Lalo Huber - El impacto de la Economía Digital - Econ2017

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El impacto de la economía digital en las organizaciones Prof. Lalo Huber www.facebook.com/LaloHuberCoachSpeaker www.youtube.com/user/visionholistica https://ar.linkedin.com/in/lalohuber [email protected]

Transcript of Lalo Huber - El impacto de la Economía Digital - Econ2017

Page 1: Lalo Huber - El impacto de la Economía Digital - Econ2017

El impacto de la economía digital

en las organizacionesProf. Lalo Huber

www.facebook.com/LaloHuberCoachSpeaker

www.youtube.com/user/visionholistica

https://ar.linkedin.com/in/lalohuber

[email protected]

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Economía Digital

“Economía digital” es un concepto que hace referencia a un sistema económico en el cual la creación de valor está significativamente basada en la aplicación de tecnologías digitales.

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Cambio radical

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Direct Your Digital Future

In six years Airbnb

grew to one of world’s

largest hotel companies.

Without owning any hotels.

10M new autonomous

vehicles per year could

be driving on U.S. roads by 2030.

In 2000 starting an Internet company

cost US$5M. Today it’s

less than US$5,000.

Uber, Lyft, and Sidecar

slashed 65% ofSan Francisco taxi rides in

only 15 months.

47% of U.S. employees are at risk of

being replaced by artificial intelligence

within 10 years.

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Velocidad de adopción

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Empresas afectadas por no innovar a tiempo

✓ Blockbuster

✓ Sony Ericsson

✓ Sega / Atari

✓ Pan Am

✓ Kodak

✓ Olivetti

✓ Daewoo

✓ Nokia

✓ IBM en los 80

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Interdependencia total en la nueva era de “digital business”

Business

Technology

Business-aligned

Technology

Technology-enabled

Business

De “alineación Negocio – TI” a “integración Negocio – TI”

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Digital Future

EXPONENTIAL

PROGRESS

TIME

YOU ARE

HERE

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Tendencias sociales, económicas, del mercado y de TI (I)

✓ Incremento de la clase media

✓ Consumidores más informados

✓ Demanda de personalización

✓ Mayor competitividad -Necesidad de innovación continua

✓ Sustentabilidad

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Tendencias sociales, económicas, del mercado y de TI (II)

✓ Real Time computing / Información en tiempo real

✓ Omnicanalidad / Connected customer experience

✓ Business networks

✓ IOT - Hiperconectividad

✓ 3D printing

✓ Cloud Computing

✓ Blockchain

✓ IAAS / PAAS / SAAS

✓ Big Data

✓ Mobile

✓ Realidad virtual / Realidad aumentada

✓ Redes sociales / Sistemas colaborativos

✓ Inteligencia artificial / Machine learning

✓ Conversational systems

✓ Tecnologías predictivas

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Tendencias sociales, económicas, del mercado y de TI (III)

✓ Mayor volatilidad de la fuerza laboral

✓ Millenials

✓ T-shaped talent

✓ Home office

✓ Liquid workforce

✓ Neurociencias

✓ Servitization

✓ Internables

✓ Nanotecnología

✓ E-Business

✓ Digital Business / enterprise

✓ Digital boardroom / Live business

✓ Digital economy / Digital government

✓ Des-intermediación

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Artificial Intelligence

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IOT

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Virtual and augmented reality

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Blockchain

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Conversational systems

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Big Data

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Impactos sobre las organizaciones

➢ En los líderes

➢ En la cultura organizacional

➢ En el proceso de planeamiento estratégico

➢ En los modelos de negocio

➢ En las estructuras organizacionales

➢ En los procesos de negocio

➢ En las metodologías de TI | 2-speed IT | Agile

➢ En la seguridad de TI

➢ En la gestión de RH

➢ En los planes de selección

➢ En los planes de entrenamiento y carrera

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Negocio Digital

Según Gartner:

“Negocio digital” es un concepto que hace referencia a la creación de nuevos modelos de negocio, desdibujando la línea de separación entre los mundos físico y digital.”

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Modelo de Negocio (Business Model Canvas, by Alexander Osterwalder)

Alianzas Clave

Actividades Clave

¿qué actividades son

fundamentales para el

servicio?

Propuesta

de Valor

Segmentos de

Clientes

¿quienes reciben los

servicios?Recursos Clave /

Información

¿que recursos son

fundamentales?

Relacionamiento

con los Clientes

Canales

¿cómo se entrega la

propuesta de valor?

Ingresos

¿cuáles son las principales fuentes de ingreso?

Egresos / Costos

¿cuáles son las principales fuentes de egresos / costos?

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Where Will The Self-Driving Car Take Us?

Link to Sources

The 1.2 billion cars on

the roads are used

just 4% of the time. That’s

8.2 trillion hours of nonuse

per year.

Annual savings in the

U.S. alone: $1.3 trillion –

8% of the U.S. GDP.

Cost of adding self-driving

technology to a vehicle:

US$8K−$10K and dropping.

Software will make up

as much as

40% of a car’s value.

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Drones: Tomorrow’s “I” In The Sky

Cargo drones could

turbocharge economic

development in Africa,

where only 16% of roads

are paved.

The first GPS receiver

weighed 50 pounds and cost

more than US$100,000.

Today, a 0.3-gram GPS chip

costs less than US$5.

50lbs

Solar-powered drones will

provide Internet, Wi-Fi, and

telecom services to people

in remote places on earth.

The global market for

commercial drones will rise

from $15.22M in 2014 to

$1.27B in 2020: tripling every

18 months, faster even

than Moore’s Law.

800 million people

worldwide have limited

access to emergency

services due to

weak transportation

infrastructure.

Link to Sources

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Makers Shake Up Manufacturing

Peer-to-peer e-commerce

site Etsy’s revenue nearly

quadrupled in only 4 years −

from US$525 million in 2011

to US$1.9 billion in 2014.

Crowdfunding campaigns

generated US$11.08 billion

in 2014. The market

will grow to US$93 billion

by 2025.

By 2025 the 3D

printing market will

quadruple to

US$12 billion.

In 2006 the San Francisco

MakerFaire attracted 65,000

enthusiasts. In 2014

130,000 attended,

and another 85,000

attended in New York.

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Bitcoin’s Blockchain: A New Model for Trust

Link to Sources

The Bitcoin blockchain —

the digital ledger of transactions

— is growing exponentially and

doubled to 40GB from August

2014 to August 2015.

The first worldwide conference on

applying blockchain technology was

held on May 28, 2015.

Honduras began creating

land titles based on blockchain

technology in May 2015.

B

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Blending The Best of People and Machines

Link to Sources

Image and speech recognition

technologies are advancing

quickly and could soon equal

human abilities.

The number of Internet

of Things sensors will

grow from 14.8B in 2015

to 50B by 2020.

There will be 200B

Internet-connected

things in 2030.

The robotics market will

grow 9.5% per year to

US$66.9B by 2025. Military

and industrial uses will

be 60% of the total.

Commercial and personal

uses will grow even faster.

Tactile technology is

improving rapidly

due to research

and development in

robot-assisted

medicine.

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Enveloped by Ambient Intelligence

Link to Sources

1 trillion sensors will be

connected to the Internet by 2022.

Appliances and home automation will

account for more than half of

household Internet traffic by 2024.

The first “smart city” with

Internet-connected, automated roads,

services, and utilities will emerge

by 2026.

Fabrics that can charge

electronics – or incorporate

them – already exist.

Over 8 billion ambient intelligence

smartphone apps will be downloaded in

2020.

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Making Sense of Sensors

Experts predict

there will be up to

100 trillion sensors

by 2030.

Image, speech, and

voice recognition will

advance to near

100% accuracy by

2025.

The speed of

analytics will grow

thirty-fold by 2030,

with 95% of queries

answered in

milliseconds.

Sensors will be

commonplace in the

111 million new cars

and the 2 billion

smartphones that

will be purchased

in 2020.

The Internet of

Everything market

could grow to

$14.4 trillion by

2022.

Link to Sources

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Para los clientes

A fundamental change:

From physical products to

7x24 omnichannel accessible on-demand solutions

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La evolución de una fábrica de maquinaria

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Pilares del éxito en los negocios digitales

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4 roles en la economía digital

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Aún habiendo clarificado perfectamente la dirección del cambio requerido por la organización, realizarlo es algo muy difícil…

¿Por qué?

Las principales barreras al cambio no son técnicas, sino psicológicas

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Causas de la resistencia al cambio

✓ Habituación / automatismo

✓ Miedo a lo desconocido

✓ Falta de información - Desinformación

✓ Tradición

✓ Amenazas al estatus / beneficios personales

✓ Amenazas a los expertos o al poder

✓ Clima de baja confianza organizativa

✓ Reducción en la interacción social

✓ Miedo al fracaso

✓ Temor a experimentar

✓ Liderazgo autoritario / amenazante

✓ Temor a aumento de las responsabilidades laborales

✓ Temor a disminución en las responsabilidades laborales

✓ Temor a no poder aprender las nuevas destrezas requeridas.

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SAP BTM2 – Change ManagementThe psychology of change

“Factual” argumentation

Symptoms of resistances

Lack of motivation

Conflicts

Illness

Plots

Rumours

Causes for resistances

Fear of job loss

Lack of abilities

Past experiences

Routine, inflexibility

“Not invented here” syndrome

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Enfoque “Open-minded”

Peter Drucker

“Culture eats strategies for breakfast”

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Cultura y cambio organizacional

Cambio cultural

El pasaje conscientemente dirigido o espontáneo de una cultura a otra. Se trata de una modificación psicológica profunda en el modelo mental del grupo humano abarcado por el cambio.

Cambio cultural estratégico

El pasaje conscientemente planeado y dirigido de la cultura actual a una nueva, que impulse el avance hacia la visión de la organización.

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SAP BTM2 – Change Management (CM)Stakeholder Analysis Portfolio

II

Opponents

III

Promoters

I

Resisters

IV

Enthusiasts

Attitude towards the project

Hig

hL

ow

Le

ve

l o

f in

flu

en

ce

Negative Positive

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8 key steps for organizational change(by John Kotter, Harvard Professor)

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Modelo de Negocio (Business Model Canvas, by Alexander Osterwalder)

Alianzas Clave

Actividades Clave

¿qué actividades son

fundamentales para el

servicio?

Propuesta

de Valor

Segmentos de

Clientes

¿quienes reciben los

servicios?Recursos Clave /

Información

¿que recursos son

fundamentales?

Relacionamiento

con los Clientes

Canales

¿cómo se entrega la

propuesta de valor?

Ingresos

¿cuáles son las principales fuentes de ingreso?

Egresos / Costos

¿cuáles son las principales fuentes de egresos / costos?

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Key

partners

Key activities Value proposition Customer

relationships

Customer

segments

Key Resources Channels

Cost Structure Revenue/value streams

Micro-

segments

Individual customers

Data management

Analyzing customers browsing

previous purchases to extract

a profile for recommendations.

Continuous improvement of

automatic recommendation

algorithms.

Digital platforms as

resource connectors/

aggregators

Amazon.com platform

Data as resources

Customer reviews

Data/content

providers

E-book publishers

Connected

partners

3rd party providers of

product/services

Accelerated decision support

and value delivery

Automatic recommendations and

one-click business

Lower marginal costs

of digital assets

E-books versus. books

Costs of digital

platform

New fixed cost

Ubiquitous service monetization

Revenues from e-books

Business network monetization

Resell of third-party products/services

Ubiquitous

Access

E-readers (Kindle),

apps

Better

knowledge of

the customers

Binding through

history of previous

activities

On-demand services

From books to e-books

Amazon

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Key

partners

Key activities Value proposition Customer

relationships

Customer

segments

Key Resources Channels

Cost Structure Revenue/value streams

Micro-

segments

Individual customers

Data management

Analyzing customers browsing

movie catalogue and

purchases. Continuous

improvement of automatic

recommendation algorithms.

Digital platforms as

resource connectors/

aggregators

Netflix platform

Data/content

providers

Movie/content

providers

Tailored data-based customer

solutions

Personalized movie offering

Lower marginal costs

of digital assets

Lower marginal costs of digital

movies compared to DVDs

Cost of digital

platform

Fixed cost

Precision subscription-based

pricing for digital services

Subscriptions for specific contents

Pay-per-use pricing for digital

services

New releases (on request)

Customized

channels

Personalized

interface

Better

knowledge of

the customers

Binding through

history of previous

activities

On-demand services

Movies on demandCloud-based process

execution

Media streaming

Netflix

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Key

partners

Key activities Value proposition Customer

relationships

Customer

segments

Key Resources Channels

Cost structure Revenue/value streams

Global reach

by cloud

Professionals,

recruiters

E-community

orchestration and

management

LinkedIn platform

development and

management

Control of the access to

a network of people as

resource

LinkedIn registered users

People-networks based

solutions

Build your professional network

Find the talents you need

People-network effect

Cost per registered users

decreases with their number

People community monetization

Premium subscriptions for professionals

Ubiquitous

Access

LinkedIn Web site

and app

Social-

network(s)

based

customer

relationships

LinkedIn as a social

networkMicro-

segments

Individual

professionals and

recruiters

Data/content

providers

Content providers

Costs of digital

platform

New fixed cost

People community monetization

Fee for recruiters

Linkedin

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Key

partners

Key activities Value proposition Customer

relationships

Customer

segments

Key Resources Channels

Cost structure Revenue/value streams

E-community

orchestration and

management

Design, implementation, and

management of Airbnb

website

Crowd

partners

Airbnb hosts

On-demand services

Easy renting

Ubiquitous service monetization

Percentage fee from travelers

Business network monetization

Percentage fee from hosts

Ubiquitous

Access

AirBnB website

Social-

network(s)

based

customer

relationships

AirBnB accounts can

be connected to

Facebook, increasing

trust

Global reach

by cloud

Any travelers and

hosts accessing

Airbnb website

Control of the access to

a network of people as

resource

Travelers and hosts registered

in Airbnb Web site

People-network effect

Cost per host/traveler

decreases with their number

Costs of digital

platform

Cost of Airbnb Web site

Airbnb