Presentation @ SBSI 2014

29
A Gamification-based Social Collaborative Architecture to increase resilience against natural disasters Flávio E. A. Horita Institute of Mathematics and Computer Science (ICMC) University of São Paulo (USP) - Brazil [email protected] http://www.agora.icmc.usp.br | http://www.flaviohorita.com

Transcript of Presentation @ SBSI 2014

Page 1: Presentation @ SBSI 2014

A Gamification-based Social

Collaborative Architecture to increase

resilience against natural disasters

Flávio E. A. Horita

Institute of Mathematics and Computer Science (ICMC) – University of São Paulo (USP) - Brazil

[email protected]

http://www.agora.icmc.usp.br | http://www.flaviohorita.com

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Agenda

● Introduction

● Background

● Gamification-based Social Collaboative

Architecture (GSCA)

● Evaluation and Analysis

● Conclusion

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Introduction Background

● Disasters in Brazil

3

Porto Velho/Rondônia on Fev, 2014

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Introduction Background

● Disasters in Brazil

4

Flood in São Carlos/São Paulo on Oct 22, 2013

2h20min – 105mm

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Introduction Background

● Disasters in Brazil

EM-DAT – The International Disaster Database

0%

10%

20%

30%

40%

50%

60%

70%

80%

90%

1991-2000

2001-2010

2011-2013

Flood

Drought

Storms

Landslide

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● Numbers of Floods in Brazil

Introduction Background

Report 2013 of Brazilian Institute of Geography and Statistics (IBGE)

Communities Affected

5.570

cities

1.543

affected

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Introduction Background

5.570

cities

1.543

affected

● Numbers of Floods in Brazil

Report 2013 of Brazilian Institute of Geography and Statistics (IBGE)

Communities Affected

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Introduction Background

5.570

cities

1.543

affected

● Numbers of Floods in Brazil

Report 2013 of Brazilian Institute of Geography and Statistics (IBGE)

Communities Affected

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Volunteer Geographic

Information (VGI)

However, the largely damages caused by the disasters:

• affects the coexistence of people,

• brings difficulties to the EAs, and

• delay the response processes.

That necessarily needs to be fast and reliable, because a

slow response based on incorrect data can lead to

serious consequences, such as loss of lives. (Ostermann and Spinsanti, 2011; Erkine and Gregg, 2012)

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Volunteer Geographic

Information (VGI)

"Volunteered Geographic Information (VGI) is

defined as a collection of digital spatial data produced

by individuals and non-formal institutions

using appropriate tools to gather and

disseminate their views and

geographical knowledge

on the web."

(Goodchild, 2007)

Volunteer

Information

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Gamification

● “The use of game design elements in non-

game contexts”

● Restrict definition of elements of game: only

the most used (Deterding et al., 2011)

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Related Work

● Ushaidi o https://www.ushahidi.com/

● Pontos de Alagamento o https://pontosdealagamento.crowdmap.com/

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Research Question

● How use concepts of gamification and

volunteers’ data to improve the resilience

against natural disasters?

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Gamification-based Social

Collaborative Architecture (GSCA)

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GSCA – Communication

● Synchronous and asynchronous chat (individual

or in group)

● Forums, groups and communities creation to

discussion of commom interest issues

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GSCA – Profiles

Content recommendation according to profiles

● Click-stream

● Content creation

● Challenges/gameplay and volunteers retention

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GSCA – Missions

Disaster Simulation

Georeferencing

Mapping

Call for Volunteers

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GSCA – Knowledge

● Disasters georeferencing

● Surveys

● Volunteers network

● Communities

● Georefenced elements creation

Improvements

in community

Citizens

knowledge

Cities mapping

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Evaluation and Analysis

● Voluntary in Action

● Implementation of the GSCA

● Web platform to involve citizens with the prevention and

mitigation of natural disasters

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Components

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Communications

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Users Profiles

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Missions

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Knowledge

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Conclusions

● VGI present as an alternative to improve the quality

and amount of knowledge related with disasters.

● Gamification can improve the knowledge produced by

communities.

● The architecture of GCSA could help in this context.

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Future Works

● Interface and usability analysis with users.

● Implement techniques of machine learning to improve the

“gamification” between the users.

● Identify new approaches to support the creation of

knowledge.

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A Gamification-based Social

Collaborative Architecture to increase

resilience against natural disasters

Flávio E. A. Horita, Luiz F. F. G. Assis, Raul E. S. Castanhari, Seiji Isotani,

Wilmax M. Cruz, João P. de Albuquerque

Institute of Mathematics and Computer Science (ICMC) – University of São Paulo (USP)

- Brazil

Page 29: Presentation @ SBSI 2014

A Gamification-based Social

Collaborative Architecture to increase

resilience against natural disasters

Flávio E. A. Horita

Institute of Mathematics and Computer Science (ICMC) – University of São Paulo (USP) - Brazil

[email protected]

http://www.agora.icmc.usp.br | http://www.flaviohorita.com