relevant sites,puzzles, in-game characters, and other information.

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    Pros and Cons of ARGs

    Reach?

    Involvement?

    Time spent with brand messages?

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    Evaluating the Effectiveness of

    a Brand-Sponsored ARG Number of active players

    Number of lurkers and rubberneckers

    Rate of player registration

    Number of player messages generated

    Traffic at sites affiliated with the ARG

    Number of forum postings

    Average play time Media impressions made through ARG generated

    publicity

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    Questions?

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    Recap Discussion

    Reminder: Visit www.zonesofsmm.com toread daily news and search for examplesrelated to each chapter.