ley de los cuartos

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The rule of thirds in 3ds Max Lesson by Ciro Sannino - Auth on July 5, 2011, filed in: 3ds Max utorials, 3ds !ax tutorials 17 Share with your friends! The Rule of Thirds is a basic principle of photographic composition we should know. It’s so simple rule that allows even novice user to create a good composition in a simple and effective way. The method consists in dividing the image into 3 equal parts, hori ontally as vertically, resulting in a grid like this The points of intersection are called points of interest. "lace your sub#ect on these points and the picture will result dynamic, balanced and organied. This simple rule allows us to decentralie the sub#ect in a right way. $ere are some e%amples

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The rule of thirds in 3ds Max

Lesson by Ciro Sannino - Auth on July 5, 2011, filed in: 3ds Max utorials, 3ds !ax tutorials

17

Share with your friends!The Rule of Thirds is a basic principle of photographic composition we should know. It’s so simple rule that

allows even novice user to create a good composition in a simple and effective way.

The method consists in dividing the image into 3 equal parts, horiontally as vertically, resulting in a grid like

this

The points of intersection are called points of interest. "lace your sub#ect on these points and the picture will

result dynamic, balanced and organied. This simple rule allows us to decentralie the sub#ect in a right way.

$ere are some e%amples

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&ven without grid is not difficult to see the same pattern in the picture below

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'any real cameras (and also photoshop)cut tool* display this grid. The purpose is to facilitate the

composition of every image using the rule of thirds.

+ow that we felt in love for this rule we would the same grid in our viewports to better organie our 3d scenes,

ins’t it -nfortunately at present there isn’t any button in 3ds 'a% to do that, so we have to make it ourself.

or the purpose you can use the /show safe frame0 option Shortcut > SHIT ! (it shows the real render

proportions*

$ere’s how we can manipulate this function in order to get our idea

• 1ust go to 24 5 6onfigure5 7iewport 6onfiguration.

(In versions of 3ds 'a% in which there is no 24 then 5 click right button on the viewport name..*

Then set the values as indicated

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 8ctivating 9how 9afe rame (9hift * the viewport looks like this

(To turn off this lines #ust unflag "ction Safe and Tilte Safe*

:ur viewport is ready to guide the composition through the rule of thirds.

; GREAT STUFF CIRO… BUT… ARE YOU FORCING ME TO ALWAYS APPLY THIS RULE?!  <

#ac$ues %oussier  played an amaing =ach)#a in the ’>?s, but first of all he was able to play the 6lassic

=ach perfectly. :f course you can go over this rule, but only after it is fully owned. In art you can’t have rigid

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rules and getting good results everytime. It’s impossible! It must always be adapted, mi%ed to situations and

also&iolated with consciousness.

$ere is a practical e%ample that will make you smile @ A @

The Bule of Thirds helps to get a dynamic compositions, ok. =ut if you do the e%act opposite C center the

sub#ect C you get the ma%imum static. It’s obvious.

There are cases in which the sub#ect must be completely static. 'y ne%t picture is a great e%ample my /actor0is rela%ed, sleeping, dreaming D??? things to sniff. If I center the sub#ect the picture works fine.