Ultima Sesion D&D

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    Estan de pie frente a la gran puerta de piedra negra, oscura, marcada con runas, corroda por la

    humedad, las races suben por los muros macizos.

    Maaj: Es aqu, debemos entrar y traer justicia a Ishulae, No se lo que nos espera adentro,

    mantengmonos alerta.

    *Si inspeccionan la puerta con insight o arcana pasan check de 20 y se dan cuenta de que esta

    hecha del mismo material que las piedras que tiene Balian (si intentan remover las piedras con

    golpes las puertas se transforman en 2 golems.*

    Stone Golem Level 17 Elite SoldierLarge natural animate (construct) XP 3,200Initiative +8 Senses Perception +7; darkvisionHP 168; Bloodied 84;AC 25; Fortitude 25, Refl ex 19, Will 19Immune disease, poison, sleepSaving Throws +2Speed 6; cant shiftAction Points 1C Death Burst (when reduced to 0 hit points)

    The stone golem explodes in a burst of jagged stones. Closeburst 1; +23 vs. AC; 2d6 + 7 damage, and the space it occupied isdiffi cult terrain until cleared.Str 24 (+15) Dex 7 (+6) Wis 8 (+7)Con 24 (+15) Int 3 (+4) Cha 3 (+4)

    A character knows the following information with a successfulArcana or Nature check.DC 20: A golem is given life by an animating spark from the Elemental Chaos. This spark is not a soul or an independentcreature, but raw vitality that gives the golem the powerof movement and a glimmer of sentience.DC 25: A golems creator has complete control over its actions. Without its creator present, a golem tries to obey itslast orders to the best of its ability.

    Con las puertas ahora destruidas el acceso a un palacio abandonado hace cientos de aos se abre, se oye a miles

    de insectos y ratas alejarse de la luz, que ahora revela un largo corredor desgastado, con holor fuerte a humedad y

    polvo, *un check de perception les muestra que hay huellas no humanoides en el polvo del piso que siguen la

    direccin del corredor, como si alguien hubiese arrastrado ropas no hace mucho tiempo atrs*

    En los laterales del amplio corredor excavado en la montaa estn los marcos de lo que alguna vez fueron puertas,

    escaleras que corrodas por la humedad se han convertido en escombros mohosos. Al final del pasillo hay una

    puerta de bronce que permanece intacta al paso del tiempo.

    Si caminan hacia la puerta los ataca un grupo deLevel 5 Encounter (XP 1,005)

    1 kruthik hive lord (level 6 elite controller)2 kruthik adults (level 4 brute)5 kruthik hatchlings (level 2 minion)DC 15: Kruthiks are chitinous reptilian hunters thatformsmall hives underground. They use their superiornumbers tooverwhelm and devour all other nearby creatures.Kruthiks hunt methodically, stripping one area of preybefore expanding their territory. They butcher theirkills

    and carry treasure back to their nesting warrens.Mauledcarcasses and strange tracks that look as i f they weremade byspikes are sure signs of a kruthik horde.

    DC 20: Kruthiks communicate with one anotherthrougha complex series of insectlike chitters and reptilianhisses.These sounds can often be heard in advance of akruthikattack.Kruthiks hatch from eggs and undergo severalmetamorphosesduring their life cycle. Hatchlings grow into young, but

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    young and adults enter a hard cocoon to change intothe nextlarger breed of kruthik.DC 25: Kruthiks take the scent of their own dead as awarning, and they avoid areas where many otherkruthikshave died. Slaying enough kruthiks in one area mightdrive

    the remaining hive elsewhere.DC 30: The origin of the kruthik lies in the cruelhistoryof the tiefling empire of Bael Turath. Tiefling magesinfusedworldly reptiles with fiendish blood, creating thekruthiks asinfiltrators to weaken enemy holdings from within.Perhapsthe tieflings had a way to control the kruthiks at thattime,but if so, that technique was lost with the fall of thetieflingempire.

    Kruthik Hive Lord Level 6 Elite Controller (Leader)Large natural beast (reptile) XP 500Initiative +7 Senses Perception +4; low-light vision,tremorsense 10Hive Frenzy aura 2; allied kruthiks in the aura dealdouble damagewith basic attacks.HP 148; Bloodied 74AC 22; Fortitude 21, Refl ex 20, Will 17Saving Throws +2Speed 6, burrow 3 (tunneling), climb 6Action Points 1m Claw (standard; at-will)+11 vs. AC; 1d10 + 5 damage.

    C Acid Blast (standard; at-will) AcidClose blast 5; targets enemies; +9 vs. Fortitude; 1d6 + 4

    aciddamage, and the target takes ongoing 5 acid damageand isweakened (save ends both).Alignment Unaligned Languages Str 20 (+8) Dex 18 (+7) Wis 12 (+4)Con 18 (+7) Int 4 (+0) Cha 10 (+3)

    Kruthik Hatchling Level 2 MinionSmall natural beast (reptile) XP 31Initiative +3 Senses Perception +0; low-light vision,tremorsense 10Gnashing Horde aura 1; an enemy that ends its turn inthe auratakes 2 damage.HP 1; a missed attack never damages a minion.AC 15; Fortitude 13, Refl ex 15, Will 12Speed 8, burrow 2 (tunneling), climb 8mClaw (standard; at-will)+5 vs. AC; 4 damage.Alignment Unaligned Languages Str 13 (+1) Dex 16 (+3) Wis 10 (+0)Con 13 (+1) Int 4 (3) Cha 6 (2)

    Kruthik Adult Level 4 BruteMedium natural beast (reptile) XP 175Initiative +6 Senses Perception +4; low-light vision,tremorsense 10Gnashing Horde aura 1; an enemy that ends its turn inthe auratakes 2 damage.HP 67; Bloodied 33

    AC 17; Fortitude 14, Refl ex 15, Will 13Speed 6, burrow 3 (tunneling), climb 6mClaw (standard; at-will)+8 vs. AC; 1d10 + 3 damage.

    R Toxic Spikes (standard; recharge ) PoisonThe kruthik makes 2 attacks against two diff erenttargets:ranged 5; +7 vs. AC; 1d8 + 4 damage, and the targettakesongoing 5 poison damage and is slowed (save endsboth).Alignment Unaligned Languages Str 17 (+5) Dex 18 (+6) Wis 12 (+4)Con 17 (+5) Int 4 (1) Cha 8 (+1)

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    Despues de derrotar los Kruthik, se retiran todos, su medio de defensa es ocultarse en sus propios tuneles cuando huelen la

    esencia de sus propios muertos.

    Algo les da la sensacin de que tras esa puerta, esta su objetivo, Dethecus.

    Al empujar la puerta con un check de fuerza(20) la puerta cede, dentro hay una habitacin pobremente iluminada, con las

    mismas runas de la puerta talladas en un circulo en el piso, al levantar la mirada, se dan cuenta de que las paredes estn

    cubiertas de esqueletos que se mueven en poses de sufrimiento, con una fuerza que emana del piso la puerta se cierra degolpe y los esqueletos se arrastran por los muros para bloquearla, cientos de esqueletos y huesos se pegan y escalan las

    paredes. En otra explosin de energa las ropas de Maaj se desgarran, sus ojos brillan, sus musculos se contraen, su piel

    se convierte en un polvo fino, dejando sus huesos al descubierto, *roll arcana*.

    Es un LICH!

    DC 20: A mortal becomes a lich by performing a dark andterrible ritual. In this ritual the mortal dies, but rises again asan undead creature. Most liches are wizards or warlocks, buta few multiclassed clerics follow this dark path

    DC 25: A lichs life force is bound up in a magic phylactery, which typically takes the form of a fist-sized metal box containingstrips of parchment on which magical phrases have been written.

    If you destroy a lich, its spirit returns to its phylactery. Its bodyreforms in 1d10 days at the location of the phylactery unless youalso destroy the phylactery. Most liches hide their phylacteries insecret (and well-guarded) vaults, sometimes on other planes.Destroying a lich and its phylactery does not guaranteethat the lich is gone forever. Powerful beings associated withundeath, including Orcus and Vecna, can reform a destroyedlich, turning it into a lich vestige.DC 30: Some of the most fearsome villains in the long historyof the world have been liches, including Acererakmasterof the Tomb of Horrorsand the god Vecna himself. All lichespay homage to Orcus, and it is said that Orcus can instantlydestroy the phylactery of any lich that displeases him.

    A LICH IS AN UNDEAD SPELLCASTER created by means of anancient ritual. Wizards and other arcane spellcasters who

    choose this path to immortality escape death by becomingundead, but prolonged existence in this state often drivesthem mad.Medium natural humanoid (undead) XP 2,000Los he traido al Corazon de mi guarida, a ustedes, hroes poderosos, Ceyeron que podran escaparse con mireliquia?! No permitir que nadie! NADIE! Destruya lo que he logrado, Mi sacrificio por vida eterna en las manos deuna warlock que no sabe el poder que contiene! YO PUSE LA MALDICION DE SANGRE! YO! SOLO YO PUEDOUTILIZAR MAGIA! Es mia

    Por muchos aos estuvo mi reliquia encerrada en el palacio del Drekal, lejos de mi alcance, cuando se dieroncuenta de mis intenciones de mi ejercito limitaron mis poderes, se quedaron con ella

    Los hare parte de mi ejercito, y finalmente con sus cuerpos de mi lado podre infundir temor y miseria en todo elcontinente, convertir a los barbaros del norte usando a su prncipe LO HE VISTO!, LO HE PLANEADO ASI!corromper definitivamente al drekal, y terminar mi trabajo contigo ME INTERRUMPIERON ANTES DE QUE TEPUDIERA PERFECCIONAR, MALDITOS!... Y CONTIGO a ti te puedo dar poder infinito y eterno como el mio

    por eso te invoque, PORQUE TU PUEDES SER IGUAL QUE YO! PERO DAME LA RELIQUIA!!! DEBE ESTARSEGURA! NO LA PUEDEN DESTRU AAAARGGHHHHH!

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    Initiative +8 Senses Perception +8; darkvisionNecrotic Aura (Necrotic) aura 5; any living creature that enters orstarts its turn in the aura takes 5 necrotic damage.HP 300; Bloodied 150Regeneration 10 (if the lich takes radiant damage, regenerationdoesnt function on its next turn)AC 28; Fortitude 24, Refl ex 28, Will 26

    Immune disease, poison; Resist 10 necroticSaving Throws +2Speed 6Action Points 1

    r Shadow Ray (standard; at-will) NecroticRanged 20; +18 vs. Refl ex; 2d8 + 6 necrotic damage.

    A Frostburn (standard; sustain minor; recharge ) Cold,Necrotic, ZoneArea burst 2 within 20; +18 vs. Fortitude; 3d8 + 6 cold andnecrotic damage. The burst creates a zone that lasts until the endof the lichs next turn. The zone is considered diffi cult terrain.Any creature that starts its turn within the zone takes 10 coldand necrotic damage. The lich can sustain or dismiss the zone asa minor action.IndestructibleWhen a lich is reduced to 0 hit points, its body and possessions

    crumble into dust, but it is not destroyed. It reappears (alongwith its possessions) in 1d10 days within 1 square of itsphylactery, unless the phylactery is also found and destroyed.

    Second Wind (standard; encounter) HealingThe lich spends a healing surge and regains 54 hit points. Thelich gains a +2 bonus to all defenses until the start of its nextturn.Alignment Evil Languages Abyssal, CommonSkills Arcana +18, History +18, Insight +13Str 11 (+7) Dex 12 (+8) Wis 13 (+8)Con 14 (+9) Int 22 (+13) Cha 18 (+11)

    Human Lich TacticsAs long as its phylactery is safe, this lich doesnt show much concern for its own wellbeing. It uses frostburnas often as it

    can and spends its action point to use second windwhen firstbloodied.

    Durante la pelea, Dethecus el Lich comienza un ritual que crea un torrente de almas a sus manos, sus esbirros estan

    asesinando a la gente de los pueblos cercanos para darle mas poder!

    Se cura 50 de vida y lanza una ola de poder 1d12+5 y 1d20 contra rflex!

    Cuando finalmente lo matan, deben destruir la reliquia antes de que los remanentes se unan y lo hagan revivir!

    1d20+10 es el check del ataque que deben pasar!

    La reliquia explota, causando que el palacio se derrumbe!

    DEBEN ESCAPAR!

    Al salir del palacio, ven los pueblos cercanos ardiendo en fuego saben que todos estn muertos, los esbirros de

    dethecus huyen, los cielos se aclaran, solo queda humo y cenizas.

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