MS Color Bar v.5 030801download.microsoft.com/download/F/9/9/F99AB8F0-5191-4EDD...MS Color Bar v.5...

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0609 Part No. X15-65575-02

Transcript of MS Color Bar v.5 030801download.microsoft.com/download/F/9/9/F99AB8F0-5191-4EDD...MS Color Bar v.5...

Page 1: MS Color Bar v.5 030801download.microsoft.com/download/F/9/9/F99AB8F0-5191-4EDD...MS Color Bar v.5 030801 警告 在開始遊戲以前,請閱讀 Xbox 360 指導手冊及任何配件手冊,以獲得重

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0609 Part No. X15-65575-02

X156557502CVR.indd 1 2009/7/2 4:35:51 PM

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0609 Part No. X15-65575-02

X156557502CVR.indd 1 2009/7/2 4:35:51 PM

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警告 在開始遊戲以前,請閱讀 Xbox 360 指導手冊及任何配件手冊,以獲得重

要的安全及健康資訊。請保留所有的手冊以作為未來的參考。

進行視訊遊戲的重要健康警告

光刺激誘發癲癇症

有極少數的人在觀看一些視覺影像時可能會突然癲癇發作,這些影像包括電玩遊戲

中出現的閃光或圖形。甚且連沒有突然發病或癲癇史者也可能在進行電玩遊戲時,

出現類似癲癇症狀,這類未經診斷的症狀稱為「光刺激癲癇症」。

癲癇症狀包括頭昏眼花、視幻覺、眼部或臉部抽搐、手腳痙攣、暫失方向感、精神

混淆或者暫時失去意識。癲癇發作時可能因為失去意識或抽筋之故,跌落地面而受

傷或碰撞到周遭物品。

若出現以上所述任何症狀,請立即停止該遊戲並送醫診斷。家長應該在場看顧或者

詢問其是否有以上症狀,相較於成人,兒童及青少年更有可能發生此類癲癇症。若

要降低誘發光刺激誘發癲癇症的風險,可以進行下列預防措施:

● 坐在距離電視螢幕較遠的地方

● 使用較小的電視螢幕

● 在照明充足的室內進行遊戲

● 不在感覺疲累或倦怠時進行遊戲

如果您自己或您的親友有癲癇史,請在進行遊戲之前先與醫師諮詢。

本文件中的所有資訊,包括網址和其他網站參考,隨時有可能變更,恕不另行通知。除非另有說明,此處所描述之公司、組織、產品、網域名稱、電子郵件地址、商標圖樣、人員、地點及

事件均屬虛構,並非影射任何真實的公司、組織、產品、網域名稱、電子郵件地址、商標圖

樣、人員、地點及事件。遵守所有適用的著作權法是使用者的責任。在不限制任何依著作權本

得享有之權利,未經 Microsoft Corporation 書面許可,貴用戶不得為任何目的使用任何形式或方法 (電子形式、機械形式、影印、記錄或其他方式) 複製或傳送本文件的任何部份,也不得將本文件的任何部份儲存或放入檢索系統。

Microsoft 可能擁有本文件所提及內容中所含之專利權、專利優先權、商標、著作權,或其他智慧財產權。除非 Microsoft 書面授權合約所明示規定者外,提供本文件並不授予 貴用戶上述專利權、商標、著作權或其他智慧財產權。

本文所提及之實際公司和產品名稱可能是其各自擁有者之商標。

嚴格禁止未經授權的複製、逆向工程、傳輸、公開表演、出租、收取遊戲費用,或規避防拷措施的行為。

© 2009 Microsoft Corporation.著作權所有,並保留一切權利。

Microsoft、Halo、Halo 標誌、Microsoft Game Studios 標誌、Windows Vista、Xbox、Xbox LIVE、Xbox 標誌及 Xbox 360,均為 Microsoft 集團的商標。

Bungie 專為 Microsoft Corporation 而開發。

Bungie、Bungie 標誌、Bungie.net 和 Bungie.net 標誌均為 Bungie LLC 的註冊商標,而 The Superintendent 則是其商標,均獲授權而使用。著作權所有,並保留一切權利。

「最後一戰 3: ODST」 配樂。

© & p 2009 Microsoft Corporation.著作權所有,並保留一切權利。

由 Marty O'Donnell 和 Michael Salvatori 作曲。

由 Marty O'Donnell 和 Michael Salvatori 製作。

使用 Bink Video。© Copyright 1997–2009 by RAD Game Tools, Inc.

請至 www.waves.com 。

「最後一戰 3: ODST」 使用 Havok™。 © Copyright 1999–2009 Havok.com Inc. (及其授權人)。著作權所有,並保留一切權利。詳細說明請至 www.havok.com 。

本產品包含 ZLib—© Copyright 1995–2009 Jean-loup Gailly and Mark Adler.

FaceGen from Singular Inversions Inc.

Some of the typefaces included herein are developed by DynaComware.

如需技術支援服務相關資訊,請前往我們的網站,網址:www.xbox.com/support。

技術支援服務

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警告 在開始遊戲以前,請閱讀 Xbox 360 指導手冊及任何配件手冊,以獲得重

要的安全及健康資訊。請保留所有的手冊以作為未來的參考。

進行視訊遊戲的重要健康警告

光刺激誘發癲癇症

有極少數的人在觀看一些視覺影像時可能會突然癲癇發作,這些影像包括電玩遊戲

中出現的閃光或圖形。甚且連沒有突然發病或癲癇史者也可能在進行電玩遊戲時,

出現類似癲癇症狀,這類未經診斷的症狀稱為「光刺激癲癇症」。

癲癇症狀包括頭昏眼花、視幻覺、眼部或臉部抽搐、手腳痙攣、暫失方向感、精神

混淆或者暫時失去意識。癲癇發作時可能因為失去意識或抽筋之故,跌落地面而受

傷或碰撞到周遭物品。

若出現以上所述任何症狀,請立即停止該遊戲並送醫診斷。家長應該在場看顧或者

詢問其是否有以上症狀,相較於成人,兒童及青少年更有可能發生此類癲癇症。若

要降低誘發光刺激誘發癲癇症的風險,可以進行下列預防措施:

● 坐在距離電視螢幕較遠的地方

● 使用較小的電視螢幕

● 在照明充足的室內進行遊戲

● 不在感覺疲累或倦怠時進行遊戲

如果您自己或您的親友有癲癇史,請在進行遊戲之前先與醫師諮詢。

本文件中的所有資訊,包括網址和其他網站參考,隨時有可能變更,恕不另行通知。除非另有說明,此處所描述之公司、組織、產品、網域名稱、電子郵件地址、商標圖樣、人員、地點及

事件均屬虛構,並非影射任何真實的公司、組織、產品、網域名稱、電子郵件地址、商標圖

樣、人員、地點及事件。遵守所有適用的著作權法是使用者的責任。在不限制任何依著作權本

得享有之權利,未經 Microsoft Corporation 書面許可,貴用戶不得為任何目的使用任何形式或方法 (電子形式、機械形式、影印、記錄或其他方式) 複製或傳送本文件的任何部份,也不得將本文件的任何部份儲存或放入檢索系統。

Microsoft 可能擁有本文件所提及內容中所含之專利權、專利優先權、商標、著作權,或其他智慧財產權。除非 Microsoft 書面授權合約所明示規定者外,提供本文件並不授予 貴用戶上述專利權、商標、著作權或其他智慧財產權。

本文所提及之實際公司和產品名稱可能是其各自擁有者之商標。

嚴格禁止未經授權的複製、逆向工程、傳輸、公開表演、出租、收取遊戲費用,或規避防拷措施的行為。

© 2009 Microsoft Corporation.著作權所有,並保留一切權利。

Microsoft、Halo、Halo 標誌、Microsoft Game Studios 標誌、Windows Vista、Xbox、Xbox LIVE、Xbox 標誌及 Xbox 360,均為 Microsoft 集團的商標。

Bungie 專為 Microsoft Corporation 而開發。

Bungie、Bungie 標誌、Bungie.net 和 Bungie.net 標誌均為 Bungie LLC 的註冊商標,而 The Superintendent 則是其商標,均獲授權而使用。著作權所有,並保留一切權利。

「最後一戰 3: ODST」 配樂。

© & p 2009 Microsoft Corporation.著作權所有,並保留一切權利。

由 Marty O'Donnell 和 Michael Salvatori 作曲。

由 Marty O'Donnell 和 Michael Salvatori 製作。

使用 Bink Video。© Copyright 1997–2009 by RAD Game Tools, Inc.

請至 www.waves.com 。

「最後一戰 3: ODST」 使用 Havok™。 © Copyright 1999–2009 Havok.com Inc. (及其授權人)。著作權所有,並保留一切權利。詳細說明請至 www.havok.com 。

本產品包含 ZLib—© Copyright 1995–2009 Jean-loup Gailly and Mark Adler.

FaceGen from Singular Inversions Inc.

Some of the typefaces included herein are developed by DynaComware.

如需技術支援服務相關資訊,請前往我們的網站,網址:www.xbox.com/support。

技術支援服務

1

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保持清潔

勇敢一點!檢舉違規者

繫安全帶否則吃罰單

<\\ UNSC 海軍情報局

<\\ 機密通訊 [ONI.SEC.PRTCL-1A]

>> 寄件:[DARE.V.500341(S1)]

<< 收件:[ONI.DIRECTORATE.FLEETCOMM-HQ]

<\ VTT 對話如下 ˜

<< 上尉,動作快。我今天還有一堆事要煩惱。

>> 報告長官,沒問題。 這座城市裡有相當重要的資產,我們必須把它找出來。

<< 你能說得具體一點嗎?

>> 我現在就將報告連同影像一起傳送給你 ...

<< 太神奇了 ... 要不是星盟一時鬆懈,就是我們開始走運了。

>> 希望兩者都有囉。

<< 這個情報不是從你們辦公室傳來的?

>> 報告長官,不是。是從城市裡的公共安全監視器傳來的。

<< 確認過了嗎?

>> 人工情報。單一來源。

<< 然後?

>> 檢查過,他叫 Endesha,006182。

<< 土木工程師 ... 新蒙巴薩工務局 ... 他在 S2 第一區底下做什麼呢?

>> 顯然是在做損害控制。他在控制中控電腦。

<< 你是說記錄這個異常地震的電腦?

>> 是的,長官。

<< 上尉,那你需要什麼?

>> 特種部隊。如果可以的話 ...

<< ODST 嗎?不行。被司令知道我這樣做的話,他肯定會宰了我。

>> 報告長官,時間正一分一秒地流逝。目前的情況是中控電腦發生緊急狀況,這台電腦裡面有許多寶貴的資料。而那些戰士們也已經準備好要行動了。

<< 你確定要用 ODST 嗎?你不覺得這些特種部隊需要多一些... 約束?

>> 我可以擔保士官長和他部下的能力,絕對沒問題。

<< 個人擔保?嘖嘖嘖 ... Dare 上尉。

>> 我只要一支小隊, 這樣就夠了。我保證會在日落前取回你要的重要資產。

<< 很好,上尉。好好地做。不過還有一件事...

>> 什麼事?

<< 盡量不要向你的小隊透露他們所要找的東西。

>> 遵命,我會好好「約束」的。

˜ 對話結束 \>

2 ODST

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ODSTODST ODSTODST ODST

保持清潔

勇敢一點!檢舉違規者

<\\ UNSC 海軍情報局

<\\ 機密通訊 [ONI.SEC.PRTCL-1A]

>> 寄件:[DARE.V.500341(S1)]

<< 收件:[ONI.DIRECTORATE.FLEETCOMM-HQ]

<\ VTT 對話如下 ˜

<< 上尉,動作快。我今天還有一堆事要煩惱。

>> 報告長官,沒問題。 這座城市裡有相當重要的資產,我們必須把它找出來。

<< 你能說得具體一點嗎?

>> 我現在就將報告連同影像一起傳送給你 ...

<< 太神奇了 ... 要不是星盟一時鬆懈,就是我們開始走運了。

>> 希望兩者都有囉。

<< 這個情報不是從你們辦公室傳來的?

>> 報告長官,不是。是從城市裡的公共安全監視器傳來的。

<< 確認過了嗎?

>> 人工情報。單一來源。

<< 然後?

>> 檢查過,他叫 Endesha,006182。

<< 土木工程師 ... 新蒙巴薩工務局 ... 他在 S2 第一區底下做什麼呢?

>> 顯然是在做損害控制。他在控制中控電腦。

<< 你是說記錄這個異常地震的電腦?

>> 是的,長官。

<< 上尉,那你需要什麼?

>> 特種部隊。如果可以的話 ...

<< ODST 嗎?不行。被司令知道我這樣做的話,他肯定會宰了我。

>> 報告長官,時間正一分一秒地流逝。目前的情況是中控電腦發生緊急狀況,這台電腦裡面有許多寶貴的資料。而那些戰士們也已經準備好要行動了。

<< 你確定要用 ODST 嗎?你不覺得這些特種部隊需要多一些... 約束?

>> 我可以擔保士官長和他部下的能力,絕對沒問題。

<< 個人擔保?嘖嘖嘖 ... Dare 上尉。

>> 我只要一支小隊, 這樣就夠了。我保證會在日落前取回你要的重要資產。

<< 很好,上尉。好好地做。不過還有一件事...

>> 什麼事?

<< 盡量不要向你的小隊透露他們所要找的東西。

>> 遵命,我會好好「約束」的。

˜ 對話結束 \>

城市警報! 海軍情報局 (ONI) 在新蒙巴薩市區內有一個據點。請別干擾他們,並且盡量避開 ONI 的

安全警戒範圍!

ODST 3

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橫越時請注意兩邊

������

����

禮讓行人

恭喜你。加入 ODST 之後,你就算是隸屬 UNSC (聯合國星際指揮部)的

成員。 ODST 是機密特種部隊,素有「敢死隊」的稱號,因為他們一

向偏好使用單人空投艙 (SOEIV) 前往戰場,而這種從海軍軍艦發射的

空降艙,在星盟領域上方軌道其實是很危險的。

SOEIV 採用全自動化,不過多數 ODST 喜歡自己來,利用高超的操控

技巧來躲避敵方炮火。記住:一般的空降會在距離地面約 50 公尺以

內時緊急減速。 SOEIV 雖然堅固耐用,不過它的推進器和煞車常出狀

況,強大衝擊力會致人於死。我們稱這種情況為「自掘墳墓」。

SOEIV 的內艙很狹窄,所以無法攜帶太多裝備在身上。不過 ODST 在空

降時一定會攜帶兩種武器:

軌道空降特種部隊 ODST HUD

你的 ODST 制服和護甲都跟一般的 UNSC 陸戰隊差不多,不過你還另

外配有一個全罩式頭盔。這個頭盔針對子彈和能量式砲彈提供更大

的保護,同時還具備精密的戰術抬頭顯示器 (HUD)。

HUD 除了會顯示你目前的手榴彈數、武器和彈藥等,還會即時監控

你最重要的兩項生物指標: 能源護盾 和 生命值 。

這兩項指標的計算方式為機密,不過你可透過 HUD 來輕鬆解讀:HUD

邊緣泛紅表示能源護盾值不足;HUD 接近頂端的長條縮短則表示生

命值減少。

只要你沒被攻擊,能源護盾就會自動回復;不過生命值則需要靠

使用急救箱才能回復。幸好你已經受過相關訓練,即使在沒有遠

征軍醫療設施和海軍醫護兵的都市地區,你也能善用平民的一般

急救箱。

你的 HUD 設計能有效觀察周遭的環境,一般會建議 ODST 菜鳥多注意

自己的生物指標,以隨時調整作戰方式。

M7S 衝鋒槍

M6S 麥格農手槍 裝有滅音器的 M6 手槍。具有 4 倍準鏡、12

發子彈的彈匣和極小的後座力,M6S 非常

適合用來進行快速狙擊。

保健隨選系統: 不想再痴痴地等醫生來了嗎?

新蒙巴薩的 OPTICAN 售票機

提供立即的醫療救援!

配有滅音器的 M7 步槍。輕巧、48 發子彈的彈匣,同時擁有 2 倍

反射式瞄準鏡,M7S 可說是在城市進行機密任務的最佳利器。

4 ODST

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������

����

恭喜你。加入 ODST 之後,你就算是隸屬 UNSC (聯合國星際指揮部)的

成員。 ODST 是機密特種部隊,素有「敢死隊」的稱號,因為他們一

向偏好使用單人空投艙 (SOEIV) 前往戰場,而這種從海軍軍艦發射的

空降艙,在星盟領域上方軌道其實是很危險的。

SOEIV 採用全自動化,不過多數 ODST 喜歡自己來,利用高超的操控

技巧來躲避敵方炮火。記住:一般的空降會在距離地面約 50 公尺以

內時緊急減速。 SOEIV 雖然堅固耐用,不過它的推進器和煞車常出狀

況,強大衝擊力會致人於死。我們稱這種情況為「自掘墳墓」。

SOEIV 的內艙很狹窄,所以無法攜帶太多裝備在身上。不過 ODST 在空

降時一定會攜帶兩種武器:

軌道空降特種部隊 ODST HUD

你的 ODST 制服和護甲都跟一般的 UNSC 陸戰隊差不多,不過你還另

外配有一個全罩式頭盔。這個頭盔針對子彈和能量式砲彈提供更大

的保護,同時還具備精密的戰術抬頭顯示器 (HUD)。

HUD 除了會顯示你目前的手榴彈數、武器和彈藥等,還會即時監控

你最重要的兩項生物指標: 能源護盾 和 生命值 。

這兩項指標的計算方式為機密,不過你可透過 HUD 來輕鬆解讀:HUD

邊緣泛紅表示能源護盾值不足;HUD 接近頂端的長條縮短則表示生

命值減少。

只要你沒被攻擊,能源護盾就會自動回復;不過生命值則需要靠

使用急救箱才能回復。幸好你已經受過相關訓練,即使在沒有遠

征軍醫療設施和海軍醫護兵的都市地區,你也能善用平民的一般

急救箱。

你的 HUD 設計能有效觀察周遭的環境,一般會建議 ODST 菜鳥多注意

自己的生物指標,以隨時調整作戰方式。

M7S 衝鋒槍

M6S 麥格農手槍 裝有滅音器的 M6 手槍。具有 4 倍準鏡、12

發子彈的彈匣和極小的後座力,M6S 非常

適合用來進行快速狙擊。

保健隨選系統: 不想再痴痴地等醫生來了嗎?

新蒙巴薩的 OPTICAN 售票機

提供立即的醫療救援!

配有滅音器的 M7 步槍。輕巧、48 發子彈的彈匣,同時擁有 2 倍

反射式瞄準鏡,M7S 可說是在城市進行機密任務的最佳利器。

ODST 5

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6. 武器與彈藥 顯示可用的武器 (目前使用的武器顯示在上面) 和彈藥。按 可切換武器。

7. 電腦終端機 VISR 會以黃色顯示電腦終端機。按 可存取終端機,並將所有影音資料下載到你的 VISR 資料庫。

除了 HUD 之外,ODST 的頭盔還配有精密的偵察用

視覺情資系統 (VISR)。

VISR 結合了兩種實用的技術:低光度目標鎖定模

式,以及 HUD 資料庫。

首次進入戰場前,請先熟悉以下的幾個 HUD 與

VISR 關鍵點。

1. 羅盤 顯示你目前所面對的方向、導航標誌以及信

號。

2. 友軍 VISR 會以綠色反白顯示友軍。小心別亂開火!

3. 敵軍 VISR 會以紅色標記顯示所有敵軍單位與載具。

4. 手榴彈剩餘量 按 可更換手榴彈種類。按 可拋出所選的手榴彈。

5. 急救箱、武器、載具 OPTICAN 急救箱和棄置的武器與載具均以藍色反白

顯示。如果要使用急救箱,只要直接走過去或碰

觸急救箱即可。按住 可拾起武器,如果在駕駛座旁邊就可以駕駛載具 。

6 ODST

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前方為限速區段前方為限速區段前方為限速區段

車門未關緊

5 6

1 7 ODST HUD 和 VISR

6. 武器與彈藥 顯示可用的武器 (目前使用的武器顯示在上面) 和彈藥。按 可切換武器。

7. 電腦終端機 VISR 會以黃色顯示電腦終端機。按 可存取終端機,並將所有影音資料下載到你的 VISR 資料庫。

看到小紅點嗎?別猶豫,快開槍! 有多種武器 (例如 M6S 麥格農手槍) 能讓你進

行秒殺的攻擊。只要瞄準敵人的頭,等看到

準星裡出現小紅點時,立刻扣下扳機!

ODST 7

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白色區域僅限裝載

優良市民響應節能

白色區域僅限裝載

為免火災發生意外,

請走樓梯

為免火災發生意外,

請走樓梯

為免火災發生意外,

4

3

1

2

你的 VISR 資料庫包含三種資料:

導航 (NAV) 任務地圖與導航工具

情資 (INTEL) 任務目標

通訊 (COMM) 從電腦終端機收集的通訊資料

要存取 VISR 資料庫可按 。

VISR 資料庫

8. 導航點清單 顯示目前的導航點與置放該導航點的 ODST。按 可切換導航點。

9. 新蒙巴薩地圖 使用 可移動地圖, 則可進行縮放。

1. 羅盤 選擇地圖上預置的信號時,羅盤上會出現藍色菱形

指引你前往該信號。放置動態導航點時,將會以兩

個綠色三角形 標示該點的位置。

2. 重要位置 顯示與目前任務目標相關的各點。按 向上或向下鍵選擇位置的信號。

3. 地圖說明圖例 顯示每種地圖符號的說明。

4. 手榴彈剩餘量 尚餘手榴彈數目。

5. VISR 資料庫索引標籤 按 或 可切換導航 (NAV)、情資 (INTEL) 和通訊

(COMM) 等資料。

6. 武器與彈藥 顯示可用的武器 (目前使用的武器顯示在上面) 和彈

藥。按 可切換武器。

7. 控制器說明圖例 顯示用於放置導航點和關閉 VISR 的控制器按鍵。

很榮幸為您服務! 迷路了嗎?還是忙到沒時間存取 VISR 資料庫?

只要按 的向上按鍵即可顯示臨時導航提示哦!

8 ODST

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白色區域僅限裝載

繫安全帶否則吃罰單 保持清潔 勇敢一點!檢舉違規者 繫安全帶否則吃罰單 保持清潔 勇敢一點!檢舉違規者 繫安全帶否則吃罰單 保持清潔 勇敢一點!檢舉違規者 繫安全帶否則吃罰單 保持清潔 勇敢一點!檢舉違規者

白色區域僅限裝載

為免火災發生意外,

請走樓梯

為免火災發生意外,

請走樓梯

為免火災發生意外,

7

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9 VISR 資料庫

8. 導航點清單 顯示目前的導航點與置放該導航點的 ODST。按 可切換導航點。

9. 新蒙巴薩地圖 使用 可移動地圖, 則可進行縮放。

很榮幸為您服務! 迷路了嗎?還是忙到沒時間存取 VISR 資料庫?

只要按 的向上按鍵即可顯示臨時導航提示哦!

ODST 9

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道路壅塞

請保持冷靜

禁止停車

道路壅塞

1

2

槍林彈雨 (FIREFIGHT)

再生與再補給 在每場「槍林彈雨」遊戲中,你的 ODST 團隊會共用一定數量的生命

數。陣亡的隊員會在安全區裡再生,團隊的總生命數會減一。每回

合或每道關卡結束時,都會給予額外的生命數。

不過這些再生規則有兩個例外:

• 陣亡的玩家在每個獎勵回合結束後可以免費再生。

• 即使團隊已無多餘的總生命數,但只要至少有一名隊員撐過一波

攻勢,陣亡的玩家便能無條件再生。

每回合順利結束後,都會重新補給 OPTICAN 急救箱和 UNSC 武器。

透過 Xbox LIVE® 或系統連線與最多三名

好友,或是直接在 Xbox 360® 主機與另一

名好友一起為拯救新蒙巴薩而戰吧!在

「槍林彈雨」模式中,你和 ODST 隊友將

聯合抵抗不斷來襲的星盟入侵者。擊殺

的敵軍越多,獲得的分數也越高。想要

快速獲得高分,就要善用獎章分數加成

(爆頭、手榴彈等等)。

請至 Bungie.net 檢視你的賽後統計數

據,並與好友名單中的其他人比較高

分記錄。

攻勢、回合、關卡 你在「槍林彈雨」裡的遊戲進度會根據每道關卡的回合中,攻勢

波數而定。

每 波 攻勢都會有一小隊星盟來襲。每波攻勢的敵軍數量不定,視小

隊的組成和遊戲難度而定。

每 回合 共有 5 波攻勢,回合之間會有短暫的休息時間,你可以藉此

重新建立防禦陣線。

每 道關卡 共有 3 回合 (15 波攻勢),最後還有獎勵回合。每道關卡結

束後,你都會有較長的時間可以再補給。

獎勵回合 是限時殺戮遊戲,你必須和團隊在所有玩家倒下或時間結

束前盡可能獲取高分。記住:在這回合裡,鐵錘骷髏頭會一直處於

啟動狀態。如果你的團隊獲取足夠分數,便可獲得額外生命數。

生命數

骷髏

10 ODST

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ODSTODST ODSTODST ODST

前方為施工區

禁止停車

道路壅塞 海灘開放戲水 禮讓行人 橫越時請注意兩邊 海灘開放戲水 禮讓行人 橫越時請注意兩邊 海灘開放戲水 禮讓行人 橫越時請注意兩邊 海灘開放戲水 禮讓行人 橫越時請注意兩邊

禁止停車

道路壅塞

3

槍林彈雨 (FIREFIGHT)

再生與再補給 在每場「槍林彈雨」遊戲中,你的 ODST 團隊會共用一定數量的生命

數。陣亡的隊員會在安全區裡再生,團隊的總生命數會減一。每回

合或每道關卡結束時,都會給予額外的生命數。

不過這些再生規則有兩個例外:

• 陣亡的玩家在每個獎勵回合結束後可以免費再生。

• 即使團隊已無多餘的總生命數,但只要至少有一名隊員撐過一波

攻勢,陣亡的玩家便能無條件再生。

每回合順利結束後,都會重新補給 OPTICAN 急救箱和 UNSC 武器。

攻勢、回合、關卡 你在「槍林彈雨」裡的遊戲進度會根據每道關卡的回合中,攻勢

波數而定。

每 波 攻勢都會有一小隊星盟來襲。每波攻勢的敵軍數量不定,視小

隊的組成和遊戲難度而定。

每 回合 共有 5 波攻勢,回合之間會有短暫的休息時間,你可以藉此

重新建立防禦陣線。

每 道關卡 共有 3 回合 (15 波攻勢),最後還有獎勵回合。每道關卡結

束後,你都會有較長的時間可以再補給。

獎勵回合 是限時殺戮遊戲,你必須和團隊在所有玩家倒下或時間結

束前盡可能獲取高分。記住:在這回合裡,鐵錘骷髏頭會一直處於

啟動狀態。如果你的團隊獲取足夠分數,便可獲得額外生命數。

分數

ODST 11

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預期會延緩

骷髏 每場「槍林彈雨」遊戲進行時,都會出現各種不同難度加成的骷

髏。「算你倒楣」、「接住」和「黑眼」會在每回合開始時啟動;

「歪斜」、「飢荒」和「神話」則在每道關卡開始時啟動。「槍林

彈雨」遊戲持續的時間越久,同時啟動的骷髏就會越多;因此在第

五道關卡的第一回合開始時,所有回合與關卡的骷髏都會啟動。鐵

錘骷髏只會在獎勵回合中啟動。

多人遊戲基本說明 「最後一戰 3 ® : ODST」 的第二片光碟,將提供你終極 「最後一戰 3」 多

人遊戲體驗—內含原創的 「最後一戰 3」 地圖配上 Forge 遊戲模式,

外加所有可下載的 「最後一戰 3」 地圖!快號召你的親朋好友一起

來透過 Xbox LIVE、系統連線,或者用 Xbox 360 主機的分割畫面也能進

行多人戰鬥遊戲哦。

遊戲大廳 共有四個多人遊戲大廳。

• 配對 根據在最熱門遊戲類型的表現,自動將遊戲清單裡實力相當的玩

家分組,讓每場線上配對遊戲都能勢均力敵 (需具備 Xbox LIVE 金會

員資格)。

• 自訂遊戲 建立私人配對,或是調整遊戲與玩家設定來自訂多人遊戲。例如,

當你想玩一場地獄般不一樣的「感染」類型遊戲時,便可以讓人

類只配備手榴彈和手槍,來對抗配有吸血護盾且速度奇快的變態

殭屍。這時人類只能求神保佑了!

• FORGE 在任一多人遊戲地圖裡安置物件、裝備和危害物。記住,即使是

最細微的變化也可能對整個遊戲產生極大的影響。你可以靠自己,

也可以透過 Xbox LIVE、系統連線或在遊戲主機上,和好友一起建立

不同種類的地圖。

• 劇院 利用任何想得到的視角組合,檢視與編輯多人遊戲的影片,或從

中擷取精彩畫面。擁有 Xbox LIVE 金會員資格的玩家還可以線上儲

存影片與擷取畫面,然後再與好友分享。

算你倒楣 (Tough Luck)

回合骷髏 星盟部隊對於手榴彈、火箭和刺針槍擁有

額外的閃避能力。

接住 (Catch)

回合骷髏 星盟部隊均配有額外的手榴彈。

黑眼 (Black Eye)

回合骷髏 只有在近戰攻擊時命中敵人,能源護盾才

會重新充能。

歪斜 (Tilt)

關卡骷髏 裝甲單位更能抵抗子彈攻擊,非裝甲單位

則更能抵抗電漿攻擊。

飢荒 (Famine)

關卡骷髏 掉下的武器將會損失一半的正常彈藥量。

神話 (Mythic)

關卡骷髏 敵軍生命值倍增。

鐵錘 (Iron)

獎勵回合骷髏 只有在每波攻勢結束時,才能再生。

12 ODST

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多人遊戲

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前方為施工區

多人遊戲

多人遊戲

多人遊戲

禁止停車

道路壅塞

骷髏

每場「槍林彈雨」遊戲進行時,都會出現各種不同難度加成的骷

髏。「算你倒楣」、「接住」和「黑眼」會在每回合開始時啟動;

「歪斜」、「飢荒」和「神話」則在每道關卡開始時啟動。「槍林

彈雨」遊戲持續的時間越久,同時啟動的骷髏就會越多;因此在第

五道關卡的第一回合開始時,所有回合與關卡的骷髏都會啟動。鐵

錘骷髏只會在獎勵回合中啟動。

多人遊戲基本說明 「最後一戰 3 ® : ODST」 的第二片光碟,將提供你終極 「最後一戰 3」 多

人遊戲體驗—內含原創的 「最後一戰 3」 地圖配上 Forge 遊戲模式,

外加所有可下載的 「最後一戰 3」 地圖!快號召你的親朋好友一起

來透過 Xbox LIVE、系統連線,或者用 Xbox 360 主機的分割畫面也能進

行多人戰鬥遊戲哦。

遊戲大廳 共有四個多人遊戲大廳。

• 配對 根據在最熱門遊戲類型的表現,自動將遊戲清單裡實力相當的玩

家分組,讓每場線上配對遊戲都能勢均力敵 (需具備 Xbox LIVE 金會

員資格)。

• 自訂遊戲 建立私人配對,或是調整遊戲與玩家設定來自訂多人遊戲。例如,

當你想玩一場地獄般不一樣的「感染」類型遊戲時,便可以讓人

類只配備手榴彈和手槍,來對抗配有吸血護盾且速度奇快的變態

殭屍。這時人類只能求神保佑了!

• FORGE 在任一多人遊戲地圖裡安置物件、裝備和危害物。記住,即使是

最細微的變化也可能對整個遊戲產生極大的影響。你可以靠自己,

也可以透過 Xbox LIVE、系統連線或在遊戲主機上,和好友一起建立

不同種類的地圖。

• 劇院 利用任何想得到的視角組合,檢視與編輯多人遊戲的影片,或從

中擷取精彩畫面。擁有 Xbox LIVE 金會員資格的玩家還可以線上儲

存影片與擷取畫面,然後再與好友分享。

算你倒楣 (Tough Luck)

回合骷髏 星盟部隊對於手榴彈、火箭和刺針槍擁有

額外的閃避能力。

接住 (Catch)

回合骷髏 星盟部隊均配有額外的手榴彈。

黑眼 (Black Eye)

回合骷髏 只有在近戰攻擊時命中敵人,能源護盾才

會重新充能。

歪斜 (Tilt)

關卡骷髏 裝甲單位更能抵抗子彈攻擊,非裝甲單位

則更能抵抗電漿攻擊。

飢荒 (Famine)

關卡骷髏 掉下的武器將會損失一半的正常彈藥量。

神話 (Mythic)

關卡骷髏 敵軍生命值倍增。

鐵錘 (Iron)

獎勵回合骷髏 只有在每波攻勢結束時,才能再生。

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走道終點,請注意下方 個人設定

若要從任一遊戲大廳或甚至在遊戲進行時存取你的遊戲身分、玩家

設定和檔案分享選項,請按 開啟 個人設定 。

多媒體

BUNGIE 的最愛 直接從 Bungie 下載熱門的新地圖、遊戲類型、影片和擷取畫面等內容。

檔案分享 可管理你要透過 Xbox LIVE 分享的短片、擷取畫面、地圖和遊戲種類 (需具備 Xbox LIVE 金會員資格)。

精彩遊戲畫面 可翻閱精彩的剪貼簿,包括你自己遊戲影片的畫面,以及從好友處下載的畫面。

傳送中的檔案 可檢閱目前正在傳送和等待傳送中的檔案。

賣場 可於 Xbox LIVE 賣場查看 「最後一戰」 相關下載和遊戲示範等內容。

BUNGIE PRO 加入 Bungie Pro 即可升級你在 Xbox LIVE 的檔案分享容量。

設定

遊戲控制 設定控制器的喜好設定。

外觀 挑選你的單位代碼、性別和護甲細節。

語音 控制你在配對遊戲中,能聽到友軍和敵軍語音的時間點及方式。

畫面設定 設定字幕和螢幕亮度等選項。

多人遊戲

若要進行多人遊戲模式,請從任一遊戲大廳選擇 「網路」 來設定連

線類型,然後選擇 「Xbox LIVE」、「系統連線」 或 「本機」 。你必須

擁有 Xbox LIVE 金會員資格,才能在 Xbox LIVE 搜尋或主持遊戲。

Xbox LIVE 連線資訊 如需進一步了解在 Xbox LIVE 進行遊戲時所發生的網路問題,請至

www.bungie.net/router 。

系統連線 若要主持或尋找系統連線遊戲,請從 「網路」 選單選擇 「系統連

線」 。從遊戲瀏覽器中選取遊戲,然後檢視詳細內容;如果有空的

玩家位置即可加入。

建立或加入隊伍 隊伍建立的方式有許多種,例如加入你在配對遊戲時碰到的對手、

從 自訂遊戲大廳 主持隊伍來進行私人戰鬥,或是邀請好友跟你一起

加入 Forge 來建立完美地圖。 開始隊伍很簡單,你只要挑選大廳以決

定所要的遊戲類型,然後設定網路連線即可。就是這麼簡單,現在

你也是單人超級戰士隊伍的隊長了。

身為隊長,你可以決定隊伍的大小、哪些人可加入隊伍,以及是否

讓自己的隊伍加入其他隊伍。

若要尋找其他隊伍成員,只要在任一遊戲大廳按 ,即可開啟你的好友清單。從好友清單中,你可以檢視好友的 服役記錄 ,並且加入

他們目前的隊伍或邀請他們加入你的隊伍。

XBOX LIVE 隱私 在 Xbox LIVE 進行遊戲時,有數種隱私選項可供設定。從任一大廳選

擇 「網路」 ,然後在 「Xbox LIVE」 下選擇 「開放隊伍」 、 「僅限好

友」 或 「僅限受邀者」。「開放隊伍」 允許好友和其他玩家加入隊

伍。 「僅限好友」 是限制為只有好友或目前隊伍成員才能加入。

「僅限受邀者」 則需要隊伍成員的邀請才能加入。

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離開前請關燈

多人遊戲

雙向公路終點

禮讓上行車

個人設定 若要從任一遊戲大廳或甚至在遊戲進行時存取你的遊戲身分、玩家

設定和檔案分享選項,請按 開啟 個人設定 。

多媒體

BUNGIE 的最愛 直接從 Bungie 下載熱門的新地圖、遊戲類型、影片和擷取畫面等內容。

檔案分享 可管理你要透過 Xbox LIVE 分享的短片、擷取畫面、地圖和遊戲種類 (需具備 Xbox LIVE 金會員資格)。

精彩遊戲畫面 可翻閱精彩的剪貼簿,包括你自己遊戲影片的畫面,以及從好友處下載的畫面。

傳送中的檔案 可檢閱目前正在傳送和等待傳送中的檔案。

賣場 可於 Xbox LIVE 賣場查看 「最後一戰」 相關下載和遊戲示範等內容。

BUNGIE PRO 加入 Bungie Pro 即可升級你在 Xbox LIVE 的檔案分享容量。

設定

遊戲控制 設定控制器的喜好設定。

外觀 挑選你的單位代碼、性別和護甲細節。

語音 控制你在配對遊戲中,能聽到友軍和敵軍語音的時間點及方式。

畫面設定 設定字幕和螢幕亮度等選項。

多人遊戲

若要進行多人遊戲模式,請從任一遊戲大廳選擇 「網路」 來設定連

線類型,然後選擇 「Xbox LIVE」、「系統連線」 或 「本機」 。你必須

擁有 Xbox LIVE 金會員資格,才能在 Xbox LIVE 搜尋或主持遊戲。

Xbox LIVE 連線資訊 如需進一步了解在 Xbox LIVE 進行遊戲時所發生的網路問題,請至

www.bungie.net/router 。

系統連線 若要主持或尋找系統連線遊戲,請從 「網路」 選單選擇 「系統連

線」 。從遊戲瀏覽器中選取遊戲,然後檢視詳細內容;如果有空的

玩家位置即可加入。

建立或加入隊伍 隊伍建立的方式有許多種,例如加入你在配對遊戲時碰到的對手、

從 自訂遊戲大廳 主持隊伍來進行私人戰鬥,或是邀請好友跟你一起

加入 Forge 來建立完美地圖。 開始隊伍很簡單,你只要挑選大廳以決

定所要的遊戲類型,然後設定網路連線即可。就是這麼簡單,現在

你也是單人超級戰士隊伍的隊長了。

身為隊長,你可以決定隊伍的大小、哪些人可加入隊伍,以及是否

讓自己的隊伍加入其他隊伍。

若要尋找其他隊伍成員,只要在任一遊戲大廳按 ,即可開啟你的好友清單。從好友清單中,你可以檢視好友的 服役記錄 ,並且加入

他們目前的隊伍或邀請他們加入你的隊伍。

XBOX LIVE 隱私 在 Xbox LIVE 進行遊戲時,有數種隱私選項可供設定。從任一大廳選

擇 「網路」 ,然後在 「Xbox LIVE」 下選擇 「開放隊伍」 、 「僅限好

友」 或 「僅限受邀者」。「開放隊伍」 允許好友和其他玩家加入隊

伍。 「僅限好友」 是限制為只有好友或目前隊伍成員才能加入。

「僅限受邀者」 則需要隊伍成員的邀請才能加入。

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前方一公里為休息區

尋找遊戲 使用 配對大廳 來自動尋找與你實力相當的對手。當你選好遊戲清單

後,配對服務會比較你和該遊戲清單內其他玩家的評比與技術等級

(或是你們隊伍的平均評比和技術等級)。遊戲清單分為最熱門的單

人與團隊遊戲類型的排名及聯誼兩種。排名清單會有一些限制以維

持遊戲水準 (禁止訪客和大於該遊戲清單團隊大小的隊伍),但只有這

裡才提供排名配對,讓你能提升技術等級並達到 UNSC 最高評比。

遊戲類型

VIP 保護你的 VIP 免於其他團隊的攻擊,同時獵殺他們的 VIP。

殺戮之王 殺、殺、殺,殺光所有敵人!

保衛之王 盡可能一直保有聖骸。

搶旗之王 搶下旗子並拿回自己的基地即可得分。

突擊之王 引爆其他團隊基地裡的炸彈即可得分。

感染 撐過殭屍的追殺,或是殺光所有倖存者即可得分。

毀滅之王 想當毀滅之王可沒那麼容易,因為你將成為眾矢之的。

山丘之王 控制山丘的時間最長,即可勝利。

領土之王 控制地圖上的領土即可得分。

建立自訂遊戲類型 若要建立自己特有的遊戲類型,請按 ( 自訂遊戲大廳) 。 「遊戲選

項」 選單會根據所選的預設遊戲類型顯示你能自訂的元件。自訂獲

勝條件、載具和武器擺放位置、玩家屬性、聯誼設定 (例如友軍開

火選項) 和其他內容等。

你可以從 「遊戲選項」 畫面直接儲存最愛的自訂遊戲,也可以從

「最近玩過的遊戲」 清單,選擇自訂遊戲後再儲存。將儲存的自訂

遊戲上傳到你的 「檔案分享」 ,之後便能在 Xbox LIVE 與好友分享這

些自訂遊戲。

建立自訂遊戲 從 自訂遊戲大廳 選擇遊戲和地圖相關選項,以自訂遊戲。在 Xbox LIVE

建立遊戲時,你可以從 「網路」 選單設定隱私選項。與好友或最近

玩家清單上的人一起進行自訂遊戲。

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多人遊戲 最後通知:帳單已過期

多人遊戲

黃色表示請停下

請遵守限制 多

人遊戲

多人遊戲

多人遊戲

多人遊戲

尋找遊戲 使用 配對大廳 來自動尋找與你實力相當的對手。當你選好遊戲清單

後,配對服務會比較你和該遊戲清單內其他玩家的評比與技術等級

(或是你們隊伍的平均評比和技術等級)。遊戲清單分為最熱門的單

人與團隊遊戲類型的排名及聯誼兩種。排名清單會有一些限制以維

持遊戲水準 (禁止訪客和大於該遊戲清單團隊大小的隊伍),但只有這

裡才提供排名配對,讓你能提升技術等級並達到 UNSC 最高評比。

遊戲類型

VIP 保護你的 VIP 免於其他團隊的攻擊,同時獵殺他們的 VIP。

殺戮之王 殺、殺、殺,殺光所有敵人!

保衛之王 盡可能一直保有聖骸。

搶旗之王 搶下旗子並拿回自己的基地即可得分。

突擊之王 引爆其他團隊基地裡的炸彈即可得分。

感染 撐過殭屍的追殺,或是殺光所有倖存者即可得分。

毀滅之王 想當毀滅之王可沒那麼容易,因為你將成為眾矢之的。

山丘之王 控制山丘的時間最長,即可勝利。

領土之王 控制地圖上的領土即可得分。

建立自訂遊戲類型 若要建立自己特有的遊戲類型,請按 ( 自訂遊戲大廳) 。 「遊戲選

項」 選單會根據所選的預設遊戲類型顯示你能自訂的元件。自訂獲

勝條件、載具和武器擺放位置、玩家屬性、聯誼設定 (例如友軍開

火選項) 和其他內容等。

你可以從 「遊戲選項」 畫面直接儲存最愛的自訂遊戲,也可以從

「最近玩過的遊戲」 清單,選擇自訂遊戲後再儲存。將儲存的自訂

遊戲上傳到你的 「檔案分享」 ,之後便能在 Xbox LIVE 與好友分享這

些自訂遊戲。

建立自訂遊戲 從 自訂遊戲大廳 選擇遊戲和地圖相關選項,以自訂遊戲。在 Xbox LIVE

建立遊戲時,你可以從 「網路」 選單設定隱私選項。與好友或最近

玩家清單上的人一起進行自訂遊戲。

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限制區,請勿進入

������

��

海灘已關閉,禁止戲水

語音 以下顯示在 HUD 的語音圖示,代表其目前的語音模式:

開啟交談 語音頻道在小型遊戲裡固定會開啟。 只要你說話,其他玩家就能聽到你的聲音。

按下才開啟交談 出現這圖示時,表示你必須先按下按鍵,其他玩家才會聽見你的聲音。這個選項對於大型遊戲相當

重要。

你的麥克風正在播送信號。

不允許使用語音。

請至遊戲控制設定來針對「按下才開啟交談」功能,調整控制器的

設定。預設值是按 。

超級戰士階級 進行配對遊戲將有機會獲得「超級戰士階級」。你一開始的階級只

是一名新兵,不過只要堅持下去,便能晉級成為軍官。士兵晉級需

要經驗值 (EXP),只要在排名或聯誼清單裡表現優良,便能獲得經驗

值。如果想要晉級成為軍官,除了所需的 EXP 外,還要有「最高技

術」才行。想提升技術等級別無他法,只能在配對清單裡不斷的進

行遊戲並獲得勝利。此外,你在任一遊戲清單裡所獲得的 EXP 也要

顯示為白色階級才行。這些遊戲清單裡的階級不需要「最高技術」

等級,只要累積 EXP 值即可。

新兵 中士 中尉

如需超級戰士階級系統說明及其在配對遊戲中的功能,請至

www.bungie.net 。

賽後檢討 按 可在每次戰鬥後檢視 「賽後檢討」 (統計資料與每個玩家的 服

役記錄 、 檔案分享 和玩家卡)。若要查看 細節及獲得的獎章數,請選

擇玩家的名稱再按 。

檔案分享 你的 檔案分享 是架設在 Bungie 伺服器的專屬空間,不過可以直接

在 「最後一戰 3」 內存取,讓你能儲存遊戲檔案並與其他 「最後一

戰 3」 玩家分享。你可以上傳遊戲影片、短片、擷取畫面、地圖種

類和自訂遊戲類型到你的 檔案分享 ,然後與其他玩家分享,讓他

們也能感受你豐富的創造力。你也可以檢視其他玩家的 檔案分享 ,

方法是在遊戲大廳選擇該玩家的名稱,然後按 來開啟 玩家詳細

資料 。

如需進一步了解 檔案分享 選項和空間限制,請至 www.bungie.net 。

18 多人遊戲

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多人遊戲

MS

Col

or B

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多人遊戲

不開放進入

多人遊戲

限制區,請勿進入

������

��

語音 以下顯示在 HUD 的語音圖示,代表其目前的語音模式:

開啟交談 語音頻道在小型遊戲裡固定會開啟。 只要你說話,其他玩家就能聽到你的聲音。

按下才開啟交談 出現這圖示時,表示你必須先按下按鍵,其他玩家才會聽見你的聲音。這個選項對於大型遊戲相當

重要。

你的麥克風正在播送信號。

不允許使用語音。

請至遊戲控制設定來針對「按下才開啟交談」功能,調整控制器的

設定。預設值是按 。

超級戰士階級 進行配對遊戲將有機會獲得「超級戰士階級」。你一開始的階級只

是一名新兵,不過只要堅持下去,便能晉級成為軍官。士兵晉級需

要經驗值 (EXP),只要在排名或聯誼清單裡表現優良,便能獲得經驗

值。如果想要晉級成為軍官,除了所需的 EXP 外,還要有「最高技

術」才行。想提升技術等級別無他法,只能在配對清單裡不斷的進

行遊戲並獲得勝利。此外,你在任一遊戲清單裡所獲得的 EXP 也要

顯示為白色階級才行。這些遊戲清單裡的階級不需要「最高技術」

等級,只要累積 EXP 值即可。

中尉

如需超級戰士階級系統說明及其在配對遊戲中的功能,請至

www.bungie.net 。

賽後檢討 按 可在每次戰鬥後檢視 「賽後檢討」 (統計資料與每個玩家的 服

役記錄 、 檔案分享 和玩家卡)。若要查看 細節及獲得的獎章數,請選

擇玩家的名稱再按 。

檔案分享 你的 檔案分享 是架設在 Bungie 伺服器的專屬空間,不過可以直接

在 「最後一戰 3」 內存取,讓你能儲存遊戲檔案並與其他 「最後一

戰 3」 玩家分享。你可以上傳遊戲影片、短片、擷取畫面、地圖種

類和自訂遊戲類型到你的 檔案分享 ,然後與其他玩家分享,讓他

們也能感受你豐富的創造力。你也可以檢視其他玩家的 檔案分享 ,

方法是在遊戲大廳選擇該玩家的名稱,然後按 來開啟 玩家詳細

資料 。

如需進一步了解 檔案分享 選項和空間限制,請至 www.bungie.net 。

多人遊戲 19

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MS

Col

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.5

03

08

01

珍惜水資源,請節約用水!

搭便車的陌生人可能是逃犯

隔離區

前往劇院 劇院 可讓你觀賞、編輯及分享儲存的影片,或是從中擷取精彩畫

面。每次進行遊戲後,你都可以儲存複本,之後再到 劇院 好好觀

賞。影片會根據類型來劃分 (例如多人遊戲和 Forge )。

開始播放儲存的影片後,你可以好好享受前所未有的遊戲臨場感。

這時候你不是在玩遊戲,而是以你自己喜歡的視角觀賞每場戰鬥

(最多可以同時和三名好友一起觀賞)。你可以跟著原作者以第一人

稱的視角觀賞影片、以第三人稱視角拉遠距離,或進入移動視角模

式,然後自由移動視角並拉近特寫暗殺畫面等,你愛怎麼控制就怎

麼控制視角。 想要讓全世界看到你以斯巴達雷射連殺三人,而不是

丟手榴彈失誤害死自己的勝利畫面嗎?沒問題,只要適當插入影

片,然後輕鬆幾個步驟便能錄製並另存成新的影片剪輯。你可以善

用影片剪輯來研究線上對手的各種戰略。

檢視影片時,按 可以顯示或隱藏控制面板 ,按 則可概覽視角控制 (有關儲存、檢視與編輯影片的詳細說明,請至

www.bungie.net )。

FORGE 在 Forge 中,你可以微調、建立或甚至移除出現在任一多人遊戲地

圖的物件,好好享受主宰一切的快感吧!

在 Forge 中你也可以像玩家般自由移動或作戰,不過真正完成工作還

是得在 編輯模式 。按 的向上鍵以進入 編輯模式 ,接著你可以操縱

幾乎任何物件,包括武器、載具、地圖物件等等。再按一次 的向上鍵即可返回 玩家模式 ,這時可以測試你剛剛進行的變更。

一起來 Forge 改造地圖需要耗費不少心力,這時候便需要其他玩家一起加入 Forge

來協助。最多可以同時八名玩家透過 Xbox LIVE 或系統連線加入 Forge

遊戲,或是四名玩家同時用一台遊戲主機加入。與好友們一起同心

協力來加快進度,不過可別忘了不時賞他們點核能電池哦⋯

以下提供幾個入門秘訣:

• 你會獲得一筆預算來為每張地圖加入物品,當你的預算點數用完

時,你可以刪除預設的地圖物件以換取更多點數。

• 並非所有物件 (尤其是載具) 都適用於所有地圖。

• 選擇某一物件後,按 可以獲得該物件的詳細說明與相關屬性。

若要儲存新的地圖種類,請按 ,然後選擇 儲存地圖 。你可以

從 自訂遊戲大廳 測試新地圖,也可以將地圖上傳至 檔案分享 與好

友分享。

你可以在使用 Forge 期間,按 以檢閱 Forge 控制項和其他選項 。

如需有關使用 Forge 的詳細說明,請至 www.bungie.net 。

擷取畫面 後跳 前跳

錄製 播放/暫停 結束

20 多人遊戲

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多人遊戲

MS

Col

or B

ar v

.5

03

08

01

多人遊戲

已啟用緊急照明

多人遊戲珍惜水資源,請節約用水!

搭便車的陌生人可能是逃犯

前往劇院

劇院 可讓你觀賞、編輯及分享儲存的影片,或是從中擷取精彩畫

面。每次進行遊戲後,你都可以儲存複本,之後再到 劇院 好好觀

賞。影片會根據類型來劃分 (例如多人遊戲和 Forge )。

開始播放儲存的影片後,你可以好好享受前所未有的遊戲臨場感。

這時候你不是在玩遊戲,而是以你自己喜歡的視角觀賞每場戰鬥

(最多可以同時和三名好友一起觀賞)。你可以跟著原作者以第一人

稱的視角觀賞影片、以第三人稱視角拉遠距離,或進入移動視角模

式,然後自由移動視角並拉近特寫暗殺畫面等,你愛怎麼控制就怎

麼控制視角。 想要讓全世界看到你以斯巴達雷射連殺三人,而不是

丟手榴彈失誤害死自己的勝利畫面嗎?沒問題,只要適當插入影

片,然後輕鬆幾個步驟便能錄製並另存成新的影片剪輯。你可以善

用影片剪輯來研究線上對手的各種戰略。

檢視影片時,按 可以顯示或隱藏控制面板 ,按 則可概覽視角控制 (有關儲存、檢視與編輯影片的詳細說明,請至

www.bungie.net )。

FORGE 在 Forge 中,你可以微調、建立或甚至移除出現在任一多人遊戲地

圖的物件,好好享受主宰一切的快感吧!

在 Forge 中你也可以像玩家般自由移動或作戰,不過真正完成工作還

是得在 編輯模式 。按 的向上鍵以進入 編輯模式 ,接著你可以操縱

幾乎任何物件,包括武器、載具、地圖物件等等。再按一次 的向上鍵即可返回 玩家模式 ,這時可以測試你剛剛進行的變更。

一起來 Forge 改造地圖需要耗費不少心力,這時候便需要其他玩家一起加入 Forge

來協助。最多可以同時八名玩家透過 Xbox LIVE 或系統連線加入 Forge

遊戲,或是四名玩家同時用一台遊戲主機加入。與好友們一起同心

協力來加快進度,不過可別忘了不時賞他們點核能電池哦⋯

以下提供幾個入門秘訣:

• 你會獲得一筆預算來為每張地圖加入物品,當你的預算點數用完

時,你可以刪除預設的地圖物件以換取更多點數。

• 並非所有物件 (尤其是載具) 都適用於所有地圖。

• 選擇某一物件後,按 可以獲得該物件的詳細說明與相關屬性。

若要儲存新的地圖種類,請按 ,然後選擇 儲存地圖 。你可以

從 自訂遊戲大廳 測試新地圖,也可以將地圖上傳至 檔案分享 與好

友分享。

你可以在使用 Forge 期間,按 以檢閱 Forge 控制項和其他選項 。

如需有關使用 Forge 的詳細說明,請至 www.bungie.net 。

前跳

多人遊戲 21

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道路封閉

請勿隨意製造垃圾

請小心行進

道路封閉

請勿隨意製造垃圾

請勿隨意製造垃圾

2

3

4

多人遊戲 HUD

抬頭顯示器 (HUD) 是將圖像投射到頭盔的面罩,藉

此顯示作戰關鍵資訊的裝備。

5. 多人遊戲資料 顯示語音模式和遊戲得分。

6. 武器與彈藥 顯示可用的武器 (目前使用的武器顯示在上面) 和彈藥。彈藥不足

時,目前使用的武器圖示會呈紅色閃爍。此時請按 裝填彈藥,或按 切換武器。

7. 導航點 導航點標示著遊戲目標的位置,例如旗子或 VIP。

1. 護盾 護盾能量全滿時,其指示器會顯示為藍色;能量

完全耗盡時,則會顯示為紅色閃爍。

2. 手榴彈剩餘量 按 可更換手榴彈種類。按 可拋出所選的手榴彈。在雙手分持武器的模式下,你將無法

使用手榴彈。

3. 裝備

一次只能攜帶一件裝備。按住 可將目前裝備切換成新找到的裝備。若要部署裝備,

請按 。

4. 雷達 MJOLNIR Mark VI 護甲與豺狼戰鬥護具都具備基本

的動態偵測功能。友軍會顯示為黃色、敵軍顯示

為紅色,導航點則顯示為白色。另外,在附近說

話的隊友會顯示語音標記。

記住:雷達 無法 顯示高度,所以在某些建築物

中,敵軍可能會在你上方或下方。雷達 無法 偵測

到緩慢移動或靜止不動的敵人,敵軍的雷達同樣

有此限制,所以請小心埋伏。

22 多人遊戲

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多人遊戲

MS

Col

or B

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.5

03

08

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多人遊戲

請勿隨意製造垃圾

多人遊戲

道路封閉

請勿隨意製造垃圾

資源回收:人人有責!

資源回收:人人有責!

您繳的稅能造福許多人

您繳的稅能造福許多人

前方為限速區段 前方為限速區段 多

人遊戲

道路封閉

請勿隨意製造垃圾

請勿隨意製造垃圾

5

7 1

6

多人遊戲 HUD

5. 多人遊戲資料 顯示語音模式和遊戲得分。

6. 武器與彈藥 顯示可用的武器 (目前使用的武器顯示在上面) 和彈藥。彈藥不足

時,目前使用的武器圖示會呈紅色閃爍。此時請按 裝填彈藥,或按 切換武器。

7. 導航點 導航點標示著遊戲目標的位置,例如旗子或 VIP。

多人遊戲 23

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MS

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慢步行走,請勿奔跑

當心間隙

勇敢一點!檢舉違規者

慢步行走,請勿奔跑

勇敢一點!檢舉違規者

慢步行走,請勿奔跑

勇敢一點!檢舉違規者

慢步行走,請勿奔跑

當心間隙

當心間隙

ODST 與多人遊戲控制

使用次要武器 投擲手榴彈

雙手分持武器/裝填或切換次要武器

選擇手榴彈

VISR 資料庫 檢視多人遊戲分數

檢討報告

移動/平移/按下蹲伏

檢視導航點 (上) 手電筒 (上)/按下可交談

移動/旋轉所選物品

Forge 控制,編輯模式

推進

按住可旋轉所選物品

往下移

往上移

影片控制

推進 (移動視角)

慢動作/快轉

往下移 (移動視角)

往上移 (移動視角)

移動視角/玩家視角

隱藏或顯示控制面板

隱藏或顯示 HUD

播放/暫停

視角移動/環視 (移動視角)

ODST

觀看/旋轉視角 (移動視角)/按一下切換第一人稱

倒轉 10 秒(左)/ 快轉 10 秒(右)

按下可切換玩家 (玩家視角)

24

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Col

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慢步行走,請勿奔跑

勇敢一點!檢舉違規者

慢步行走,請勿奔跑

海灘開放戲水

勇敢一點!檢舉違規者

慢步行走,請勿奔跑

勇敢一點!檢舉違規者

慢步行走,請勿奔跑

Xbox 快顯功能表/好友清單 使用主要武器

動作/裝填主要武器

暫停/設定

跳躍

近戰

VISR 模式 部署裝備

移動視角 (陣亡後) 切換武器

瞄準/旋轉/觀看/按下縮放

移動/旋轉所選物品

觀看/旋轉所選物品

遊戲/編輯模式

Forge 控制,編輯模式

推進

按住可旋轉所選物品

往下移

往上移

刪除物品

道具/物品選項

放下所選物品

撿起或放下物品

影片控制

移動視角/玩家視角

隱藏或顯示控制面板

隱藏或顯示 HUD

播放/暫停

ODST 多人遊戲 ODST 與多人遊戲

倒轉 10 秒(左)/ 快轉 10 秒(右)

按下可切換玩家 (玩家視角)

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MS

Col

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橫越時請注意兩邊

資源回收:人人有責!

禮讓行人

BUNGIE.NET Bungie.net 是一個社群,這裡時常會更新有關 「最後一戰」 的資訊,

並且有豐富的資源讓你能創造自己的線上 「最後一戰 3」 歷史。

網站有許多特色與功能可用,包括詳細的賽後檢討報告,當中提供

有關玩家間的殺人次數與地點等資訊。Bungie.net 也可供你從 檔案

分享 檢視與分享高解析度的遊戲擷取畫面,你可以藉此建立並編輯

精彩遊戲畫面的圖庫,然後再與全世界分享。

此外,你也可以從好友或自己的 檔案分享 檢視、評價與推薦其他項

目。你可以將精彩影片或遊戲種類佇列下載到你的 Xbox 360 主機,

並且在下次登入 「最後一戰 3」 或 「最後一戰 3: ODST」 時自動接收。

不過這些還只是當中的一小部分,Bungie.net 還讓你能檢視自己在多

人遊戲裡累積的統計資料、變化競賽資料,或是向你或全世界顯示

你解開了哪些成就。

至於多人遊戲的聯誼部分,我們也讓你能檢視與好友清單相關的統

計資料,好讓你可以和好友互相競爭,而不用強迫自己在茫茫網海

中與百萬名玩家對抗。這個僅限好友的 「最後一戰 3」 排行榜提供

絕佳的平台,讓好友之間可以建立適合彼此的競賽與對抗。Bungie.

net 甚至還能追蹤你的晉級記錄,讓你永遠不會忘記自己剛入伍當

新兵的日子。

Bungie.net 不只能讓你的 「最後一戰」 體驗更加豐富,還可以在這個

開放的地方,與擁有共同興趣的玩家一起分享遊戲樂趣。你可以在

此認識新朋友,並且分享自己精彩的時刻、內容與遊戲。 我們也會

提供你大量的戰略指南、名人專訪、播客 (Podcast)、新聞、特別報

導,還有三不五時都會有的社群互動。 另外,我們甚至還有 Bungie.

net 商店,當中有獨家商品和衣服。Bungie.net 建立的目的,就是為

了讓你能徹底享受到前所未有的遊戲體驗。

您可在任何時間、任何地點透過 Xbox LIVE 與全世界的所有玩家進

行遊戲。在這裡您可以建立設定檔 (玩家卡)、與好友交談。您還

能從 Xbox LIVE 賣場下載預告片、遊戲示範、試玩版、專屬遊戲內容

與 Arcade 遊戲,以及傳送與接收語音和影像訊息。透過 Xbox 360® 與

Windows® 使用 LIVE,就能在個人電腦及 Xbox 360 上連線進行遊戲、交

談及下載檔案。LIVE 讓您不論透過個人電腦或電視都可以取得下載

內容,並與好友溝通。趕快連線,加入這場革命性的遊戲行列。

連線 在進入 Xbox LIVE 之前,請將您的 Xbox 360 主機連接到高速網際網

路,並註冊成為 Xbox LIVE 的會員。如果想要瞭解有關連線的詳

細資訊,或確認您所在的區域是否提供 Xbox LIVE 的服務,請瀏覽

www.xbox.com/live。

家長監護 家長和監護人可以利用這些簡單、彈性的工具,依內容分級決定未

成年玩家可進行的遊戲。現在,LIVE 家長監護與 Windows Vista 家長

監護的運作更完備了。家長不但能決定子女使用 LIVE 服務時,在線

上互動的對象及方式,並可以限制他們玩遊戲的時間。如需詳細資

訊,請瀏覽 www.xbox.com/familysettings。

XBOX LIVE

XBOX 360 硬碟 想進一步享受 「最後一戰 3」 的精彩內容,便需要 Xbox 360 硬碟。

例如,你可以使用硬碟來下載新內容,並且分享自訂遊戲、儲存的

影片和擷取畫面。如需詳細說明,請至 www.bungie.net 。

26

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MS

Col

or B

ar v

.5

03

08

01

您繳的稅能造福許多人

橫越時請注意兩邊

資源回收:人人有責!

BUNGIE.NET Bungie.net 是一個社群,這裡時常會更新有關 「最後一戰」 的資訊,

並且有豐富的資源讓你能創造自己的線上 「最後一戰 3」 歷史。

網站有許多特色與功能可用,包括詳細的賽後檢討報告,當中提供

有關玩家間的殺人次數與地點等資訊。Bungie.net 也可供你從 檔案

分享 檢視與分享高解析度的遊戲擷取畫面,你可以藉此建立並編輯

精彩遊戲畫面的圖庫,然後再與全世界分享。

此外,你也可以從好友或自己的 檔案分享 檢視、評價與推薦其他項

目。你可以將精彩影片或遊戲種類佇列下載到你的 Xbox 360 主機,

並且在下次登入 「最後一戰 3」 或 「最後一戰 3: ODST」 時自動接收。

不過這些還只是當中的一小部分,Bungie.net 還讓你能檢視自己在多

人遊戲裡累積的統計資料、變化競賽資料,或是向你或全世界顯示

你解開了哪些成就。

至於多人遊戲的聯誼部分,我們也讓你能檢視與好友清單相關的統

計資料,好讓你可以和好友互相競爭,而不用強迫自己在茫茫網海

中與百萬名玩家對抗。這個僅限好友的 「最後一戰 3」 排行榜提供

絕佳的平台,讓好友之間可以建立適合彼此的競賽與對抗。Bungie.

net 甚至還能追蹤你的晉級記錄,讓你永遠不會忘記自己剛入伍當

新兵的日子。

Bungie.net 不只能讓你的 「最後一戰」 體驗更加豐富,還可以在這個

開放的地方,與擁有共同興趣的玩家一起分享遊戲樂趣。你可以在

此認識新朋友,並且分享自己精彩的時刻、內容與遊戲。 我們也會

提供你大量的戰略指南、名人專訪、播客 (Podcast)、新聞、特別報

導,還有三不五時都會有的社群互動。 另外,我們甚至還有 Bungie.

net 商店,當中有獨家商品和衣服。Bungie.net 建立的目的,就是為

了讓你能徹底享受到前所未有的遊戲體驗。

您可在任何時間、任何地點透過 Xbox LIVE 與全世界的所有玩家進

行遊戲。在這裡您可以建立設定檔 (玩家卡)、與好友交談。您還

能從 Xbox LIVE 賣場下載預告片、遊戲示範、試玩版、專屬遊戲內容

與 Arcade 遊戲,以及傳送與接收語音和影像訊息。透過 Xbox 360® 與

Windows® 使用 LIVE,就能在個人電腦及 Xbox 360 上連線進行遊戲、交

談及下載檔案。LIVE 讓您不論透過個人電腦或電視都可以取得下載

內容,並與好友溝通。趕快連線,加入這場革命性的遊戲行列。

連線 在進入 Xbox LIVE 之前,請將您的 Xbox 360 主機連接到高速網際網

路,並註冊成為 Xbox LIVE 的會員。如果想要瞭解有關連線的詳

細資訊,或確認您所在的區域是否提供 Xbox LIVE 的服務,請瀏覽

www.xbox.com/live。

家長監護 家長和監護人可以利用這些簡單、彈性的工具,依內容分級決定未

成年玩家可進行的遊戲。現在,LIVE 家長監護與 Windows Vista 家長

監護的運作更完備了。家長不但能決定子女使用 LIVE 服務時,在線

上互動的對象及方式,並可以限制他們玩遊戲的時間。如需詳細資

訊,請瀏覽 www.xbox.com/familysettings。

XBOX LIVE

XBOX 360 硬碟 想進一步享受 「最後一戰 3」 的精彩內容,便需要 Xbox 360 硬碟。

例如,你可以使用硬碟來下載新內容,並且分享自訂遊戲、儲存的

影片和擷取畫面。如需詳細說明,請至 www.bungie.net 。

27

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MS

Col

or B

ar v

.5

03

08

01

白色區域僅限裝載

為免火災發生意外,請走樓梯

優良市民響應節能

Xbox 遊戲軟體(Xbox Game Software,以下稱「遊戲產品」)之

有限保證書僅於香港、新加坡或台灣地區購買者適用

擔保/保證內容

微軟公司(以下稱微軟)僅對您(指「遊戲產品」之原始購買者)提供以下擔保/

保證,即自最初購買日起三十天期限內,該「遊戲產品」大致上可如所附操作手冊

內容所述般操作。若您在該三十天期限內發現受擔保/保證保障之「遊戲產品」有

問題,您的零售商將根據下述程序自行決定(不收費用)維修或更換該「遊戲產

品」。另外:(1)若該「遊戲產品」係於營業上或為商業目的而使用,則本有限

保證書不適用之;又(2)若該「遊戲產品」之任何難題係與意外、濫用、病毒或

應用錯誤等有關,則本有限保證書無效。

三十天期限內之送交 本擔保/保證之請求應對您的零售商提出。您將該「遊戲產品」送交予您的零售商

時,應連同原始購買收據之影印本並提出您在操作「遊戲產品」所遇難題之解釋

說明。零售商將自行選擇維修或是更換該「遊戲產品」。任何被更換之「遊戲產

品」於原始擔保/保證之剩餘期間內或自您收受該更換之「遊戲產品」起十天內

(取較長者)繼續享有擔保/保證。若因任何原因致該「遊戲產品」無法維修或

更換,您將會獲得因合理依賴所引起之直接(不包括其他)損害賠償,該賠償數

額以您為購買「遊戲產品」所支付之價額為上限。以上所述(維修、更換或有限

賠償)是您唯一的救濟方法。

限制 本有限保證書取代所有其他明示或法定之擔保、保證或責任,且其他任何擔保、

保證或責任皆無法適用或拘束微軟、其零售商或供應商。任何與本「遊戲產品」

或包含「遊戲產品」之媒介相關之默示擔保/保證均限縮在前述之三十天期限內。

在法律允許最大範圍內,微軟、其零售商或供應商對「遊戲產品」之持有、使用或

故障所引起之任何特殊、偶發、懲罰性、間接或衍生性損害或所失利益皆不負擔責

任。亦不論是否救濟方法未達契約重要目的,前述條文均仍適用。 若某些國家/管

轄地法律不允許對默示保證期間及/或對偶發或衍生損害賠償予以排除或限制,則

前述責任之限制及/或排除便對您不適用。本有限保證書在此賦予您特定之某些權

利,您亦擁有因不同國家/管轄法律而享有的其他權利。

如有與本有限保證書有關之疑問,請前往我們的網站,網址:

www.xbox.com/support。

WARNING Before playing this game, read the Xbox 360 ® console and accessory manuals for important safety and health information. Keep all manuals for future reference. For replacement console and accessory manuals, go to www.xbox.com/support .

Important Health Warning About Playing Video Games

Photosensitive SeizuresA very small percentage of people may experience a seizure when exposed to certain visual images, including fl ashing lights or patterns that may appear in video games. Even people who have no history of seizures or epilepsy may have an undiagnosed condition that can cause these “photosensitive epileptic seizures” while watching video games.These seizures may have a variety of symptoms, including lightheadedness, altered vision, eye or face twitching, jerking or shaking of arms or legs, disorientation, confusion, or momentary loss of awareness. Seizures may also cause loss of consciousness or convulsions that can lead to injury from falling down or striking nearby objects.Immediately stop playing and consult a doctor if you experience any of these symptoms. Parents should watch for or ask their children about the above symptoms—children and teenagers are more likely than adults to experience these seizures. The risk of photosensitive epileptic seizures may be reduced by taking the following precautions:

● Sit farther from the television screen.● Use a smaller television screen.● Play in a well-lit room. ● Do not play when you are drowsy or fatigued.

If you or any of your relatives have a history of seizures or epilepsy, consult a doctor before playing.

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MS

Col

or B

ar v

.5

03

08

01

白色區域僅限裝載

為免火災發生意外,請走樓梯

Xbox 遊戲軟體(Xbox Game Software,以下稱「遊戲產品」)之

有限保證書僅於香港、新加坡或台灣地區購買者適用

擔保/保證內容

微軟公司(以下稱微軟)僅對您(指「遊戲產品」之原始購買者)提供以下擔保/

保證,即自最初購買日起三十天期限內,該「遊戲產品」大致上可如所附操作手冊

內容所述般操作。若您在該三十天期限內發現受擔保/保證保障之「遊戲產品」有

問題,您的零售商將根據下述程序自行決定(不收費用)維修或更換該「遊戲產

品」。另外:(1)若該「遊戲產品」係於營業上或為商業目的而使用,則本有限

保證書不適用之;又(2)若該「遊戲產品」之任何難題係與意外、濫用、病毒或

應用錯誤等有關,則本有限保證書無效。

三十天期限內之送交 本擔保/保證之請求應對您的零售商提出。您將該「遊戲產品」送交予您的零售商

時,應連同原始購買收據之影印本並提出您在操作「遊戲產品」所遇難題之解釋

說明。零售商將自行選擇維修或是更換該「遊戲產品」。任何被更換之「遊戲產

品」於原始擔保/保證之剩餘期間內或自您收受該更換之「遊戲產品」起十天內

(取較長者)繼續享有擔保/保證。若因任何原因致該「遊戲產品」無法維修或

更換,您將會獲得因合理依賴所引起之直接(不包括其他)損害賠償,該賠償數

額以您為購買「遊戲產品」所支付之價額為上限。以上所述(維修、更換或有限

賠償)是您唯一的救濟方法。

限制 本有限保證書取代所有其他明示或法定之擔保、保證或責任,且其他任何擔保、

保證或責任皆無法適用或拘束微軟、其零售商或供應商。任何與本「遊戲產品」

或包含「遊戲產品」之媒介相關之默示擔保/保證均限縮在前述之三十天期限內。

在法律允許最大範圍內,微軟、其零售商或供應商對「遊戲產品」之持有、使用或

故障所引起之任何特殊、偶發、懲罰性、間接或衍生性損害或所失利益皆不負擔責

任。亦不論是否救濟方法未達契約重要目的,前述條文均仍適用。 若某些國家/管

轄地法律不允許對默示保證期間及/或對偶發或衍生損害賠償予以排除或限制,則

前述責任之限制及/或排除便對您不適用。本有限保證書在此賦予您特定之某些權

利,您亦擁有因不同國家/管轄法律而享有的其他權利。

如有與本有限保證書有關之疑問,請前往我們的網站,網址:

www.xbox.com/support。

WARNING Before playing this game, read the Xbox 360 ® console and accessory manuals for important safety and health information. Keep all manuals for future reference. For replacement console and accessory manuals, go to www.xbox.com/support .

Important Health Warning About Playing Video Games

Photosensitive SeizuresA very small percentage of people may experience a seizure when exposed to certain visual images, including fl ashing lights or patterns that may appear in video games. Even people who have no history of seizures or epilepsy may have an undiagnosed condition that can cause these “photosensitive epileptic seizures” while watching video games.These seizures may have a variety of symptoms, including lightheadedness, altered vision, eye or face twitching, jerking or shaking of arms or legs, disorientation, confusion, or momentary loss of awareness. Seizures may also cause loss of consciousness or convulsions that can lead to injury from falling down or striking nearby objects.Immediately stop playing and consult a doctor if you experience any of these symptoms. Parents should watch for or ask their children about the above symptoms—children and teenagers are more likely than adults to experience these seizures. The risk of photosensitive epileptic seizures may be reduced by taking the following precautions:

● Sit farther from the television screen.● Use a smaller television screen.● Play in a well-lit room. ● Do not play when you are drowsy or fatigued.

If you or any of your relatives have a history of seizures or epilepsy, consult a doctor before playing.

29

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<\\ UNSC OFFICE OF NAVAL INTELLIGENCE

<\\ CLASSIFIED TRANSMISSION [ONI.SEC.PRTCL-1A]

>> SENT: [DARE.V.500341(S1)]

<< RECEIVED: [ONI.DIRECTORATE.FLEETCOMM-HQ]

<\ VTT TRANSCRIPT AS FOLLOWS ∼

<< Make it quick, Captain. You’re not the only bee buzzing in my hive today.

>> Of course, sir. There’s a priority asset inside the city. We need to pull it out.

<< Can you be more specifi c?

>> Sending you my report with relevant imagery now ...

<< I’ll be damned ... Either the Covenant’s getting sloppy or we’re getting lucky.

>> Let’s hope a little of both.

<< This intel didn’t come from your shop?

>> No, sir. From the city’s public security cameras.

<< Verifi cation?

>> HUMINT. Single source.

<< And?

>> He checks out. Endesha, zero-zero-six-one-eight-two.

<< Municipal engineer ... New Mombasa public works department ... What’s he doing in the basement of an S2 alpha-site?

>> Damage control, apparently. He manages the Superintendent.

<< The same machine that registered this ... seismic anomaly?

>> Yes, sir.

<< So what do you need, Captain?

>> An extraction team. If you look at—

<< ODSTs? Negative. Admiral would have my ass if he knew I was pulling boots off the line.

>> Sir, with respect. The clock is ticking. We have an at-risk, Superintendent-class A.I. packed with high-value data. And those troopers are racked and ready.

<< But Helljumpers? Really? Don’t you think this particular extraction requires a little more ... restraint?

>> I can personally vouch for the capabilities of the gunnery sergeant and his unit.

<< Personally? Buzz-buzz, Captain Dare.

>> One squad. That’s all I need. And I’ll have the asset secured by sundown.

<< Very well, Captain. Get it done. Just one more thing ...

>> Sir?

<< The less your team knows about what they’re after the better.

>> Like you said, sir—restraint.

∼ TRANSCRIPT COMPLETE \>

30 ODST

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<\\ UNSC OFFICE OF NAVAL INTELLIGENCE

<\\ CLASSIFIED TRANSMISSION [ONI.SEC.PRTCL-1A]

>> SENT: [DARE.V.500341(S1)]

<< RECEIVED: [ONI.DIRECTORATE.FLEETCOMM-HQ]

<\ VTT TRANSCRIPT AS FOLLOWS ∼

<< Make it quick, Captain. You’re not the only bee buzzing in my hive today.

>> Of course, sir. There’s a priority asset inside the city. We need to pull it out.

<< Can you be more specifi c?

>> Sending you my report with relevant imagery now ...

<< I’ll be damned ... Either the Covenant’s getting sloppy or we’re getting lucky.

>> Let’s hope a little of both.

<< This intel didn’t come from your shop?

>> No, sir. From the city’s public security cameras.

<< Verifi cation?

>> HUMINT. Single source.

<< And?

>> He checks out. Endesha, zero-zero-six-one-eight-two.

<< Municipal engineer ... New Mombasa public works department ... What’s he doing in the basement of an S2 alpha-site?

>> Damage control, apparently. He manages the Superintendent.

<< The same machine that registered this ... seismic anomaly?

>> Yes, sir.

<< So what do you need, Captain?

>> An extraction team. If you look at—

<< ODSTs? Negative. Admiral would have my ass if he knew I was pulling boots off the line.

>> Sir, with respect. The clock is ticking. We have an at-risk, Superintendent-class A.I. packed with high-value data. And those troopers are racked and ready.

<< But Helljumpers? Really? Don’t you think this particular extraction requires a little more ... restraint?

>> I can personally vouch for the capabilities of the gunnery sergeant and his unit.

<< Personally? Buzz-buzz, Captain Dare.

>> One squad. That’s all I need. And I’ll have the asset secured by sundown.

<< Very well, Captain. Get it done. Just one more thing ...

>> Sir?

<< The less your team knows about what they’re after the better.

>> Like you said, sir—restraint.

∼ TRANSCRIPT COMPLETE \>

MUNICIPAL ALERT! The Offi ce of Naval Intelligence (ONI) maintains a facility inside the New Mombasa city limits. Be a good neighbor,

and respect the ONI security perimiter!

ODST 31

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Congratulations, trooper. As an ODST recruit, you are part of an elite, voluntary branch of the United Nations Space Command (UNSC) Marine Corps. Classifi ed as special forces, ODSTs have earned the nickname “Helljumpers” because of our preferred deployment system: single-occupant, exoatmospheric insertion vehicles (SOEIVs)—drop pods fi red from Navy ships unable to maintain safe orbit above Covenant-occupied worlds.

SOEIVs are fully automated, but most ODSTs prefer to fl y them manually, performing evasive maneuvers to evade hostile fi re. Be advised: A typical drop terminates in a rapid deceleration 50 meters or less from the ground. And while SOEIVs are rugged systems, their thrusters and air-brakes have been known to fail, killing the occupant on impact. We call this “digging your own grave.”

Because of the SOEIV’s cramped quarters, you will almost always deploy with lean gear. But there are two weapons no ODST would ever jump without:

ORBITAL DROP SHOCK TROOPERS ODST HUD Your ODST uniform and body armor are similar to those of a standard UNSC Marine except you are also equipped with a full-head helmet that, in addition to offering improved protection from ballistic and energy projectiles, carries a sophisticated, tactical heads-up display (HUD).

The HUD not only shows your current loadout of grenades, weapons, and ammunition, it also provides real-time monitoring of your two most important biometrics: stamina and base body health .

While the method of calculating these metrics is classifi ed, your HUD makes them easy to understand: reddening around the edges of the HUD means your stamina is low; reduction of a narrow bar near the top of the HUD means your base health is depleted.

Stamina recovers automatically as long as you are not taking hostile fi re; but base health only improves with medical intervention via combat aid kits, or “medkits” for short. Fortunately, you have been trained in the use of civilian medkits—essential knowledge in urban terrain far from expeditionary medical facilities and Navy corpsmen.

While your HUD is designed for effi cient, peripheral observation, new ODST recruits are encouraged to actively monitor their biometrics and adjust their fi ghting style accordingly.

M7S S UBMACHINE G UN

M6S MA GNUM

A sound-suppressed variant of the M6 sidearm. With 4x zoom, 12-round magazine, and minimal recoil, the M6S excels at quick, precision kills.

HEALTH CARE ON DEMAND: Tired of waiting for your doctor? New Mombasa’s OPTICAN kiosks

offer immediate medical assistance!

A sound-suppressed variant of the M7 rifl e. Compact size, 48-round magazine, and 2x zoom refl ex sight, make the M7S invaluable in stealthy urban operations.

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Congratulations, trooper. As an ODST recruit, you are part of an elite, voluntary branch of the United Nations Space Command (UNSC) Marine Corps. Classifi ed as special forces, ODSTs have earned the nickname “Helljumpers” because of our preferred deployment system: single-occupant, exoatmospheric insertion vehicles (SOEIVs)—drop pods fi red from Navy ships unable to maintain safe orbit above Covenant-occupied worlds.

SOEIVs are fully automated, but most ODSTs prefer to fl y them manually, performing evasive maneuvers to evade hostile fi re. Be advised: A typical drop terminates in a rapid deceleration 50 meters or less from the ground. And while SOEIVs are rugged systems, their thrusters and air-brakes have been known to fail, killing the occupant on impact. We call this “digging your own grave.”

Because of the SOEIV’s cramped quarters, you will almost always deploy with lean gear. But there are two weapons no ODST would ever jump without:

ORBITAL DROP SHOCK TROOPERS ODST HUD Your ODST uniform and body armor are similar to those of a standard UNSC Marine except you are also equipped with a full-head helmet that, in addition to offering improved protection from ballistic and energy projectiles, carries a sophisticated, tactical heads-up display (HUD).

The HUD not only shows your current loadout of grenades, weapons, and ammunition, it also provides real-time monitoring of your two most important biometrics: stamina and base body health .

While the method of calculating these metrics is classifi ed, your HUD makes them easy to understand: reddening around the edges of the HUD means your stamina is low; reduction of a narrow bar near the top of the HUD means your base health is depleted.

Stamina recovers automatically as long as you are not taking hostile fi re; but base health only improves with medical intervention via combat aid kits, or “medkits” for short. Fortunately, you have been trained in the use of civilian medkits—essential knowledge in urban terrain far from expeditionary medical facilities and Navy corpsmen.

While your HUD is designed for effi cient, peripheral observation, new ODST recruits are encouraged to actively monitor their biometrics and adjust their fi ghting style accordingly.

M7S S UBMACHINE G UN

M6S MA GNUM

A sound-suppressed variant of the M6 sidearm. With 4x zoom, 12-round magazine, and minimal recoil, the M6S excels at quick, precision kills.

HEALTH CARE ON DEMAND: Tired of waiting for your doctor? New Mombasa’s OPTICAN kiosks

offer immediate medical assistance!

A sound-suppressed variant of the M7 rifl e. Compact size, 48-round magazine, and 2x zoom refl ex sight, make the M7S invaluable in stealthy urban operations.

ODST 33

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6. WEAPONS AND AMMUNITION Displays available weapons (active weapon on top) and ammunition. Press to swap weapons.

7. DATA TERMINALS Data terminals appear yellow in VISR. Press to access a terminal and download all audio and visual data to your VISR database.

In addition to the HUD, an ODST’s helmet is equipped with the sophisticated Visual Intelligence System Reconnaissance Class—or VISR.

The VISR is two useful technologies in one: a low-light, target-acquisition vision mode and a HUD-space database.

Please study the following key elements of your HUD and VISR before your fi rst battlefi eld deployment.

1. COMPASS Displays your current heading, navigation makers, and beacons.

2. FRIENDLIES VISR highlights friendly contacts green. Check your fi re!

3. HOSTILES VISR outlines all hostile units and vehicles red.

4. GRENADE INVENTORY Press to cycle through grenades. Pull to throw the selected grenade.

5. MEDKITS, WEAPONS, VEHICLES OPTICAN medkits and abandoned weapons and vehicles are highlighted blue. To use a medkit, simply walk over or touch it. Hold to pick up a weapon or to drive a vehicle when you are standing near the driver seat .

34 ODST

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6. WEAPONS AND AMMUNITION Displays available weapons (active weapon on top) and ammunition. Press to swap weapons.

7. DATA TERMINALS Data terminals appear yellow in VISR. Press to access a terminal and download all audio and visual data to your VISR database.

SEE A DOT? TAKE THE SHOT! Weapons such as your M6S magnum pistol can deliver

one-shot kills. Target a hostile unit’s head, and if you see a red dot in your aiming reticle, pull the trigger!

ODST 35

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Your VISR database holds three kinds of data:

NAV Mission map and navigational tools INTEL Mission objectives COMM Communications collected from data terminals

Access your VISR database by pressing .

VISR DATABASE

8. WAYPOINT LIST Lists current waypoints and the ODSTs who placed them. Press to cycle through waypoints.

9. MAP OF NEW MOMBASA Use to move the map and to zoom.

1. COMPASS When you select a preplaced beacon on the map, a blue diamond appears on the compass to help guide you to the beacon. When you place a dynamic waypoint, two green triangles mark the waypoint’s location.

2. KEY LOCATIONS Lists locations relevant to current mission objectives. Press up or down to select a location’s beacon.

3. MAP LEGEND Lists map identifi cation symbols.

4. GRENADE INVENTORYThe number of grenades left .

5. VISR DATABASE TABS Press or to cycle through NAV, INTEL, and COMM data.

6. WEAPONS AND AMMUNITION Displays available weapons (active weapon on top) and ammunition. Press to swap weapons.

7. CONTROLLER LEGEND Lists controller buttons for placing waypoints and closing the VISR.

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CLICK IT OR TICKET KEEP IT CLEAN BE A HERO! REPORT VIOLATORS CLICK IT OR TICKET KEEP IT CLEAN BE A HERO! REPORT VIOLATORS CLICK IT OR TICKET KEEP IT CLEAN BE A HERO! REPORT VIOLATORS CLICK IT OR TICKET KEEP IT CLEAN BE A HERO! REPORT VIOLATORS

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9 VISR DATABASE

8. WAYPOINT LIST Lists current waypoints and the ODSTs who placed them. Press to cycle through waypoints.

9. MAP OF NEW MOMBASA Use to move the map and to zoom.

SERVING WITH PRIDE! Lost? Too busy to access your VISR database?

Press up to display a temporary navigation hint!

ODST 37

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FIREFIGHT

Respawn and R esupply During each Firefi ght, your ODST team shares a pool of limited lives. Team members who die respawn in a safe area, but the team loses one life from the pool. Additional lives are awarded at the end of each Round and Set.

There are two exceptions to these respawning rules:

• Dead players respawn for free after each Bonus Round.

• Dead players respawn for free when you have no remaining lives but at least one team member survives a Wave.

New supplies of OPTICAN medkits and UNSC weapons are provided at the successful completion of each Round.

Battle to liberate New Mombasa alongside up to three friends on Xbox LIVE® or system link, or with one friend on a local Xbox 360® console! In Firefi ght, you and your ODST teammates engage wave after wave of Covenant invaders. The more hostiles you kill the more points you score. To rapidly score points, take advantage of the medal score multipliers (headshots, grenade sticks, and more).

Visit Bungie.net to view your postgame stats and compare your high scores to those on your friend’s list.

Waves, Rounds, and Sets Your progress in Firefi ght is measured as you battle Waves in Sets of Rounds.

A Wave consists of one Covenant squad deployed to kill you. The number of enemies in each Wave varies depending on squad makeup and diffi culty.

A Round comprises 5 Waves of Covenant attackers. After each Round you have a brief break to reestablish a defensive perimeter.

A Set comprises 3 Rounds (15 Waves of Covenant) and concludes with a Bonus Round. After each Set you get a slightly longer break to resupply.

The Bonus Round is a timed killing frenzy where your team tries to score as many points as possible before all players die or the time elapses. Remember: the Iron skull is always activated in this round. If your team scores enough points, you are awarded bonus lives.

LIVES

SKULLS

38 ODST

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S BEACH OPEN FOR WATER CONTACT YIELD TO PEDESTRIANS LOOK BOTH WAYS BEFORE CROSSING BEACH OPEN FOR WATER CONTACT YIELD TO PEDESTRIANS LOOK BOTH WAYS BEFORE CROSSING BEACH OPEN FOR WATER CONTACT YIELD TO PEDESTRIANS LOOK BOTH WAYS BEFORE CROSSING BEACH OPEN FOR WATER CONTACT YIELD TO PEDESTRIANS LOOK BOTH WAYS BEFORE CROSSING

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Respawn a nd R esupply During each Firefi ght, your ODST team shares a pool of limited lives. Team members who die respawn in a safe area, but the team loses one life from the pool. Additional lives are awarded at the end of each Round and Set.

There are two exceptions to these respawning rules:

• Dead players respawn for free after each Bonus Round.

• Dead players respawn for free when you have no remaining lives but at least one team member survives a Wave.

New supplies of OPTICAN medkits and UNSC weapons are provided at the successful completion of each Round.

Waves, Rounds, and Sets Your progress in Firefi ght is measured as you battle Waves in Sets of Rounds.

A Wave consists of one Covenant squad deployed to kill you. The number of enemies in each Wave varies depending on squad makeup and diffi culty.

A Round comprises 5 Waves of Covenant attackers. After each Round you have a brief break to reestablish a defensive perimeter.

A Set comprises 3 Rounds (15 Waves of Covenant) and concludes with a Bonus Round. After each Set you get a slightly longer break to resupply.

The Bonus Round is a timed killing frenzy where your team tries to score as many points as possible before all players die or the time elapses. Remember: the Iron skull is always activated in this round. If your team scores enough points, you are awarded bonus lives.

SCORE

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S Skulls As each Firefi ght progresses, various diffi culty-multiplying skulls come into play. Tough Luck, Catch, and Black Eye activate at the start of Rounds; Tilt, Famine, and Mythic activate at the start of Sets. The longer a Firefi ght lasts, the more skulls remain active simultaneously, so by the start of Round One of Set Five, all Round and Set skulls are active. The Iron skull is only active during Bonus Rounds.

Tough Luck Round skull Covenant forces have extra dodging ability when evading grenades, rockets, and needler fi re.

Catch Round skull Covenant troops are armed with extra grenades.

Black Eye Round skull Stamina only recharges when you successfully melee attack an enemy.

Tilt Set skull Armored units take less damage from bullets, and unarmored units take less damage from plasma.

Famine Set skull Dropped weapons lose half their normal ammunition/charge.

Mythic Set skull Enemy health is doubled.

Iron Bonus Round skull No respawns until the end of a Wave.

MULTIPLAYER BASICS Included with Halo 3 ® : ODST is a second disc that delivers the ultimate Halo 3 multiplayer experience—the original Halo 3 maps along with the Forge game mode, plus all the downloadable Halo 3 maps! Recruit your friends for multiplayer combat on Xbox LIVE, system link, or in split screen on a local Xbox 360 console.

Game Lobbies There are four multiplayer game lobbies.

• MATCHMAKING Make every online match competitive through automatic grouping of players with similar skill levels in playlists dedicated to the most popular game types (requires an Xbox LIVE Gold Membership).

• CUSTOM GAMES Create a private match or customize your own multiplayer games by changing game and player settings. For example, if you want to make a punishing variant of the Infection game type, you can arm the Humans with just grenades and pistols to fi ght off a lightning-fast alpha zombie with vampiric shields. Good luck, Humans!

• FORGE Arrange objects, equipment, and hazards on any multiplayer map. Remember, even the most subtle change can dramatically affect gameplay. Map variants can be created by yourself or with friends on Xbox LIVE, system link, or a local console.

• THEATER View, edit, and take screenshots from fi lms of multiplayer games using any possible combination of camera angles. Players with an Xbox LIVE Gold Membership can also store fi lms and screenshots online and share them with friends.

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Skulls As each Firefi ght progresses, various diffi culty-multiplying skulls come into play. Tough Luck, Catch, and Black Eye activate at the start of Rounds; Tilt, Famine, and Mythic activate at the start of Sets. The longer a Firefi ght lasts, the more skulls remain active simultaneously, so by the start of Round One of Set Five, all Round and Set skulls are active. The Iron skull is only active during Bonus Rounds.

Tough Luck Round skull Covenant forces have extra dodging ability when evading grenades, rockets, and needler fi re.

Catch Round skull Covenant troops are armed with extra grenades.

Black Eye Round skull Stamina only recharges when you successfully melee attack an enemy.

Tilt Set skull Armored units take less damage from bullets, and unarmored units take less damage from plasma.

Famine Set skull Dropped weapons lose half their normal ammunition/charge.

Mythic Set skull Enemy health is doubled.

Iron Bonus Round skull No respawns until the end of a Wave.

MULTIPLAYER BASICS Included with Halo 3 ® : ODST is a second disc that delivers the ultimate Halo 3 multiplayer experience—the original Halo 3 maps along with the Forge game mode, plus all the downloadable Halo 3 maps! Recruit your friends for multiplayer combat on Xbox LIVE, system link, or in split screen on a local Xbox 360 console.

Game Lobbies There are four multiplayer game lobbies.

• MATCHMAKING Make every online match competitive through automatic grouping of players with similar skill levels in playlists dedicated to the most popular game types (requires an Xbox LIVE Gold Membership).

• CUSTOM GAMES Create a private match or customize your own multiplayer games by changing game and player settings. For example, if you want to make a punishing variant of the Infection game type, you can arm the Humans with just grenades and pistols to fi ght off a lightning-fast alpha zombie with vampiric shields. Good luck, Humans!

• FORGE Arrange objects, equipment, and hazards on any multiplayer map. Remember, even the most subtle change can dramatically affect gameplay. Map variants can be created by yourself or with friends on Xbox LIVE, system link, or a local console.

• THEATER View, edit, and take screenshots from fi lms of multiplayer games using any possible combination of camera angles. Players with an Xbox LIVE Gold Membership can also store fi lms and screenshots online and share them with friends.

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N Your S ettings To access your in-game identity, player settings, and fi le sharing options from any game lobby or even during gameplay, press to open Your Settings .

MEDIA

BUNGIE FAVORITES Get hot new maps, game types, fi lms, and screenshots… straight from Bungie to you.

FILE SHARE Manage the fi lm clips, screenshots, maps, and game variants you want to share through Xbox LIVE (requires an Xbox LIVE Gold Membership).

SCREENSHOTS Flip through your scrapbook of pain, including shots from your own game fi lms and shots downloaded from friends.

ACTIVE TRANSFERS Review current and pending fi le transfers.

MARKETPLACE Visit the Xbox LIVE Marketplace for Halo -related downloads, game demos, and more.

BUNGIE PRO Join Bungie Pro to upgrade your fi le-share capacity on Xbox LIVE.

SETTINGS GAME CONTROLS Set controller preferences.

APPEARANCE Pick your Service Tag, gender, and armor details.

VOICE COMMUNICATION

Control how and when you hear friendly and enemy voices during matchmaking games.

SCREEN SETTINGS Set subtitle and screen brightness options.

MULTIPLAYER GAMES To play in multiplayer mode, set your connection type by selecting Network from any game lobby, and then choose Xbox LIVE, System Link , or Local . An Xbox LIVE Gold Membership is required to search for and host games on Xbox LIVE.

Xbox LIVE Connection Information For more information about networking issues while playing on Xbox LIVE, visit www.bungie.net/router .

System L ink To host or fi nd a system link game, choose System Link from the Network menu. Select a game in the game browser to view details or to join if a player slot is available.

Creating or Joining a Party Parties can be created in different ways, such as joining opponents you’ve met through matchmaking, hosting a party from the Custom Games Lobby for a private battle, or asking a friend to join you in the Forge to create the perfect map.

To start a party, all you need to do is pick the lobby for the game type you want and set your network connection. Just like that, you’re now the leader of a solo-Spartan party.

As the party leader, you decide the size of your party, who can join your party, and whether your party can join other parties.

To fi nd more party members, press in any game lobby to open your friends list. From your friends list, you can view your friends’ Service Records and join their current parties or invite them to join yours.

Xbox L IVE P rivacy You have several privacy options when playing on Xbox LIVE. From any lobby, select Network , and then under Xbox LIVE select Open Party , Friends Only , or Invite Only. Open Party allows friends and recent players to join your party. Friends Only is limited to friends or current party members. Invite Only requires an invite from someone in your party to join.

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Your S ettings To access your in-game identity, player settings, and fi le sharing options from any game lobby or even during gameplay, press to open Your Settings .

MEDIA

BUNGIE FAVORITES Get hot new maps, game types, fi lms, and screenshots… straight from Bungie to you.

FILE SHARE Manage the fi lm clips, screenshots, maps, and game variants you want to share through Xbox LIVE (requires an Xbox LIVE Gold Membership).

SCREENSHOTS Flip through your scrapbook of pain, including shots from your own game fi lms and shots downloaded from friends.

ACTIVE TRANSFERS Review current and pending fi le transfers.

MARKETPLACE Visit the Xbox LIVE Marketplace for Halo -related downloads, game demos, and more.

BUNGIE PRO Join Bungie Pro to upgrade your fi le-share capacity on Xbox LIVE.

SETTINGS GAME CONTROLS Set controller preferences.

APPEARANCE Pick your Service Tag, gender, and armor details.

VOICE COMMUNICATION

Control how and when you hear friendly and enemy voices during matchmaking games.

SCREEN SETTINGS Set subtitle and screen brightness options.

MULTIPLAYER GAMES To play in multiplayer mode, set your connection type by selecting Network from any game lobby, and then choose Xbox LIVE, System Link , or Local . An Xbox LIVE Gold Membership is required to search for and host games on Xbox LIVE.

Xbox LIVE Connection Information For more information about networking issues while playing on Xbox LIVE, visit www.bungie.net/router .

System L ink To host or fi nd a system link game, choose System Link from the Network menu. Select a game in the game browser to view details or to join if a player slot is available.

Creating or Joining a Party Parties can be created in different ways, such as joining opponents you’ve met through matchmaking, hosting a party from the Custom Games Lobby for a private battle, or asking a friend to join you in the Forge to create the perfect map.

To start a party, all you need to do is pick the lobby for the game type you want and set your network connection. Just like that, you’re now the leader of a solo-Spartan party.

As the party leader, you decide the size of your party, who can join your party, and whether your party can join other parties.

To fi nd more party members, press in any game lobby to open your friends list. From your friends list, you can view your friends’ Service Records and join their current parties or invite them to join yours.

Xbox L IVE P rivacy You have several privacy options when playing on Xbox LIVE. From any lobby, select Network , and then under Xbox LIVE select Open Party , Friends Only , or Invite Only. Open Party allows friends and recent players to join your party. Friends Only is limited to friends or current party members. Invite Only requires an invite from someone in your party to join.

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Finding a Game Use t he Matchmaking Lobby to automatically fi nd opponents of your skill level. After you pick a playlist, the matchmaking service will compare your rating and skill level (or the average rating and skill for your party) against other players in that playlist. Playlists are divided into ranked and social lists of the most popular solo- and team-game types. Ranked playlists have some restrictions to keep the playing fi eld level (no guests and no parties larger than team size for that playlist), but it is only by playing in ranked matches that you can raise your skill level and reach the highest ratings of the UNSC.

GAME TYPES VIP Protect your VIP from the other team—and slaughter theirs.

SLAYER Kill, kill, kill opponents! ODDBALL Hold on to the ball for as long as you can.

CAPTURE THE FLAG

Score points by capturing the fl ag and returning it to your team’s base.

ASSAULT Score points by detonating bombs on the other team’s base. INFECTION Score points by surviving the zombie onslaught or wiping out

the survivors. JUGGERNAUT Be the Juggernaut—if you are, everyone is out to get you. KING OF THE

HILL Control the hill for the longest time.

TERRITORIES Score points by controlling territories on the map.

Creating a Custom Game Type To create a unique game type, press in the Custom Games Lobby . The Game Options menus display elements you can customize based on the default game type selected. Customize victory conditions, vehicle and weapon placements, player attributes, social settings (such as friendly fi re options), and more.

You can save your favorite custom game types from the Game Options screen or after selecting the custom game from the Recently Played list on the Games menu. Upload your saved custom games to your File Share so you can share them with friends on Xbox LIVE.

Creating a Custom Game Customize your game by selecting game and map options in the Custom Game Lobby . When creating a game on Xbox LIVE, you can set privacy options from the Network menu. Play custom games with people on your friends and recent players lists.

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ULTIPLAYER Finding a Game Use the Matchmaking Lobby to automatically fi nd opponents of your skill level. After you pick a playlist, the matchmaking service will compare your rating and skill level (or the average rating and skill for your party) against other players in that playlist. Playlists are divided into ranked and social lists of the most popular solo- and team-game types. Ranked playlists have some restrictions to keep the playing fi eld level (no guests and no parties larger than team size for that playlist), but it is only by playing in ranked matches that you can raise your skill level and reach the highest ratings of the UNSC.

GAME TYPES VIP Protect your VIP from the other team—and slaughter theirs.

SLAYER Kill, kill, kill opponents! ODDBALL Hold on to the ball for as long as you can.

CAPTURE THE FLAG

Score points by capturing the fl ag and returning it to your team’s base.

ASSAULT Score points by detonating bombs on the other team’s base. INFECTION Score points by surviving the zombie onslaught or wiping out

the survivors. JUGGERNAUT Be the Juggernaut—if you are, everyone is out to get you. KING OF THE

HILL Control the hill for the longest time.

TERRITORIES Score points by controlling territories on the map.

Creating a Custom Game Type To create a unique game type, press in the Custom Games Lobby . The Game Options menus display elements you can customize based on the default game type selected. Customize victory conditions, vehicle and weapon placements, player attributes, social settings (such as friendly fi re options), and more.

You can save your favorite custom game types from the Game Options screen or after selecting the custom game from the Recently Played list on the Games menu. Upload your saved custom games to your File Share so you can share them with friends on Xbox LIVE.

Creating a Custom Game Customize your game by selecting game and map options in the Custom Game Lobby . When creating a game on Xbox LIVE, you can set privacy options from the Network menu. Play custom games with people on your friends and recent players lists.

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Voice Communication The following voice communication icons on your HUD indicate the current voice mode:

Open Chat The voice channel is always open in smaller games. Just speak and you’ll transmit your voice to other players.

Push to Chat If this icon appears, you need to press a button to broadcast your voice to other players. This is necessary in larger games.

Your microphone is transmitting.

Voice communication is not allowed.

Visit game control settings to change the controller confi guration for push to chat. The default setting is press .

Spartan R atings Play in Matchmaking games to earn a Spartan Rating. You start as a recruit in the enlisted ranks, and if you persevere, you can rise to the offi cer ranks. Enlisted ratings require Experience (EXP), which you earn by doing well in ranked and social playlists. For offi cer ratings, you must reach a Highest Skill milestone in addition to earning the required EXP. Playing (and winning) in ranked playlists is the only way to raise your skill level. Also, your EXP earned in each playlist is displayed as a white rating while in that playlist. These playlist ratings do not require any Highest Skill level, just EXP earned in that playlist.

RECRUIT SERGEANT LIEUTENANT

For more information on the Spartan rating system and its use in matchmaking, visit www.bungie.net .

Carnage Report Press after every battle to view the Carnage Report (game stats and each player’s Service Record , File Share , and gamer card). To view Player Carnage details and earned medals, select a player’s name and then press .

File S hare Your File Share is a dedicated space hosted on Bungie servers but accessible from within Halo 3 , allowing you to store and share game fi les with other Halo 3 players. You can upload game fi lms, fi lm clips, screenshots, map variants, and custom game types to your File Share and then share them with other players so they can experience your creativity. You can also view any other player’s File Share by highlighting a player’s name in a game lobby, and then pressing to open Player Details .

For more information on File Share options and space limitations, visit www.bungie.net .

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Voice C ommunication The following voice communication icons on your HUD indicate the current voice mode:

Open Chat The voice channel is always open in smaller games. Just speak and you’ll transmit your voice to other players.

Push to Chat If this icon appears, you need to press a button to broadcast your voice to other players. This is necessary in larger games.

Your microphone is transmitting.

Voice communication is not allowed.

Visit game control settings to change the controller confi guration for push to chat. The default setting is press .

Spartan R atings Play in Matchmaking games to earn a Spartan Rating. You start as a recruit in the enlisted ranks, and if you persevere, you can rise to the offi cer ranks. Enlisted ratings require Experience (EXP), which you earn by doing well in ranked and social playlists. For offi cer ratings, you must reach a Highest Skill milestone in addition to earning the required EXP. Playing (and winning) in ranked playlists is the only way to raise your skill level. Also, your EXP earned in each playlist is displayed as a white rating while in that playlist. These playlist ratings do not require any Highest Skill level, just EXP earned in that playlist.

LIEUTENANT

For more information on the Spartan rating system and its use in matchmaking, visit www.bungie.net .

Carnage Report Press after every battle to view the Carnage Report (game stats and each player’s Service Record , File Share , and gamer card). To view Player Carnage details and earned medals, select a player’s name and then press .

File S hare Your File Share is a dedicated space hosted on Bungie servers but accessible from within Halo 3 , allowing you to store and share game fi les with other Halo 3 players. You can upload game fi lms, fi lm clips, screenshots, map variants, and custom game types to your File Share and then share them with other players so they can experience your creativity. You can also view any other player’s File Share by highlighting a player’s name in a game lobby, and then pressing to open Player Details .

For more information on File Share options and space limitations, visit www.bungie.net .

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VISITING THE THEATER The Theater allows you to watch, edit, rename, take screenshots from, and share your saved fi lms. Every time you play a game you can save a copy to watch later in the Theater . Films are categorized by type (such as multiplayer and Forge ).

Once you start a saved fi lm, prepare to experience Halo like never before. You’re no longer playing the game, instead you’re driving the camera to watch each encounter in any way you want (with up to three friends viewing with you). Follow the person who saved the fi lm in fi rst person, tag along with anyone in third-person view, or enter fl ying camera mode and move around freely to get a close-up of a particularly humiliating assassination—total camera control is yours.

Want the world to see your Spartan Laser triple kill, but not the grenade suicide you suffered during your victory celebration? No problem, just cue your fi lm to the right moment and with a few button presses you can record and save a new fi lm clip. Use fi lm clips to study the strategies of your online opponents.

When viewing a fi lm, press to show or hide the Theater Control Pad and for an overview of the camera controls (for more information on saving, viewing, and editing fi lms, visit www.bungie.net ).

THE FORGE In the Forge , you can tweak, create, or even destroy the objects present on any multiplayer map—welcome to world domination!

Although you may move and fi ght freely as a player in the Forge , the real work is done in Edit Mode . Press up to enter Edit Mode where you can manipulate virtually any map object, such as weapons, vehicles, map objectives, and more. Press up again to return to Player Mode to test your changes.

Forging A head Reshaping a map can be a lot of work, so you may want to enlist the aid of other players in the Forge . Up to eight players may join a Forge game on Xbox LIVE or system link, and up to four players can join on a local console. Cooperate with your friends to make the work go faster, but don’t forget to throw a fusion coil at them from time to time ...

Here are a few tips to get you started:

• You are assigned a set budget for adding items to each map. If you run out of credit, you can delete default map objects in exchange for more credit.

• Not all objects (vehicles, in particular) are available for use on all maps.

• Press when you have an object highlighted to learn more about the object and its available properties.

To save your new map variant, press and then select Save Map . Test drive your new map in the Custom Game Lobby or upload it to your File Share to share it with your friends.

You can review Forge controls and other options by pressing during a Forge game session.

For more information on using the Forge , visit www.bungie.net . TAKE SCREENSHOT SKIP BACKWARD SKIP FORWARD

RECORD FILM

CLIP PLAY/PAUSE FILM

END FILM

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VISITING THE THEATER The Theater allows you to watch, edit, rename, take screenshots from, and share your saved fi lms. Every time you play a game you can save a copy to watch later in the Theater . Films are categorized by type (such as multiplayer and Forge ).

Once you start a saved fi lm, prepare to experience Halo like never before. You’re no longer playing the game, instead you’re driving the camera to watch each encounter in any way you want (with up to three friends viewing with you). Follow the person who saved the fi lm in fi rst person, tag along with anyone in third-person view, or enter fl ying camera mode and move around freely to get a close-up of a particularly humiliating assassination—total camera control is yours.

Want the world to see your Spartan Laser triple kill, but not the grenade suicide you suffered during your victory celebration? No problem, just cue your fi lm to the right moment and with a few button presses you can record and save a new fi lm clip. Use fi lm clips to study the strategies of your online opponents.

When viewing a fi lm, press to show or hide the Theater Control Pad and for an overview of the camera controls (for more information on saving, viewing, and editing fi lms, visit www.bungie.net ).

THE FORGE In t he Forge , you can tweak, create, or even destroy the objects present on any multiplayer map—welcome to world domination!

Although you may move and fi ght freely as a player in the Forge , the real work is done in Edit Mode . Press up to enter Edit Mode where you can manipulate virtually any map object, such as weapons, vehicles, map objectives, and more. Press up again to return to Player Mode to test your changes.

Forging Ah ead Reshaping a map can be a lot of work, so you may want to enlist the aid of other players in the Forge . Up to eight players may join a Forge game on Xbox LIVE or system link, and up to four players can join on a local console. Cooperate with your friends to make the work go faster, but don’t forget to throw a fusion coil at them from time to time ...

Here are a few tips to get you started:

• You are assigned a set budget for adding items to each map. If you run out of credit, you can delete default map objects in exchange for more credit.

• Not all objects (vehicles, in particular) are available for use on all maps.

• Press when you have an object highlighted to learn more about the object and its available properties.

To save your new map variant, press and then select Save Map . Test drive your new map in the Custom Game Lobby or upload it to your File Share to share it with your friends.

You can review Forge controls and other options by pressing during a Forge game session.

For more information on using the Forge , visit www.bungie.net . SKIP FORWARD

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Graphically projected onto your visor, the heads-up display (HUD) shows vital information for successful warfare.

5. MULTIPLAYER DATA Displays voice communication mode and game-specifi c scoring.

6. WEAPONS AND AMMUNITION Displays available weapons (active weapon on top) and ammunition. When low on ammunition, the active weapon icon fl ashes red. Press to reload, or press to swap weapons.

7. WAYPOINT A waypoint marks the location of game objectives, such as fl ags and VIPs.

1. SHIELD At full strength, your shield indicator appears solid blue; when fully depleted, the indicator fl ashes red.

2. GRENADE INVENTORY Press to cycle through grenades. Pull to throw the selected grenade. You cannot use grenades in dual-wield mode.

3. EQUIPMENT You can only carry one piece of equipment at a time. Hold to swap your current equipment with newly found equipment. To deploy equipment, press .

4. MOTION TRACKER MJOLNIR Mark VI armor and Shangheili combat harness have limited motion-detecting capability. Friendlies appear in yellow, enemies in red, and waypoints in white. Teammates speaking nearby are marked with a voice indicator.

Be advised: The motion tracker does not indicate elevation, so your enemy could be above or below you in a given structure. Slow-moving or stationary opponents are not detected by your motion tracker—a limitation that also applies to your enemies’ motion trackers, leaving them and you vulnerable to an ambush.

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5. MULTIPLAYER DATA Displays voice communication mode and game-specifi c scoring.

6. WEAPONS AND AMMUNITION Displays available weapons (active weapon on top) and ammunition. When low on ammunition, the active weapon icon fl ashes red. Press to reload, or press to swap weapons.

7. WAYPOINT A waypoint marks the location of game objectives, such as fl ags and VIPs.

MULTIPLAYER 51

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BE A

HER

O! R

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MIN

D TH

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THE

GAP

ODST AND MULTIPLAYERGAME CONTROLS

Use Secondary Weapon Throw Grenade

Dual Wield /

Reload or Swap Secondary Weapon Select Grenade Type

VISR Database View Multiplayer Score

Carnage Report

Move / Strafe / Click to Crouch

View Waypoints (Up) Flashlight (Up) / Press to Talk

Move / Rotate Selected Item

Forge Controls, Edit Mode

Thrust

Hold to Rotate Selected Item

Move Down

Move Up

Film Controls

Thrust (Flying Cam)

Slow Motion / Fast Forward

Move Down (Flying Cam)

Move Up (Flying Cam)

Flying Cam / Player Cam

Hide or Show Control Pad

Hide or Show HUD

Play / Pause

Move Camera / Hold to Pan(Flying Cam)

ODST

Look/Rotate Camera (Flying Cam) / Click for 1st Person

REW 10 Secs. (Left) / FF 10 Secs. (Right) Press to Switch Players (Player Cam)

52

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FOR

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CON

TACT

BE A

HER

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EPOR

T VI

OLAT

ORS

WAL

K, D

ON’T

RUN

BE A

HER

O! R

EPOR

T VI

OLAT

ORS

WAL

K, D

ON’T

RUN

BE A

HER

O! R

EPOR

T VI

OLAT

ORS

Xbox Guide / Friends List Use P rimary W eapon

Action / Reload Primary Weapon

Pause / S ettings

Jump

Melee

VISR Mode Deploy Equipment

Flying Cam (When Dead) Swap Weapon

Aim / Turn / Look / Click to Zoom

Move / Rotate Selected Item

Look / Rotate Selected Item

Play / Edit Mode

Forge Controls, Edit Mode

Thrust

Hold to Rotate Selected Item

Move Down

Move Up

Delete Item

Inventory / Item Options

Drop Selected Item

Pick Up or Drop Item

Film Controls

Flying Cam / Player Cam

Hide or Show Control Pad

Hide or Show HUD

Play / Pause

ODST Multiplayer ODST and Multiplayer

REW 10 Secs. (Left) / FF 10 Secs. (Right) Press to Switch Players (Player Cam)

53

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RECY

CLIN

G: D

O YO

UR P

ART!

YIEL

D TO

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IANS

Play anyone and everyone, anytime, anywhere on Xbox LIVE. Build your profi le (your gamer card). Chat with your friends. Download content (trailers, game demos, exclusive game content, and Arcade games) at Xbox LIVE Marketplace. Send and receive voice and video messages. Use LIVE with both Xbox 360® and Windows®. Play, chat, and download on both your PC and your Xbox 360. LIVE gives you ultimate access to the things you want and the people you know, on both your PC and your TV. Get connected and join the revolution.

Connecting Before you can use Xbox LIVE, connect your Xbox 360 console to a high-speed Internet connection and sign up to become an Xbox LIVE member. For more information about connecting, and to determine whether Xbox LIVE is available in your region, go to www.xbox.com/live .

Family S ettings These easy and fl exible tools enable parents and caregivers to decide which games young game players can access based on the content rating. And now, LIVE Family Settings and Windows Vista Parental Controls work better together. Approve who and how your family interacts with others online with the LIVE service. And set time limits on how long they can play. For more information, go to www.xbox.com/familysettings .

XBOX LIVE

THE XBOX 360 HARD DRIVE The enhanced game features of Halo 3 require an Xbox 360 Hard Drive. For example, using a hard drive enables you to download new content and share custom games, saved fi lms, and screenshots. For more information about hard drive functionality in Halo 3 , visit www.bungie.net .

BUNGIE.NET Bungie.net is a community, a constantly updated source of Halo information, and a centralized resource for your online Halo 3 history.

Features and functionality available on the site include extended postgame carnage reports, providing detailed information about who killed whom with what, and where. Bungie.net also lets you view and share high-resolution, in-game screenshots from your File Share so you can build and edit a gallery of your favorite in-game moments and share it with the world.

You can also view, rate, and recommend other items from friends or your own File Share . You can queue downloads of cool movies or game variants to your Xbox 360 console, automatically receiving them next time you log into Halo 3 or Halo 3: ODST . But that’s just scratching the surface—Bungie.net will also let you view your lifetime aggregate multiplayer stats, meta-game data, or show you and the world which achievements you’ve unlocked.

And building on the social aspects of the multiplayer game, we’ll also let you view your stats relative to the folks on your friends list, fueling competition among peers and friends instead of simply losing your identity and stats in a sea of millions of gamers. This friends-only Halo 3 leaderboard is a great way to create contests and rivalries between friends. Bungie.net can even track your rating promotion history so you can remember wistfully your days as a freshly scrubbed Private.

Bungie.net is more than an extension of your Halo experience–it’s a clean, well-lighted place to meet folks with similar interests and a shared enjoyment of gaming. Meet new players and share moments, content, and games. We’ll present you with a pile of strategy guides, interviews, podcasts, news, features, and constant community interaction. And there’s even a Bungie.net store, featuring exclusive merchandise and apparel. Bungie.net is built to make your gaming experience deeper and better than ever before.

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MS

Col

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ar v

.5

03

08

01

YOUR

TAX

DOLL

ARS

AT W

ORK

LOOK

BOT

H W

AYS

BEFO

RE C

ROSS

ING

RECY

CLIN

G: D

O YO

UR P

ART!

Play anyone and everyone, anytime, anywhere on Xbox LIVE. Build your profi le (your gamer card). Chat with your friends. Download content (trailers, game demos, exclusive game content, and Arcade games) at Xbox LIVE Marketplace. Send and receive voice and video messages. Use LIVE with both Xbox 360® and Windows®. Play, chat, and download on both your PC and your Xbox 360. LIVE gives you ultimate access to the things you want and the people you know, on both your PC and your TV. Get connected and join the revolution.

Connecting Before you can use Xbox LIVE, connect your Xbox 360 console to a high-speed Internet connection and sign up to become an Xbox LIVE member. For more information about connecting, and to determine whether Xbox LIVE is available in your region, go to www.xbox.com/live .

Family S ettings These easy and fl exible tools enable parents and caregivers to decide which games young game players can access based on the content rating. And now, LIVE Family Settings and Windows Vista Parental Controls work better together. Approve who and how your family interacts with others online with the LIVE service. And set time limits on how long they can play. For more information, go to www.xbox.com/familysettings .

XBOX LIVE

THE XBOX 360 HARD DRIVE The enhanced game features of Halo 3 require an Xbox 360 Hard Drive. For example, using a hard drive enables you to download new content and share custom games, saved fi lms, and screenshots. For more information about hard drive functionality in Halo 3 , visit www.bungie.net .

BUNGIE.NET Bungie.net is a community, a constantly updated source of Halo information, and a centralized resource for your online Halo 3 history.

Features and functionality available on the site include extended postgame carnage reports, providing detailed information about who killed whom with what, and where. Bungie.net also lets you view and share high-resolution, in-game screenshots from your File Share so you can build and edit a gallery of your favorite in-game moments and share it with the world.

You can also view, rate, and recommend other items from friends or your own File Share . You can queue downloads of cool movies or game variants to your Xbox 360 console, automatically receiving them next time you log into Halo 3 or Halo 3: ODST . But that’s just scratching the surface—Bungie.net will also let you view your lifetime aggregate multiplayer stats, meta-game data, or show you and the world which achievements you’ve unlocked.

And building on the social aspects of the multiplayer game, we’ll also let you view your stats relative to the folks on your friends list, fueling competition among peers and friends instead of simply losing your identity and stats in a sea of millions of gamers. This friends-only Halo 3 leaderboard is a great way to create contests and rivalries between friends. Bungie.net can even track your rating promotion history so you can remember wistfully your days as a freshly scrubbed Private.

Bungie.net is more than an extension of your Halo experience–it’s a clean, well-lighted place to meet folks with similar interests and a shared enjoyment of gaming. Meet new players and share moments, content, and games. We’ll present you with a pile of strategy guides, interviews, podcasts, news, features, and constant community interaction. And there’s even a Bungie.net store, featuring exclusive merchandise and apparel. Bungie.net is built to make your gaming experience deeper and better than ever before.

55

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USE

STAI

RS

GOOD

CIT

IZEN

S CO

NSER

VE F

UEL

Information in this document, including URL and other Internet Web site references, is subject to change without notice. Unless otherwise noted, the example companies, organizations, products, domain names, e-mail addresses, logos, people, places, and events depicted herein are fi ctitious, and no association with any real company, organization, product, domain name, e-mail address, logo, person, place, or event is intended or should be inferred. Complying with all applicable copyright laws is the responsibility of the user. Without limiting the rights under copyright, no part of this document may be reproduced, stored in or introduced into a retrieval system, or transmitted in any form or by any means (electronic, mechanical, photocopying, recording, or otherwise), or for any purpose, without the express written permission of Microsoft Corporation.

Microsoft may have patents, patent applications, trademarks, copyrights, or other intellectual property rights covering subject matter in this document. Except as expressly provided in any written license agreement from Microsoft, the furnishing of this document does not give you any license to these patents, trademarks, copyrights, or other intellectual property.

The names of actual companies and products mentioned herein may be the trademarks of their respective owners.

Unauthorized copying, reverse engineering, transmission, public performance, rental, pay for play, or circumvention of copy protection is strictly prohibited.

© 2009 Microsoft Corporation. All rights reserved.

Microsoft, Halo, the Halo logos, the Microsoft Game Studios logo, Windows Vista, Xbox, Xbox LIVE, the Xbox logos, and Xbox 360 are trademarks of the Microsoft group of companies.

Developed by Bungie for Microsoft Corporation.

Bungie, the Bungie logo, Bungie.net, and the Bungie.net logo are registered trademarks, and The Superintendent is a trademark, of Bungie LLC, and are used with permission. All rights reserved.

Halo 3: ODST soundtrack.

© & p� 2009 Microsoft Corporation. All rights reserved.

Composed by Marty O’Donnell and Michael Salvatori.

Produced by Marty O’Donnell and Michael Salvatori.

Uses Bink Video. © Copyright 1997–2009 by RAD Game Tools, Inc.

Some of the typefaces included herein are developed by DynaComware.

Visit www.waves.com .

Halo 3: ODST uses Havok™. © Copyright 1999–2009 Havok.com Inc. (and its Lincensors). All rights reserved. Visit www.havok.com for details.

This product includes ZLib—© Copyright 1995–2009 Jean-loup Gailly and Mark Adler.

FaceGen from Singular Inversions Inc.

LIMITED WARRANTY FOR YOUR COPY OF XBOX GAME SOFTWARE (“GAME”) ACQUIRED IN HONG KONG, SINGAPORE AND TAIWAN

WARRANTYMicrosoft Corporation (“Microsoft”) warrants to you, the original purchaser of the Game, that this Game will perform substantially as described in the accompanying manual for a period of 30 days from the date of fi rst purchase. If you discover a problem with the Game covered by this warranty within the 30-day period, your retailer will repair or replace the Game at its option, free of charge, according to the process identifi ed below. This limited warranty: (a) does not apply if the Game is used in a business or for a commercial purpose; and (b) is void if any diffi culties with the Game are related to accident, abuse, virus or misapplication.

RETURNS WITHIN 30-DAY PERIODWarranty claims should be made to your retailer. Return the Game to your retailer along with a copy of the original sales receipt and an explanation of the diffi culty you are experiencing with the Game. At its option, the retailer will either repair or replace the Game. Any replacement Game will be warranted for the remainder of the original warranty period or 10 days from receipt, whichever is longer. If for any reason the Game cannot be repaired or replaced, you will be entitled to receive your direct (but no other) damages incurred in reasonable reliance but only up to the amount of the price you paid for the Game. The foregoing (repair, replacement or limited damages) is your exclusive remedy.

LIMITATIONS This limited warranty is in place of all other express or statutory warranties, conditions or duties and no others of any nature are made or shall be binding on Microsoft, its retailers or suppliers. Any implied warranties applicable to this Game or the media in which it is contained are limited to the 30-day period described above. TO THE FULL EXTENT ALLOWED BY LAW, NEITHER MICROSOFT, ITS RETAILERS OR SUPPLIERS ARE LIABLE FOR ANY SPECIAL, INCIDENTAL, PUNITIVE, INDIRECT OR CONSEQUENTIAL DAMAGES ARISING FROM THE POSSESSION, USE OR MALFUNCTION OF THIS GAME. THE FOREGOING APPLIES EVEN IF ANY REMEDY FAILS OF ITS ESSENTIAL PURPOSE. Some states/jurisdictions do not allow limitations as to how long an implied warranty lasts and/or exclusions or limitations of incidental or consequential damages so the above limitations and/or exclusions of liability may not apply to you. This limited warranty gives you specifi c rights, and you may also have other rights that vary from state/jurisdiction to state/jurisdiction.

For questions regarding this warranty contact your retailer or Microsoft at:

Xbox P roduct R egistrationMicrosoft CorporationOne Microsoft WayRedmond, WA 98052-9953 USA

Or visit us on the Web at www.xbox.com/support

For technical support information, visit us on the Web at www.xbox.com/support

XBOX CUSTOMER SUPPORT

56

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.5

03

08

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DOLL

ARS

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ORK

WHI

TE Z

ONE

FOR

LOAD

ING

ONLY

IN C

ASE

OF F

IRE

USE

STAI

RS

Information in this document, including URL and other Internet Web site references, is subject to change without notice. Unless otherwise noted, the example companies, organizations, products, domain names, e-mail addresses, logos, people, places, and events depicted herein are fi ctitious, and no association with any real company, organization, product, domain name, e-mail address, logo, person, place, or event is intended or should be inferred. Complying with all applicable copyright laws is the responsibility of the user. Without limiting the rights under copyright, no part of this document may be reproduced, stored in or introduced into a retrieval system, or transmitted in any form or by any means (electronic, mechanical, photocopying, recording, or otherwise), or for any purpose, without the express written permission of Microsoft Corporation.

Microsoft may have patents, patent applications, trademarks, copyrights, or other intellectual property rights covering subject matter in this document. Except as expressly provided in any written license agreement from Microsoft, the furnishing of this document does not give you any license to these patents, trademarks, copyrights, or other intellectual property.

The names of actual companies and products mentioned herein may be the trademarks of their respective owners.

Unauthorized copying, reverse engineering, transmission, public performance, rental, pay for play, or circumvention of copy protection is strictly prohibited.

© 2009 Microsoft Corporation. All rights reserved.

Microsoft, Halo, the Halo logos, the Microsoft Game Studios logo, Windows Vista, Xbox, Xbox LIVE, the Xbox logos, and Xbox 360 are trademarks of the Microsoft group of companies.

Developed by Bungie for Microsoft Corporation.

Bungie, the Bungie logo, Bungie.net, and the Bungie.net logo are registered trademarks, and The Superintendent is a trademark, of Bungie LLC, and are used with permission. All rights reserved.

Halo 3: ODST soundtrack.

© & p� 2009 Microsoft Corporation. All rights reserved.

Composed by Marty O’Donnell and Michael Salvatori.

Produced by Marty O’Donnell and Michael Salvatori.

Uses Bink Video. © Copyright 1997–2009 by RAD Game Tools, Inc.

Some of the typefaces included herein are developed by DynaComware.

Visit www.waves.com .

Halo 3: ODST uses Havok™. © Copyright 1999–2009 Havok.com Inc. (and its Lincensors). All rights reserved. Visit www.havok.com for details.

This product includes ZLib—© Copyright 1995–2009 Jean-loup Gailly and Mark Adler.

FaceGen from Singular Inversions Inc.

LIMITED WARRANTY FOR YOUR COPY OF XBOX GAME SOFTWARE (“GAME”) ACQUIRED IN HONG KONG, SINGAPORE AND TAIWAN

WARRANTYMicrosoft Corporation (“Microsoft”) warrants to you, the original purchaser of the Game, that this Game will perform substantially as described in the accompanying manual for a period of 30 days from the date of fi rst purchase. If you discover a problem with the Game covered by this warranty within the 30-day period, your retailer will repair or replace the Game at its option, free of charge, according to the process identifi ed below. This limited warranty: (a) does not apply if the Game is used in a business or for a commercial purpose; and (b) is void if any diffi culties with the Game are related to accident, abuse, virus or misapplication.

RETURNS WITHIN 30-DAY PERIODWarranty claims should be made to your retailer. Return the Game to your retailer along with a copy of the original sales receipt and an explanation of the diffi culty you are experiencing with the Game. At its option, the retailer will either repair or replace the Game. Any replacement Game will be warranted for the remainder of the original warranty period or 10 days from receipt, whichever is longer. If for any reason the Game cannot be repaired or replaced, you will be entitled to receive your direct (but no other) damages incurred in reasonable reliance but only up to the amount of the price you paid for the Game. The foregoing (repair, replacement or limited damages) is your exclusive remedy.

LIMITATIONS This limited warranty is in place of all other express or statutory warranties, conditions or duties and no others of any nature are made or shall be binding on Microsoft, its retailers or suppliers. Any implied warranties applicable to this Game or the media in which it is contained are limited to the 30-day period described above. TO THE FULL EXTENT ALLOWED BY LAW, NEITHER MICROSOFT, ITS RETAILERS OR SUPPLIERS ARE LIABLE FOR ANY SPECIAL, INCIDENTAL, PUNITIVE, INDIRECT OR CONSEQUENTIAL DAMAGES ARISING FROM THE POSSESSION, USE OR MALFUNCTION OF THIS GAME. THE FOREGOING APPLIES EVEN IF ANY REMEDY FAILS OF ITS ESSENTIAL PURPOSE. Some states/jurisdictions do not allow limitations as to how long an implied warranty lasts and/or exclusions or limitations of incidental or consequential damages so the above limitations and/or exclusions of liability may not apply to you. This limited warranty gives you specifi c rights, and you may also have other rights that vary from state/jurisdiction to state/jurisdiction.

For questions regarding this warranty contact your retailer or Microsoft at:

Xbox P roduct R egistrationMicrosoft CorporationOne Microsoft WayRedmond, WA 98052-9953 USA

Or visit us on the Web at www.xbox.com/support

For technical support information, visit us on the Web at www.xbox.com/support

XBOX CUSTOMER SUPPORT

57

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