CZ Presentation

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Transcript of CZ Presentation

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Critical ZO NE: A Role Playing Gam e in Geom etry for 3rd Year

High School Stud ents of Pedro Guev ara M e morial  National High

School

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State m ent of the Proble m 

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General Proble m 

How to develop an educational role playing

game about Mathematics specifically in

Geometry that will serve as supplementary

tool for the study of the 3rd year high

school students of Pedro Guevara Memorial

National High School by the end of the

school year 2008-2009.

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State m ent of the Proble m 

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Specific Proble ms

How to incorporate a computer game in

Mathematics, specifically Geometry?

How to develop a computer game that deals

with different topics in Geometry such as:

geometry shape and size, geometric relation,

triangle congruence, quadrilaterals,

similarity, circles and plane coordinategeometry?

State m ent of the Proble m 

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Specific Proble ms

How to develop a computer game that will help

the students to recognize and identify the

different formulas and basic operations insolving problems in Geometry?

How to develop a computer game that will

capture the interest of the students in

studying Mathematics subject, especially in

Geometry?

State m ent of the Proble m 

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Specific Proble ms

How to develop a computer game that will

make the players interested to keep on

playing the game?

How to develop a computer game that will

use good quality of graphics, animations,

and audiovisual effects?

How to develop a computer game that will

consist of complex types, kind and nature

of games?

State m ent of the Proble m 

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Objectives

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General Objective

The study aims to develop an educational

role playing game about Mathematics

specifically in Geometry that will serve as

supplementary tool for the study of the 3rd

year high school students of Pedro Guevara

Memorial National High School by the end of

the school year 2008-2009.

Objectives

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Specific Objectives

To incorporate a computer game in

Mathematics, specifically Geometry.

To develop a computer game that deals with

different topics in Geometry such as:

geometry shape and size, geometric relation,

triangle congruence, quadrilaterals,

similarity, circles and plane coordinategeometry .

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Objectives

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Specific Objectives

To develop a computer game that will help the

students to recognize and identify the different

formulas and basic operation in solving problemsthrough puzzles and equations in Geometry that

is included in the game.

To develop a computer game that will capture

the interest the students in studying

Mathematics subject, especially in Geometry by

making the game more graphical, smooth

animations and adding different features of the

games integrated with mathematics.

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Objectives

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Specific Objectives

To develop a computer game that will make the

players interested to keep on playing the game

by giving them trivia, also by making the storyof the game more exciting.

To develop a computer game that will use good

quality of graphics, animations, and sound

effects by using different software with good

quality.

To develop a computer game that will consist of

complex types, kind and nature of games.

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Objectives

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Current State of the Technology

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Pedro Guev ara M e morial  National High School

(PGM  NHS)

 Mathe matics De partm ent

Group Activities

Teaching Strategy

Multimedia Presentation

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Current State of the Technology

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Gam e Overv iew

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The entire game features the following topics

in Geometry:

Geometry Shapes and Size

Geometric Relations

Triangle Congruence

Quadrilaterals

Similarity

Circles

Plane Coordinates Geometry

Gam e Overv iew

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Gam e Objective:

To collect the parts of the Plan or

Blueprint of the invention of Dr. Quartz

which is a protective solar barrier against

ultraviolet rays of the sun.

Gam e Overv iew

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Various types of game like:

Mystery Chamber

Tricky Path

Linear Action

Mortar

Chemical Spill

Shape Sudoku Pick my Number

Go Up or Down and Ladder

Assembler

Gam e Overv iew

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 Attributes

Health Points

Stamina Points

Strength

Agility

Intelligence

Gam e Overv iew

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Theoretical Fram ework

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Learning ± Product of experience and the goal

of education.

Role Playing Gam e ± A Game in which the

player assume the roles of fictionalcharacters.

 V isual Basic 6.0 - Third ± Generation event

driven programming language.

DirectX 8.0 ± Collection of APIs for

handl8ing task related to multimedia.

3D Studio Max 9 ± 3D animation software.

Theoretical Fram ework

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Theoretical Fram ework

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 Adobe Photoshop Creative Suite ± Graphic

editor.

 W avePad ± Audio editing software.

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Performance Analysis

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Gam e Testing or Ex perim ent

Efficiency

Improvement

Classical Pre-Post Test

Pre - Test

Post ± Test

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Performance Analysis

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R esult of Pre ± Test

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Performance Analysis

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R esult of Post - Test

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Performance Analysis

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Comparison of Pre ± Test and Post - Test

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Performance Analysis

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Performance Analysis

Percentage presentation the gam e Critical

Zone is Educational

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Performance Analysis

Percentage presentation stud ents play the 

Critical Zone enjoy

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Performance Analysis

Percentage presentation playing the gam e 

 bring excite m ent

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End 

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