Milica Zec
-Born in Siberia -NYC based VR and film director-Director and Co-Creator of Giant
Reason for creating Giant: -17th birthday in 1999 when the Allies fired missiles into a TV station killing 16 people
-Abandoned her fear of death-Past 2 years she spent on creating Giant-American family in a fictional air-raid so western audiences can relate
Why in VR?“The reason I want to do this is for the sake of the people who are in this situation right now. I want the viewer to fully experience what it means to be in a conflict zone” - ZecEmpathy Machine
Relatable to Western Society
Seated experience Fixed perspective
Kicker to “feel” bombs
Open Headphones
Production of GiantBuilt in Unreal Engine and MayaLive-action footage & 3D animation
enhanced by Kinect depth cameras
Ease transitions through flickering lights to enhance tensionFilmed actors on green screen (8X3)Shot on Red Dragon 5K and Depth Kinect 2
(give pixels volume)
Sounds accurate to bombing and sirens Zec remembers
http://thecreatorsproject.vice.com/blog/giant-vr-film-gdc
Advice & Looking Ahead“The best advice we can give to other filmmakers in VR is to experiment and take risks as much as possible because it is such a new medium where the rules are created one day and broken the next”
Longform VRHeadset fatigue
Trilogy of three short virtual reality experiences that examine the current state of our collective life on this planet.
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