Ficha Mago

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    Name:Player:Chronicle:

    Foundation:Academy:

    ATTRIBUTES PresenceManipulation

    Composure

    OOOOO

    OOOOO

    OOOOO

    Strength

    Dexterity 

    Stamina 

    OOOOO

    OOOOO

    OOOOO

    Intelligence

     Wits

    Resolve

    OOOOO

    OOOOO

    OOOOO

    POWER

    FINESSE

    RESISTANCE

    SKILLSCOLLEGES

    Biological Manipulation__

    Elementary Chemistry _

    Elemental Particles__

    OOOOO

    OOOOOOOOOO

    Energy Evolution___

    Psychology __________

    Morbid Studies______

    OOOOO

    OOOOO

    OOOOO

    Parallel Reality _____

    Process Predictability __OOOOO

    OOOOO

    Spatial Awareness___

    Temporal Dynamics__OOOOO

    OOOOO

    MERITS_______________

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    OOOOO

    OOOOO

    OOOOO

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    OOOOO

    OOOOO

    OOOOO

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    OOOOO

    OOOOO

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    _______________

    OOOOO

    OOOOO

    FLAWS_____________________

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    PROTECTIVE EXPIRIMENTSName Points

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    OOOOOOOOOOOO

    ¨¨¨¨¨¨¨¨¨¨¨¨

    HEALTH

    OOOOOOOOOO

    ¨¨¨¨¨¨¨¨¨¨

    WILLPOWER

    OOOOOOOOOO

    INSIGHT

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    ¨¨¨¨¨¨¨¨¨¨Points Per Turn:_____

    VISION

    10______________9______________

    O

    O

    8______________7______________

    O

    O

    6______________5______________

    O

    O

    4______________3_____

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    O

    O

    2______________1______________

    O

    O

    WISDOM

    OTHER TRAITS

    Size:______________Speed:______________Defense:_____________Armor:_____________Iinitative Mod:__________

     Attributes 5/4/3 • Skills 11/7/4 (+3 Specialties) • College — 2 dots in 1st Col lege, 2 dots in 2nd, 1 dot in 3rd, +1 dot in any College • Proven Theories 6 • Merits 7(Buying the 5th dot in Attributes, Skills or Merits costs 2 points) • Health = Stamina + Size • Willpower = Resolve + Composure • Size = 5 • Defense = Lowest of Dexterity or WitsInitiative Mod = Dexterity + Composure • Speed = Strength + Dexterity + 5  • Starting Wisdom = 7 • Starting Insight = 1 • Starting Vision = Wisdom 

    Virtue:Vice:Concept:

     Academics_______

    Computer________

    Crafts___________

    OOOOOOOOOO

    OOOOO

    ¨¨

    ¨

    MENTAL(-3 unskilled)

    RoteSkill

    Investigation______Medicine________Occult__________

    OOOOO

    OOOOO

    OOOOO

    ¨

    ¨

    ¨

    Politics__________Science__________

    OOOOO

    OOOOO

    ¨

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     A thletics_________Brawl___________Drive___________

    OOOOO

    OOOOO

    OOOOO

    ¨

    ¨

    ¨

    PHYSICAL(-1 unskilled)RoteSkill

    Firearms_________Larceny _________Stealth__________

    OOOOO

    OOOOO

    OOOOO

    ¨

    ¨

    ¨

    Survival_________ Weaponry ________

    OOOOO

    OOOOO

    ¨

    ¨

     Animal Ken______Empathy _________Expression_______

    OOOOO

    OOOOO

    OOOOO

    ¨

    ¨

    ¨

    SOCIAL(-1 unskilled)

    RoteSkill

    Intimidation______Persuasion_______Socialize_________

    OOOOO

    OOOOO

    OOOOO

    ¨

    ¨

    ¨

    Streetwise________Subterfuge_______

    OOOOO

    OOOOO

    ¨

    ¨

    GIFTEDMAGE: THE AWAKENING 

     

     

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    ACTIVE EXPERIMENTSMax = Insight+3

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    EXPERIMENTS PERFORMED

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    UPON SELFExperiment Tolerance = Stamina;

     -1 dice per extra experiment.

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    NOTES_______________________

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    ESOTERIC EXPERIENCE

    EXPERIENCE

    PROVEN THEORIESColleges  Level Name Dice Pool Book/Page

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     Attributes: New Dots x 5 • Skills: New Dots x 3 • Skill Speciality: 3 • Ruling College: New Dots x 6 • Common College: New Dots x 7Inferior College: New Dots x 8 • Proven Theory : 2 per Dot • Merits: New Dots x 2 • Insight: New Dots x 8 • Wisdom: New Dots x 3 • Willpower: 8

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    TOOLSCollege Tool Calibrated

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    INVENTIONSType Power Dice Pool Vision

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    COMBATWeapon/Attack Dice Mod. Size Range Clip

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    GIFTEDMAGE: THE AWAKENING