CRIA Les3 Structure Wireframes (Deel 02)

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    Create a Rich Internet Application

    Informatica Communicatie AcademieHogeschool Arnhem Nijmegen

    [email protected]

    Structure (Part-02)

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    Wireframes

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    These are not good wireframes

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    Not everybody knows exactly what they do

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    Dos and Donts

    Wireframes focus on:

    Navigation

    Layout

    Content

    A Wireframes is not a Graphical Design

    Wireframes put the things in a logical order

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    Support

    Dowloading of elements for the creation of Wireframes:

    http://developer.yahoo.com/ypatterns/about/stencils/

    Look also on: http://www.yes2web.nl/artikelen/#/show-news/2009-11-06/grid-

    based-design-voor-het-web/ (for further exploration) http://960.gs/ (grid system)

    --> Show an example.

    http://developer.yahoo.com/ypatterns/about/stencils/http://www.yes2web.nl/artikelen/http://www.yes2web.nl/artikelen/http://960.gs/http://960.gs/http://www.yes2web.nl/artikelen/http://www.yes2web.nl/artikelen/http://www.yes2web.nl/artikelen/http://www.yes2web.nl/artikelen/http://www.yes2web.nl/artikelen/http://www.yes2web.nl/artikelen/http://www.yes2web.nl/artikelen/http://www.yes2web.nl/artikelen/http://www.yes2web.nl/artikelen/http://www.yes2web.nl/artikelen/http://www.yes2web.nl/artikelen/http://www.yes2web.nl/artikelen/http://www.yes2web.nl/artikelen/http://www.yes2web.nl/artikelen/http://www.yes2web.nl/artikelen/http://www.yes2web.nl/artikelen/http://www.yes2web.nl/artikelen/http://www.yes2web.nl/artikelen/http://www.yes2web.nl/artikelen/http://www.yes2web.nl/artikelen/http://www.yes2web.nl/artikelen/http://developer.yahoo.com/ypatterns/about/stencils/
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    Types of Wireframes

    Sketches

    Quick, experimental

    Good for feedback

    Content only (lo fi)

    Block diagrams

    Good for flows

    High fidelity wireframes

    Detailed wireframes

    Comments / Annotations

    Describe content & behavior Describe function (for dev)

    Understood withoutexplanation

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    Sketches

    Quick, experimental

    Good for feedback

    Content only (lo fidelity)

    Block diagrams

    Good for flows

    High fidelity wireframes

    Detailed wireframes

    Comments / Annotations

    Describe content & behavior Describe function (for developer)

    Understood without explanation

    Types of Wireframes

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    Sketches

    Quick, experimental

    Good for feedback

    Content only (lo fi)

    Block diagrams Good for flows

    High fidelity wireframes

    Detailed wireframes

    Comments / Annotations

    Describe content & behavior

    Describe function (for developer)

    Understood without explanation

    Types of Wireframes

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    When do you make Wireframes?

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    Place in JJG

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    Target for Wireframing

    Communicate solutions for design problems

    Communicate fundamental design choices

    Get everyone on the same page

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    Documentation Wireframes

    1. Title + Description

    2. Page number

    3. Diagram of content

    4. Comments annotations

    Adobe.com Homepage Not logged in P02

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    Documentation Wireframes

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    Documentation Wireframes

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    Documentation of components and elements

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    Use realistic text examples and NOT

    Lorem ipsum dolor sit atem

    Text goes here. Text goes here. Text goes here. Textgoes here. Text goes here.

    http://www.google.com

    http://www.google.comhttp://www.google.com

    http://www.google.com

    http://www.google.com/http://www.google.com/http://www.google.com/http://www.google.com/http://www.google.com/http://www.google.com/http://www.google.com/http://www.google.com/
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    Dont bother about visual aspects

    Forget color!(Unless of course it is essential to the user experience)

    Try and keep to the basics - boxes and arrows

    No rounded corners, drop shadows, images, etc

    Focus on how the interface works!

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    Want to knowmore

    Designing for Interaction Dan Saffer Chapter 5

    Communicating Design Dan Brown

    Chapter 10

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    Flow Diagrams - Purpose

    A flow diagram is anvisual representation of thecontrolling of a use-case (as a part of your system).

    Ause-caseshowsbehaviourof the system.

    Aflow diagram shows the controlling of thisbehaviourby pushing buttons ordecisions how to go from one toanother Wireframe.

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    Flow Diagrams - Purpose

    If we want to control behaviour:

    1. We put someting in (data)

    2. We take control (push buttons or sliders etc.)

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    Flow Diagram Facebook vergeten wachtwoord

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    Assignment

    Work on Assignment 3

    Part 2 (Real Use Case)

    Part 3 (Wireframes)

    Part 4 (Flow Diagrams)